UpdateScrollbars() private method

Helper function used in UpdateScrollbars(float) function above.
private UpdateScrollbars ( UIScrollBar, sb, float contentMin, float contentMax, float contentSize, float viewSize, bool inverted ) : void
sb UIScrollBar,
contentMin float
contentMax float
contentSize float
viewSize float
inverted bool
return void
コード例 #1
0
ファイル: UIGrid.cs プロジェクト: ArtReeX/memoria
 public void ConstrainWithinPanel()
 {
     if (this.mPanel != (UnityEngine.Object)null)
     {
         this.mPanel.ConstrainTargetToBounds(base.transform, true);
         UIScrollView component = this.mPanel.GetComponent <UIScrollView>();
         if (component != (UnityEngine.Object)null)
         {
             component.UpdateScrollbars(true);
         }
     }
 }
コード例 #2
0
ファイル: UIGrid.cs プロジェクト: pikaqiufk/Client
    /// <summary>
    /// Constrain the grid's content to be within the panel's bounds.
    /// </summary>

    public void ConstrainWithinPanel()
    {
        if (mPanel != null)
        {
            mPanel.ConstrainTargetToBounds(transform, true);
            UIScrollView sv = mPanel.GetComponent <UIScrollView>();
            if (sv != null)
            {
                sv.UpdateScrollbars(true);
            }
        }
    }
コード例 #3
0
 public void ConstrainWithinPanel()
 {
     if (this.mPanel != null)
     {
         this.mPanel.ConstrainTargetToBounds(base.get_transform(), true);
         UIScrollView component = this.mPanel.GetComponent <UIScrollView>();
         if (component != null)
         {
             component.UpdateScrollbars(true);
         }
     }
 }
コード例 #4
0
    protected virtual void AdvanceTowardsPosition()
    {
        //IL_000e: Unknown result type (might be due to invalid IL or missing references)
        //IL_0013: Unknown result type (might be due to invalid IL or missing references)
        //IL_001a: Unknown result type (might be due to invalid IL or missing references)
        //IL_0020: Unknown result type (might be due to invalid IL or missing references)
        //IL_002c: Unknown result type (might be due to invalid IL or missing references)
        //IL_0031: Unknown result type (might be due to invalid IL or missing references)
        //IL_0032: Unknown result type (might be due to invalid IL or missing references)
        //IL_0034: Unknown result type (might be due to invalid IL or missing references)
        //IL_0039: Unknown result type (might be due to invalid IL or missing references)
        //IL_003e: Unknown result type (might be due to invalid IL or missing references)
        //IL_0052: Unknown result type (might be due to invalid IL or missing references)
        //IL_0057: Unknown result type (might be due to invalid IL or missing references)
        //IL_0067: Unknown result type (might be due to invalid IL or missing references)
        //IL_006d: Unknown result type (might be due to invalid IL or missing references)
        //IL_006e: Unknown result type (might be due to invalid IL or missing references)
        //IL_006f: Unknown result type (might be due to invalid IL or missing references)
        //IL_0074: Unknown result type (might be due to invalid IL or missing references)
        //IL_007c: Unknown result type (might be due to invalid IL or missing references)
        //IL_0081: Unknown result type (might be due to invalid IL or missing references)
        //IL_00b3: Unknown result type (might be due to invalid IL or missing references)
        float   deltaTime     = RealTime.deltaTime;
        bool    flag          = false;
        Vector3 localPosition = mTrans.get_localPosition();
        Vector3 val           = NGUIMath.SpringLerp(mTrans.get_localPosition(), target, strength, deltaTime);
        Vector3 val2          = val - target;

        if (val2.get_sqrMagnitude() < 0.01f)
        {
            val = target;
            this.set_enabled(false);
            flag = true;
        }
        mTrans.set_localPosition(val);
        Vector3 val3       = val - localPosition;
        Vector2 clipOffset = mPanel.clipOffset;

