static public int get_controller(IntPtr l)
 {
     try {
         UIShowControlScheme self = (UIShowControlScheme)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.controller);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_touch(IntPtr l)
 {
     try {
         UIShowControlScheme self = (UIShowControlScheme)checkSelf(l);
         System.Boolean      v;
         checkType(l, 2, out v);
         self.touch = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_target(IntPtr l)
 {
     try {
         UIShowControlScheme    self = (UIShowControlScheme)checkSelf(l);
         UnityEngine.GameObject v;
         checkType(l, 2, out v);
         self.target = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }