public RestrictWithinBounds ( bool instant ) : bool | ||
instant | bool | |
return | bool |
public void MoveNext(int delta) { Debug.Log("delta:" + delta); m_scrollView.DisableSpring(); m_scrollView.MoveRelative(new Vector3(delta * cellWidth, 0)); m_scrollView.InvalidateBounds(); m_scrollView.RestrictWithinBounds(true); gameObject.SetActive(false); gameObject.SetActive(true); }
private static int RestrictWithinBounds(IntPtr L) { int num = LuaDLL.lua_gettop(L); if (num == 2) { UIScrollView uIScrollView = (UIScrollView)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIScrollView"); bool boolean = LuaScriptMgr.GetBoolean(L, 2); bool b = uIScrollView.RestrictWithinBounds(boolean); LuaScriptMgr.Push(L, b); return(1); } if (num == 4) { UIScrollView uIScrollView2 = (UIScrollView)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIScrollView"); bool boolean2 = LuaScriptMgr.GetBoolean(L, 2); bool boolean3 = LuaScriptMgr.GetBoolean(L, 3); bool boolean4 = LuaScriptMgr.GetBoolean(L, 4); bool b2 = uIScrollView2.RestrictWithinBounds(boolean2, boolean3, boolean4); LuaScriptMgr.Push(L, b2); return(1); } LuaDLL.luaL_error(L, "invalid arguments to method: UIScrollView.RestrictWithinBounds"); return(0); }
protected void SetBounds(float totalLength) { Vector3 topLeft = CalcTopLeft(); float width = scrollView.panel.baseClipRegion.z; float visHeight = scrollView.panel.baseClipRegion.w; totalLength = Mathf.Max(totalLength, visHeight); scrollView.panel.GetViewSize(); Vector3 center = new Vector3(topLeft.x + width / 2f, topLeft.y - totalLength / 2f, 0); Vector3 size = new Vector3(width, totalLength, 0); scrollView.bounds = new Bounds(center, size); BoxCollider bc = Content.gameObject.GetOrAddComponent <BoxCollider>(); bc.center = center; bc.size = size; var widget = Content.gameObject.GetOrAddComponent <UIWidget>(); widget.rawPivot = UIWidget.Pivot.TopLeft; widget.width = (int)size.x; widget.height = (int)size.y; if (scrollView.restrictWithinPanel) { scrollView.RestrictWithinBounds(true); } }
static int RestrictWithinBounds(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UIScrollView obj = (UIScrollView)ToLua.CheckObject <UIScrollView>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); bool o = obj.RestrictWithinBounds(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 4) { UIScrollView obj = (UIScrollView)ToLua.CheckObject <UIScrollView>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); bool o = obj.RestrictWithinBounds(arg0, arg1, arg2); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UIScrollView.RestrictWithinBounds")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RestrictWithinBounds(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && ToLua.CheckTypes(L, 1, typeof(UIScrollView), typeof(bool))) { UIScrollView obj = (UIScrollView)ToLua.ToObject(L, 1); bool arg0 = LuaDLL.lua_toboolean(L, 2); bool o = obj.RestrictWithinBounds(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 4 && ToLua.CheckTypes(L, 1, typeof(UIScrollView), typeof(bool), typeof(bool), typeof(bool))) { UIScrollView obj = (UIScrollView)ToLua.ToObject(L, 1); bool arg0 = LuaDLL.lua_toboolean(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); bool arg2 = LuaDLL.lua_toboolean(L, 4); bool o = obj.RestrictWithinBounds(arg0, arg1, arg2); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.tolua_error(L, "invalid arguments to method: UIScrollView.RestrictWithinBounds")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void ResetScrollView(GameObject scvObj, bool isVertical) { UIPanel panel = scvObj.GetComponent <UIPanel>(); UIScrollView scrollview = scvObj.GetComponent <UIScrollView>(); Transform trs = scvObj.transform; if (panel == null || scrollview == null) { return; } scrollview.ResetPosition(); scrollview.RestrictWithinBounds(false, !isVertical, isVertical); panel.clipOffset = Vector3.zero; if (isVertical) { trs.localPosition = new Vector3(trs.localPosition.x, 0.0f, trs.localPosition.z); } else { trs.localPosition = new Vector3(0.0f, trs.localPosition.y, trs.localPosition.z); // 计算标签索引,以及是否显示标签小箭头 SetTabArrowStatus(); } }