        clipOffset.x     -= val3.x;
        clipOffset.y     -= val3.y;
        mPanel.clipOffset = clipOffset;
        if (mDrag != null)
        {
            mDrag.UpdateScrollbars(false);
        }
        if (flag && onFinished != null)
        {
            current = this;
            onFinished();
            current = null;
        }
    }
コード例 #5
0
ファイル: SpringPanel.cs プロジェクト: seunghak123/Flaredream
    /// <summary>
    /// Advance toward the target position.
    /// </summary>

    protected virtual void AdvanceTowardsPosition()
    {
        mDelta += RealTime.deltaTime;

        var trigger = false;
        var before  = mTrans.localPosition;
        var after   = NGUIMath.SpringLerp(before, target, strength, mDelta);

        if ((before - target).sqrMagnitude < 0.01f)
        {
            after   = target;
            enabled = false;
            trigger = true;
            mDelta  = 0f;
        }
        else
        {
            after.x = Mathf.Round(after.x);
            after.y = Mathf.Round(after.y);
            after.z = Mathf.Round(after.z);

            if ((after - before).sqrMagnitude < 0.01f)
            {
                return;
            }
            else
            {
                mDelta = 0f;
            }
        }

        mTrans.localPosition = after;

        var offset = after - before;
        var cr     = mPanel.clipOffset;

        cr.x -= offset.x;
        cr.y -= offset.y;
        mPanel.clipOffset = cr;

        if (mDrag != null)
        {
            mDrag.UpdateScrollbars(false);
        }

        if (trigger && onFinished != null)
        {
            current = this;
            onFinished();
            current = null;
        }
    }
コード例 #6
0
ファイル: SpringPanel.cs プロジェクト: pmosoft/CrazyWord
    /// <summary>
    /// Advance toward the target position.
    /// </summary>

    protected virtual void AdvanceTowardsPosition()
    {
        float delta = RealTime.deltaTime;

        bool    trigger = false;
        Vector3 before  = mTrans.localPosition;
        Vector3 after   = NGUIMath.SpringLerp(mTrans.localPosition, target, strength, delta);

        if ((after - target).sqrMagnitude < 0.01f)
        {
            //print ("after="+after);

            //print ("g.mapItems[i].transform.localPosition.y="+g.mapItems[19].transform.localPosition.y);
            //print ("g.mapItems[i].transform.localPosition.y/10-1)*320="+(g.mapItems[19].transform.localPosition.y/10-1)*320);
            //print ("(int)after.y="+(int)after.y);


//			for(int i=1;i < g.maxStage-1;i++){
//
//				if (Mathf.Abs(g.mapItems[i].transform.localPosition.y) == (int)after.y) {
//					g.mapItems[i].transform.localScale = Vector3.one;
//				} else {
//					g.mapItems[i].transform.localScale = Vector3.one * 0.7f;
//				}
//			}

            after   = target;
            enabled = false;
            trigger = true;
        }
        //print ("after="+after);
        mTrans.localPosition = after;

        Vector3 offset = after - before;
        Vector2 cr     = mPanel.clipOffset;

        cr.x -= offset.x;
        cr.y -= offset.y;
        mPanel.clipOffset = cr;

        if (mDrag != null)
        {
            mDrag.UpdateScrollbars(false);
        }

        if (trigger && onFinished != null)
        {
            current = this;
            onFinished();
            current = null;
        }
    }
コード例 #7
0
        private void OnDragFinished()
        {
            ScrollView.UpdateScrollbars(true);
            var constraint = ScrollView.panel.CalculateConstrainOffset(ScrollView.bounds.min, ScrollView.bounds.min);

            if (constraint.y <= 1f && GroupRoomGrid.transform.childCount == 20)
            {
                var dic = new Dictionary <string, object>();
                dic["tea_id"] = TeahouseController.Instance.CurrentTeaId;
                dic["p"]      = ++_curPageNum;
                Facade.Instance <TwManager>().SendAction("friends.getGroupRooms", dic, GroupRoomData);
            }
        }
コード例 #8
0
ファイル: NnRecordWindow.cs プロジェクト: narakai/chessgame
        private void OnDragFinished()
        {
            ScrollView.UpdateScrollbars(true);
            var constraint = ScrollView.panel.CalculateConstrainOffset(ScrollView.bounds.min, ScrollView.bounds.min);

            if (constraint.y <= 1f)
            {
                var dic = new Dictionary <string, object>();
                dic["game_key"] = "";
                dic["p"]        = ++_curPageNum;
                Facade.Instance <TwManager>().SendAction("historyrequest", dic, AddItems);
            }
        }
コード例 #9
0
 private void updateScrollBar()
 {
     scrollView.UpdatePosition();
     scrollView.UpdateScrollbars(true);
     if (scrollView.panel.GetViewSize().y > grid.transform.localScale.y)
     {
         scrollBar.value = 0;
     }
     else
     {
         scrollBar.value = 1;
     }
 }
コード例 #10
0
ファイル: GUIUtil.cs プロジェクト: temdisponivel/hash_17.v2
        public static void UpdateScrollBar(UIScrollView scroll)
        {
            var backgroundWidget = scroll.verticalScrollBar.backgroundWidget;
            var foregroundWidget = scroll.verticalScrollBar.foregroundWidget;

            if (backgroundWidget)
            {
                foregroundWidget.height = backgroundWidget.height;
            }

            scroll.UpdateScrollbars(true);
            scroll.UpdatePosition();
        }
コード例 #11
0
        private void OnDragFinished()
        {
            ScrollView.UpdateScrollbars(true);
            var constraint = ScrollView.panel.CalculateConstrainOffset(ScrollView.bounds.min, ScrollView.bounds.min);

            if (constraint.y <= 1f && itemIndex < 30)
            {
                var dic = new Dictionary <string, object>();
                dic["game_key_c"] = gk;
                dic["p"]          = ++_curPageNum;
                Facade.Instance <TwManager>().SendAction("gameHistoryReplay", dic, OnGetRecordInfo);
            }
        }
コード例 #12
0
ファイル: MahRecordWindow.cs プロジェクト: narakai/chessgame
        private void OnDragFinished()
        {
            ScrollView.UpdateScrollbars(true);
            var constraint = ScrollView.panel.CalculateConstrainOffset(ScrollView.bounds.min, ScrollView.bounds.min);

            if (constraint.y <= 1f)
            {
                if (!_request)
                {
                    SendGetRecords();
                    _request = true;
                }
            }
        }
コード例 #13
0
    /// <summary>
    /// Move the dragged object by the specified amount.
    /// </summary>

    void Move(Vector3 worldDelta)
    {
        if (panelRegion != null)
        {
            mTargetPos += worldDelta;
            Transform parent = target.parent;
            Rigidbody rb     = target.GetComponent <Rigidbody>();

            if (parent != null)
            {
                Vector3 after = parent.worldToLocalMatrix.MultiplyPoint3x4(mTargetPos);
                after.x = Mathf.Round(after.x);
                after.y = Mathf.Round(after.y);

                if (rb != null)
                {
                    // With a lot of colliders under the rigidbody, moving the transform causes some crazy overhead.
                    // Moving the rigidbody is much cheaper, but it does seem to have a side effect of causing
                    // widgets to detect movement relative to the panel, when in fact they should not be moving.
                    // This is why it's best to keep the panel as 'static' if at all possible.
                    after       = parent.localToWorldMatrix.MultiplyPoint3x4(after);
                    rb.position = after;
                }
                else
                {
                    target.localPosition = after;
                }
            }
            else if (rb != null)
            {
                rb.position = mTargetPos;
            }
            else
            {
                target.position = mTargetPos;
            }

            UIScrollView ds = panelRegion.GetComponent <UIScrollView>();
            if (ds != null)
            {
                ds.UpdateScrollbars(true);
            }
        }
        else
        {
            target.position += worldDelta;
        }
    }
コード例 #14
0
ファイル: TeaListWindow.cs プロジェクト: narakai/chessgame
        private void OnDragFinished()
        {
            if (TeaListGrid.transform.childCount == _totalCount && _totalCount != -1)
            {
                return;
            }
            ScrollView.UpdateScrollbars(true);
            var constraint = ScrollView.panel.CalculateConstrainOffset(ScrollView.bounds.min, ScrollView.bounds.min);