static int RestrictWithinBounds(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 2) { UIScrollView obj = (UIScrollView)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIScrollView"); bool arg0 = LuaScriptMgr.GetBoolean(L, 2); bool o = obj.RestrictWithinBounds(arg0); LuaScriptMgr.Push(L, o); return(1); } else if (count == 4) { UIScrollView obj = (UIScrollView)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIScrollView"); bool arg0 = LuaScriptMgr.GetBoolean(L, 2); bool arg1 = LuaScriptMgr.GetBoolean(L, 3); bool arg2 = LuaScriptMgr.GetBoolean(L, 4); bool o = obj.RestrictWithinBounds(arg0, arg1, arg2); LuaScriptMgr.Push(L, o); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: UIScrollView.RestrictWithinBounds"); } return(0); }
void Update() { if (_isPress) { scrollView.MoveRelative(direction * Speed); scrollView.RestrictWithinBounds(false, !verticle, verticle); } }
public void ItemViewPostion(int nItemNumber) { float width = mGridObject.cellWidth; //float height = mGridObject.cellHeight; Vector3 postionVec3 = VPostion(width, 0f, nItemNumber, 0); mScrollView.MoveRelative(postionVec3); mScrollView.RestrictWithinBounds(true); }
public void SetData(LegionData data) { if (!data.legionIconSptName.Equals("")) { legionIconSpt.spriteName = data.legionIconSptName; } iconBGSp.spriteName = data.legionIconBGSptName; LTUIUtil.SetText(legionNameLabel, data.legionName); LTUIUtil.SetText(legionLevelLabel, data.legionLevel.ToString()); LTUIUtil.SetText(expLabel, string.Format("{0}/{1}", data.currentExp, data.growupExp)); LTUIUtil.SetText(peopleNumLabel, string.Format("{0}/{1}", data.currentPeopleNum, data.maxPeopleNum)); LTUIUtil.SetText(bossNameLabel, data.ownerName); if (data.notice != null) { LTUIUtil.SetText(logLabel, data.notice.Equals("") ? logLabel.text : data.notice); } if (isShow) { memberItemScroll.SetItemDatas(data.listMember.ToArray()); } //权限 if (data.userMemberData != null) { editNameBtn.gameObject.CustomSetActive(data.userMemberData.dutyType == eAllianceMemberRole.Owner); switch (data.userMemberData.dutyType) { case eAllianceMemberRole.Member: PageMemberState = State.Member; ChangeOpen(false, false, false); break; case eAllianceMemberRole.Admin: PageMemberState = State.Admin; ChangeOpen(true, false, false); break; case eAllianceMemberRole.ExtraOwner: PageMemberState = State.Admin; ChangeOpen(true, true, false); break; case eAllianceMemberRole.Owner: PageMemberState = State.Admin; ChangeOpen(true, true, true); break; } } if (scrollView != null) { scrollView.RestrictWithinBounds(true); } }
static int _m_RestrictWithinBounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UIScrollView gen_to_be_invoked = (UIScrollView)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _instant = LuaAPI.lua_toboolean(L, 2); bool gen_ret = gen_to_be_invoked.RestrictWithinBounds(_instant); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } if (gen_param_count == 4 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { bool _instant = LuaAPI.lua_toboolean(L, 2); bool _horizontal = LuaAPI.lua_toboolean(L, 3); bool _vertical = LuaAPI.lua_toboolean(L, 4); bool gen_ret = gen_to_be_invoked.RestrictWithinBounds(_instant, _horizontal, _vertical); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UIScrollView.RestrictWithinBounds!")); }