            if (constraint.y <= 1f)
            {
                var dic = new Dictionary <string, object>();
                dic["p"] = ++_curPageNum;
                Facade.Instance <TwManager>().SendAction("group.getGroupList", dic, AddItems);
            }
        }
コード例 #15
0
ファイル: SpringPanel.cs プロジェクト: willFuRoy/Unity
    protected virtual void AdvanceTowardsPosition()
    {
        float delta = RealTime.deltaTime;

        bool trigger = false;

        before = mTrans.localPosition;
        after  = NGUIMath.SpringLerp(mTrans.localPosition, target, strength, delta);

        if ((after - target).sqrMagnitude < 0.01f)
        {
            //By Zsy : 增加一个弹回原来位置的回调
            if ((lastPos - target).sqrMagnitude < 0.01f)
            {
                if (mDrag.onMoveBackToLastPosition != null)
                {
                    mDrag.onMoveBackToLastPosition();
                }
            }

            lastPos = target;
            after   = target;
            enabled = false;
            trigger = true;
        }
        mTrans.localPosition = after;

        //Vector3 offset = after - before;
        Vector2 cr = mPanel.clipOffset;

        cr.x -= (after - before).x;
        cr.y -= (after - before).y;
        mPanel.clipOffset = cr;

        if (mDrag != null)
        {
            mDrag.UpdateScrollbars(false);
        }

        if (trigger && onFinished != null)
        {
            current = this;
            onFinished();
            current = null;
        }
    }
コード例 #16
0
        /// <summary>
        /// 初始化树形菜单,树形节点层级数量,所有父节点包含数据信息,子节点信息含义
        /// </summary>
        public void init()
        {
            parents   = new Dictionary <string, TreeMenuItem>();
            leafNodes = new Dictionary <string, TreeMenuItem>();
            nodes     = new Dictionary <string, TreeMenuItem>();
            rootNodes = new Dictionary <string, TreeMenuItem>();
            clearChildren(treeGrid.transform);

            treeGrid.onCustomSort    = treeSort;
            treeGrid.sorting         = UIGrid.Sorting.Custom;
            treeGrid.animateSmoothly = true;

            EventDelegate.Add(scrollBar.onChange, scrollBarChange);
            scrollView.UpdateScrollbars(false);
            //临时创建列表
            //createItem();
        }
コード例 #17
0
    private void PanelReset()
    {
        UIScrollView uIScrollView = NGUITools.FindInParents <UIScrollView>(base.gameObject);

        if (uIScrollView == null)
        {
            return;
        }
        uIScrollView.DisableSpring();
        if (this.mPanel != null)
        {
            this.mPanel.transform.localPosition = this.mPanelInitPos;
            this.mPanel.clipOffset = this.mPanelInitOffest;
        }
        uIScrollView.DisableSpring();
        uIScrollView.UpdateScrollbars(true);
    }
コード例 #18
0
ファイル: UITable.cs プロジェクト: liuyongsz/bmobdemo
    public virtual void Reposition()
    {
        if (Application.isPlaying && !mInitDone && NGUITools.GetActive(this))
        {
            mReposition = true;
            return;
        }

        if (!mInitDone)
        {
            Init();
        }

        mReposition = false;
        Transform myTrans = transform;

        mChildren.Clear();
        List <Transform> ch = children;

        if (ch.Count > 0)
        {
            RepositionVariableSize(ch);
        }

        if (keepWithinPanel && mPanel != null)
        {
            mPanel.ConstrainTargetToBounds(myTrans, true);
            UIScrollView sv = mPanel.GetComponent <UIScrollView>();
            if (sv != null)
            {
                sv.UpdateScrollbars(true);
            }
        }

        if (onReposition != null)
        {
            onReposition();
        }

        if (onRepositionFinish != null)
        {
            onRepositionFinish(this);
        }
    }
コード例 #19
0
    /// <summary>
    /// 定位
    /// </summary>
    /// <param name="index"></param>
    public void GoToPosition(int index, int ofx = 0, int ofy = 0)
    {
        if (index < 0 || index >= mDataSource.Count)
        {
            return;
        }

        int actualIndex = index / maxPerLine;

        if (arrangement == Arrangement.Vertical)
        {
            float   h     = cellHeight * actualIndex;
            Vector3 vTemp = Vector3.zero;
            vTemp.x = mPanelInitPos.x;
            vTemp.y = mPanelInitPos.y + h;
            vTemp.z = mPanelInitPos.z;
            mPanel.transform.localPosition = vTemp;
            vTemp.x           = mPanelInitOffest.x;
            vTemp.y           = mPanelInitOffest.y - h;
            vTemp.z           = 0;
            mPanel.clipOffset = vTemp;
        }
        else if (arrangement == Arrangement.Horizontal)
        {
            float   w     = cellWidth * actualIndex;
            Vector3 vTemp = Vector3.zero;
            vTemp.x = mPanelInitPos.x - w + ofx;
            vTemp.y = mPanelInitPos.y + ofy;
            vTemp.z = mPanelInitPos.z;
            mPanel.transform.localPosition = vTemp;

            vTemp.x           = mPanelInitOffest.x + w + ofx;
            vTemp.y           = mPanelInitOffest.y + ofy;
            vTemp.z           = 0;
            mPanel.clipOffset = vTemp;
        }

        OnCustomDrag();
        UIScrollView view = NGUITools.FindInParents <UIScrollView>(gameObject);

        view.DisableSpring();
        view.UpdateScrollbars(true);
        view.RestrictWithinBounds(false, view.canMoveHorizontally, view.canMoveVertically);
    }
コード例 #20
0
 private void Move(Vector3 worldDelta)
 {
     if (this.panelRegion != null)
     {
         this.mTargetPos += worldDelta;
         Transform parent    = this.target.parent;
         Rigidbody component = this.target.GetComponent <Rigidbody>();
         if (parent != null)
         {
             Vector3 vector = parent.worldToLocalMatrix.MultiplyPoint3x4(this.mTargetPos);
             vector.x = Mathf.Round(vector.x);
             vector.y = Mathf.Round(vector.y);
             if (component != null)
             {
                 vector             = parent.localToWorldMatrix.MultiplyPoint3x4(vector);
                 component.position = vector;
             }
             else
             {
                 this.target.localPosition = vector;
             }
         }
         else
         {
             if (component != null)
             {
                 component.position = this.mTargetPos;
             }
             else
             {
                 this.target.position = this.mTargetPos;
             }
         }
         UIScrollView component2 = this.panelRegion.GetComponent <UIScrollView>();
         if (component2 != null)
         {
             component2.UpdateScrollbars(true);
         }
     }
     else
     {
         this.target.position += worldDelta;
     }
 }
コード例 #21
0
    /// <summary>
    /// Advance toward the target position.
    /// </summary>

    protected virtual void AdvanceTowardsPosition()
    {
        float delta = RealTime.deltaTime;

        bool    trigger = false;
        Vector3 before  = mTrans.localPosition;
        Vector3 after   = NGUIMath.SpringLerp(mTrans.localPosition, target, strength, delta);

        if (m_isAnimate)
        {
            if ((after - target).sqrMagnitude < 0.01f)
            {
                after   = target;
                enabled = false;
                trigger = true;
            }
        }
        else
        {
            after   = target;
            enabled = false;
            trigger = true;
        }
        mTrans.localPosition = after;

        Vector3 offset = after - before;
        Vector2 cr     = mPanel.clipOffset;

        cr.x -= offset.x;
        cr.y -= offset.y;
        mPanel.clipOffset = cr;

        if (mDrag != null)
        {
            mDrag.UpdateScrollbars(false);
        }

        if (trigger && onFinished != null)
        {
            current = this;
            onFinished();
            current = null;
        }
    }
コード例 #22
0
ファイル: SpringPosition.cs プロジェクト: jk96491/AirHockey
    /// <summary>
    /// Advance toward the target position.
    /// </summary>

    void Update()
    {
        //float delta = ignoreTimeScale ? RealTime.deltaTime : Time.deltaTime;

        float delta = Time.deltaTime;

        if (worldSpace)
        {
            if (mThreshold == 0f)
            {
                mThreshold = (target - mTrans.position).sqrMagnitude * 0.001f;
            }
            mTrans.position = NGUIMath.SpringLerp(mTrans.position, target, strength, delta);

            if (mThreshold >= (target - mTrans.position).sqrMagnitude)
            {
                mTrans.position = target;
                NotifyListeners();
                enabled = false;
            }
        }
        else
        {
            if (mThreshold == 0f)
            {
                mThreshold = (target - mTrans.localPosition).sqrMagnitude * 0.00001f;
            }
            mTrans.localPosition = NGUIMath.SpringLerp(mTrans.localPosition, target, strength, delta);

            if (mThreshold >= (target - mTrans.localPosition).sqrMagnitude)
            {
                mTrans.localPosition = target;
                NotifyListeners();
                enabled = false;
            }
        }

        // Ensure that the scroll bars remain in sync
        if (mSv != null)
        {
            mSv.UpdateScrollbars(true);
        }
    }
コード例 #23
0
        private void OnDragFinished()
        {
            ScrollView.UpdateScrollbars(true);
            var constraint = ScrollView.panel.CalculateConstrainOffset(ScrollView.bounds.min, ScrollView.bounds.min);

            if (constraint.y <= 1f)
            {
                if (!_request)
                {
                    var currentCount = _curItemParent.transform.childCount;
                    if (_totalCount == currentCount)
                    {
                        return;
                    }
                    SendAction();
                    _request = true;
                }
            }
        }
コード例 #24
0
    /// <summary>
    /// Advance toward the target position.
    /// </summary>

    protected virtual void AdvanceTowardsPosition()
    {
        float delta = RealTime.deltaTime;

        if (mThreshold == 0f)
        {
            mThreshold  = (target - mTrans.localPosition).magnitude * 0.005f;
            mThreshold  = Mathf.Max(mThreshold, 0.00001f);
            mThreshold *= mThreshold;
        }

        bool    trigger = false;
        Vector3 before  = mTrans.localPosition;
        Vector3 after   = NGUIMath.SpringLerp(mTrans.localPosition, target, strength, delta);

        if (mThreshold >= (after - target).sqrMagnitude)
        {
            after   = target;
            enabled = false;
            trigger = true;
        }
        mTrans.localPosition = after;

        Vector3 offset = after - before;
        Vector2 cr     = mPanel.clipOffset;

        cr.x -= offset.x;
        cr.y -= offset.y;
        mPanel.clipOffset = cr;

        if (mDrag != null)
        {
            mDrag.UpdateScrollbars(false);
        }

        if (trigger && onFinished != null)
        {
            current = this;
            onFinished();
            current = null;
        }
    }
コード例 #25
0
    /// <summary>
    /// 预制件重置
    /// </summary>
    private void PanelReset()
    {
        UIScrollView view = NGUITools.FindInParents <UIScrollView>(gameObject);

        if (view == null)
        {
            return;
        }
        //禁用SpringPanel
        view.DisableSpring();

        if (mPanel != null)
        {
            mPanel.transform.localPosition = mPanelInitPos;
            mPanel.clipOffset = mPanelInitOffest;
        }
        view.DisableSpring();
        //刷新滚动条
        view.UpdateScrollbars(true);
    }
コード例 #26
0
    private static int UpdateScrollbars(IntPtr L)
    {
        int num = LuaDLL.lua_gettop(L);

        if (num == 1)
        {
            UIScrollView uIScrollView = (UIScrollView)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIScrollView");
            uIScrollView.UpdateScrollbars();
            return(0);
        }
        if (num == 2)
        {
            UIScrollView uIScrollView2 = (UIScrollView)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIScrollView");
            bool         boolean       = LuaScriptMgr.GetBoolean(L, 2);
            uIScrollView2.UpdateScrollbars(boolean);
            return(0);
        }
        LuaDLL.luaL_error(L, "invalid arguments to method: UIScrollView.UpdateScrollbars");
        return(0);
    }
コード例 #27
0
    public void GoToPosition(int index)
    {
        if (index < 0 || index >= this.mDataSource.Count)
        {
            return;
        }
        int num = index / this.maxPerLine;

        if (this.arrangement == UIGrid.Arrangement.Vertical)
        {
            float   num2 = this.cellHeight * (float)num;
            Vector3 zero = Vector3.zero;
            zero.x = this.mPanelInitPos.x;
            zero.y = this.mPanelInitPos.y + num2;
            zero.z = this.mPanelInitPos.z;
            this.mPanel.transform.localPosition = zero;
            zero.x = this.mPanelInitOffest.x;
            zero.y = this.mPanelInitOffest.y - num2;
            zero.z = 0f;
            this.mPanel.clipOffset = zero;
        }
        else if (this.arrangement == UIGrid.Arrangement.Horizontal)
        {
            float   num3  = this.cellWidth * (float)num;
            Vector3 zero2 = Vector3.zero;
            zero2.x = this.mPanelInitPos.x - num3;
            zero2.y = this.mPanelInitPos.y;
            zero2.z = this.mPanelInitPos.z;
            this.mPanel.transform.localPosition = zero2;
            zero2.x = this.mPanelInitOffest.x + num3;
            zero2.y = this.mPanelInitOffest.y;
            zero2.z = 0f;
            this.mPanel.clipOffset = zero2;
        }
        this.OnCustomDrag();
        UIScrollView uIScrollView = NGUITools.FindInParents <UIScrollView>(base.gameObject);

        uIScrollView.DisableSpring();
        uIScrollView.UpdateScrollbars(true);
        uIScrollView.RestrictWithinBounds(false, uIScrollView.canMoveHorizontally, uIScrollView.canMoveVertically);
    }
コード例 #28
0
 private void Move(Vector3 worldDelta)
 {
     if (panelRegion != null)
     {
         mTargetPos     += worldDelta;
         target.position = mTargetPos;
         Vector3 localPosition = target.localPosition;
         localPosition.x      = Mathf.Round(localPosition.x);
         localPosition.y      = Mathf.Round(localPosition.y);
         target.localPosition = localPosition;
         UIScrollView component = panelRegion.GetComponent <UIScrollView>();
         if (component != null)
         {
             component.UpdateScrollbars(recalculateBounds: true);
         }
     }
     else
     {
         target.position += worldDelta;
     }
 }
コード例 #29
0
 private void Move(Vector3 worldDelta)
 {
     if (this.mPanel != null)
     {
         this.mTargetPos     += worldDelta;
         this.target.position = this.mTargetPos;
         Vector3 localPosition = this.target.localPosition;
         localPosition.x           = Mathf.Round(localPosition.x);
         localPosition.y           = Mathf.Round(localPosition.y);
         this.target.localPosition = localPosition;
         UIScrollView component = this.mPanel.GetComponent <UIScrollView>();
         if (component != null)
         {
             component.UpdateScrollbars(true);
         }
     }
     else
     {
         this.target.position += worldDelta;
     }
 }
コード例 #30
0
    // 特殊处理的,慎用
    public bool MoveOtherScrollView(UIScrollView scrollView)
    {
        float   newPosX;
        Vector3 relative;

        if (movement == Movement.Horizontal)
        {
            newPosX  = scrollView.bounds.size.x * mTrans.localPosition.x / bounds.size.x;
            relative = new Vector3(newPosX - scrollView.mTrans.localPosition.x, 0, 0);
        }
        else
        {
            return(false);
        }

        if (relative == Vector3.zero)
        {
            return(false);
        }

        scrollView.mTrans.localPosition = new Vector3(newPosX,
                                                      scrollView.mTrans.localPosition.y,
                                                      scrollView.mTrans.localPosition.z);

        Vector2 co = scrollView.mPanel.clipOffset;

        co.x -= relative.x;
        co.y -= relative.y;
        scrollView.mPanel.clipOffset = co;

        if (scrollView.centerOnChild)
        {
            scrollView.centerOnChild.Recenter();
        }

        // Update the scroll bars
        scrollView.UpdateScrollbars(false);

        return(true);
    }