/// <summary> /// ScrollView 位移表现 /// </summary> /// <param name="mScroll"></param> /// <param name="dis"></param> /// 正数为从右到左、负数为从左到右 public static void ScrollViewTweenPosition(UIScrollView mScroll, float dis) { Vector3 ls = mScroll.gameObject.transform.localPosition; float px = ls.x + dis; mScroll.gameObject.transform.localPosition = new Vector3(px, ls.y, ls.z); Vector2 v2 = mScroll.GetComponent <UIPanel>().clipOffset; v2.x = -px + ls.x + v2.x; mScroll.GetComponent <UIPanel>().clipOffset = v2; mScroll.RestrictWithinBounds(false); }
public static void ScrollHorizontalTo(this UIScrollView scroll, Transform t, bool centered = true) { scroll.ResetPosition(); Vector3 delta = t.TransformSpace(Vector3.zero, scroll.transform); Bounds cellBounds = NGUIMath.CalculateRelativeWidgetBounds(t); float x = -delta.x + cellBounds.extents.x; if (centered) { x -= scroll.panel.GetViewSize().x / 2; } scroll.MoveRelative(new Vector3(x, 0, 0)); scroll.RestrictWithinBounds(true); }
public void MoveRelative(int delta) { m_scrollView.DisableSpring(); if (m_scrollView.canMoveVertically) { m_scrollView.MoveRelative(new Vector3(0, (delta - m_lastDataIndex) * cellHeight)); } else { m_scrollView.MoveRelative(new Vector3((m_lastDataIndex - delta) * cellWidth, 0)); } m_scrollView.InvalidateBounds(); m_scrollView.RestrictWithinBounds(true); gameObject.SetActive(false); gameObject.SetActive(true); }
void OnEnable() { if (previousSearches.Count == 0) // if there are no recent searches { model.recentSearchLabel.color = Color.clear; // don't show label } else { model.recentSearchLabel.color = Color.white; // else if there are, show label previousLocationView.RestrictWithinBounds(true); } #if UNITY_ANDROID model.clearButton.SetActive(false); #endif }
/// <summary> /// 定位 /// </summary> /// <param name="index"></param> public void GoToPosition(int index, int ofx = 0, int ofy = 0) { if (index < 0 || index >= mDataSource.Count) { return; } int actualIndex = index / maxPerLine; if (arrangement == Arrangement.Vertical) { float h = cellHeight * actualIndex; Vector3 vTemp = Vector3.zero; vTemp.x = mPanelInitPos.x; vTemp.y = mPanelInitPos.y + h; vTemp.z = mPanelInitPos.z; mPanel.transform.localPosition = vTemp; vTemp.x = mPanelInitOffest.x; vTemp.y = mPanelInitOffest.y - h; vTemp.z = 0; mPanel.clipOffset = vTemp; } else if (arrangement == Arrangement.Horizontal) { float w = cellWidth * actualIndex; Vector3 vTemp = Vector3.zero; vTemp.x = mPanelInitPos.x - w + ofx; vTemp.y = mPanelInitPos.y + ofy; vTemp.z = mPanelInitPos.z; mPanel.transform.localPosition = vTemp; vTemp.x = mPanelInitOffest.x + w + ofx; vTemp.y = mPanelInitOffest.y + ofy; vTemp.z = 0; mPanel.clipOffset = vTemp; } OnCustomDrag(); UIScrollView view = NGUITools.FindInParents <UIScrollView>(gameObject); view.DisableSpring(); view.UpdateScrollbars(true); view.RestrictWithinBounds(false, view.canMoveHorizontally, view.canMoveVertically); }
public static int RestrictWithinBounds(IntPtr l) { int result; try { int num = LuaDLL.pua_gettop(l); if (num == 2) { UIScrollView uIScrollView = (UIScrollView)LuaObject.checkSelf(l); bool instant; LuaObject.checkType(l, 2, out instant); bool b = uIScrollView.RestrictWithinBounds(instant); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } else if (num == 4) { UIScrollView uIScrollView2 = (UIScrollView)LuaObject.checkSelf(l); bool instant2; LuaObject.checkType(l, 2, out instant2); bool horizontal; LuaObject.checkType(l, 3, out horizontal); bool vertical; LuaObject.checkType(l, 4, out vertical); bool b2 = uIScrollView2.RestrictWithinBounds(instant2, horizontal, vertical); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b2); result = 2; } else { LuaObject.pushValue(l, false); LuaDLL.pua_pushstring(l, "No matched override function to call"); result = 2; } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public void GoToPosition(int index) { if (index < 0 || index >= this.mDataSource.Count) { return; } int num = index / this.maxPerLine; if (this.arrangement == UIGrid.Arrangement.Vertical) { float num2 = this.cellHeight * (float)num; Vector3 zero = Vector3.zero; zero.x = this.mPanelInitPos.x; zero.y = this.mPanelInitPos.y + num2; zero.z = this.mPanelInitPos.z; this.mPanel.transform.localPosition = zero; zero.x = this.mPanelInitOffest.x; zero.y = this.mPanelInitOffest.y - num2; zero.z = 0f; this.mPanel.clipOffset = zero; } else if (this.arrangement == UIGrid.Arrangement.Horizontal) { float num3 = this.cellWidth * (float)num; Vector3 zero2 = Vector3.zero; zero2.x = this.mPanelInitPos.x - num3; zero2.y = this.mPanelInitPos.y; zero2.z = this.mPanelInitPos.z; this.mPanel.transform.localPosition = zero2; zero2.x = this.mPanelInitOffest.x + num3; zero2.y = this.mPanelInitOffest.y; zero2.z = 0f; this.mPanel.clipOffset = zero2; } this.OnCustomDrag(); UIScrollView uIScrollView = NGUITools.FindInParents <UIScrollView>(base.gameObject); uIScrollView.DisableSpring(); uIScrollView.UpdateScrollbars(true); uIScrollView.RestrictWithinBounds(false, uIScrollView.canMoveHorizontally, uIScrollView.canMoveVertically); }
public void Reposition() { if (Application.isPlaying && !mInitDone) { mReposition = true; return; } if (!mInitDone) { Init(); } mReposition = false; Transform myTrans = transform; mChildren.Clear(); List <Transform> ch = children; if (ch.Count > 0) { RepositionVariableSize(ch); } if (mDrag != null) { mDrag.UpdateScrollbars(true); mDrag.RestrictWithinBounds(true); } else if (mPanel != null) { mPanel.ConstrainTargetToBounds(myTrans, true); } if (onReposition != null) { onReposition(); } }
protected void EventResetPosition() { for (int i = 0; i < _iCountScrollItem; i++) { _listScrollViewItem[i].SetActive(i < _iCountRealItem); } int iMaxItem = Mathf.Max(1, _iCountRealItem - 1); _pUIWrapContent.minIndex = -iMaxItem; _pUIWrapContent.maxIndex = 0; _pUIWrapContent.SortAlphabetically(); _pUIWrapContent.WrapContent(); if (_iCountRealItem < _iCountScrollItem) { _pUIScrollView.ResetPosition(); _pUIScrollView.RestrictWithinBounds(true); } ProcCheckDisableDrag(); }
void OnDragFinished() { Vector3 constraint = mScrollView.panel.CalculateConstrainOffset(mScrollView.bounds.min, mScrollView.bounds.max); if (mScrollView.RestrictWithinBounds(false, false, true)) { if (constraint.y > 0f)//上到头 { mArrowUpDown[0].gameObject.SetActive(false); mArrowUpDown[1].gameObject.SetActive(true); } else//左到头 { mArrowUpDown[0].gameObject.SetActive(true); mArrowUpDown[1].gameObject.SetActive(false); } } else { mArrowUpDown[0].gameObject.SetActive(true); mArrowUpDown[1].gameObject.SetActive(true); } }
private static int RestrictWithinBounds(IntPtr L) { int result; try { int num = LuaDLL.lua_gettop(L); if (num == 2 && TypeChecker.CheckTypes(L, 1, typeof(UIScrollView), typeof(bool))) { UIScrollView uIScrollView = (UIScrollView)ToLua.ToObject(L, 1); bool instant = LuaDLL.lua_toboolean(L, 2); bool value = uIScrollView.RestrictWithinBounds(instant); LuaDLL.lua_pushboolean(L, value); result = 1; } else if (num == 4 && TypeChecker.CheckTypes(L, 1, typeof(UIScrollView), typeof(bool), typeof(bool), typeof(bool))) { UIScrollView uIScrollView2 = (UIScrollView)ToLua.ToObject(L, 1); bool instant2 = LuaDLL.lua_toboolean(L, 2); bool horizontal = LuaDLL.lua_toboolean(L, 3); bool vertical = LuaDLL.lua_toboolean(L, 4); bool value2 = uIScrollView2.RestrictWithinBounds(instant2, horizontal, vertical); LuaDLL.lua_pushboolean(L, value2); result = 1; } else { result = LuaDLL.luaL_throw(L, "invalid arguments to method: UIScrollView.RestrictWithinBounds"); } } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }
static public int RestrictWithinBounds(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UIScrollView self = (UIScrollView)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); var ret = self.RestrictWithinBounds(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 4) { UIScrollView self = (UIScrollView)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); System.Boolean a3; checkType(l, 4, out a3); var ret = self.RestrictWithinBounds(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
public void SetData(LegionData data) { limitLevelLabel.text = data.conditionLevel.ToString(); requestNumLabel.text = data.listRequestJoin.Count.ToString(); IsOpenApprove = data.isNeedApprove; //int num = data.listRequestJoin.Count; //LTUIUtil.SetNumTemplate(approveItemTemplate, listApproveItem, num, itemBehind); if (data.listRequestJoin.Count > listApproveItem.Count) { int length = data.listRequestJoin.Count; int index = listApproveItem.Count; for (int i = index; i < length; i++) { GameObject go = Object.Instantiate(approveItemTemplate.mDMono.gameObject); go.transform.parent = grid.transform; go.transform.localScale = approveItemTemplate.mDMono.transform.localScale; LegionApproveItem item = go.GetMonoILRComponent <LegionApproveItem>(); listApproveItem.Add(item); } grid.Reposition(); } for (int i = 0; i < listApproveItem.Count; i++) { if (i < data.listRequestJoin.Count) { RequestJoinData joinData = data.listRequestJoin[i]; LegionApproveItem item = listApproveItem[i]; item.SetData(joinData); item.SetAction(OnClickConsentApprove, OnClickRefuseApprove); } else { listApproveItem[i].ShowUI(false); } } //权限 if (data.userMemberData != null) { switch (data.userMemberData.dutyType) { case eAllianceMemberRole.Member: case eAllianceMemberRole.Admin: ChangeOpen(false); break; case eAllianceMemberRole.ExtraOwner: case eAllianceMemberRole.Owner: ChangeOpen(true); break; } } if (scrollView != null) { scrollView.RestrictWithinBounds(true); } }
private void OnMoved(UIPanel panel) { if (enabled) { Vector3 momentum = mScrollView.currentMomentum * mScrollView.momentumAmount; Vector3 moveDelta = NGUIMath.SpringDampen(ref momentum, 9f, 2f); float offset = 0; float delta = 0; int sign = space < 0 ? -1 : 1; if (mAxis == Vector3.right) { offset = mPanel.clipOffset.x; delta = (moveDelta * momentumOffset).x; } else if (mAxis == Vector3.down) { offset = -mPanel.clipOffset.y; delta = (moveDelta * momentumOffset).y; } int minIndex = mCenterIndex - itemRadius; int maxIndex = mCenterIndex + itemRadius; if (offset * sign + mSize + delta > (maxIndex + 1 - prevRefresh) * space * sign && mCenterIndex < mTotalCount - 1 - itemRadius) { while (offset * sign + mSize + delta > (maxIndex + 1 - prevRefresh) * space * sign && mCenterIndex < mTotalCount - 1 - itemRadius) { int shortIndex = (minIndex) % mShortCount; mItems[shortIndex].localPosition = (maxIndex + 1) * space * mAxis; if (onUpdateItem != null) { onUpdateItem(mItems[shortIndex], maxIndex + 1); } ++mCenterIndex; ++minIndex; ++maxIndex; } SortItems(); mScrollView.InvalidateBounds(); mScrollView.RestrictWithinBounds(true); } else if (offset * sign + delta < (minIndex + prevRefresh) * space * sign && mCenterIndex > itemRadius) { while (offset * sign + delta < (minIndex + prevRefresh) * space * sign && mCenterIndex > itemRadius) { int shortIndex = (maxIndex) % mShortCount; mItems[shortIndex].localPosition = (minIndex - 1) * space * mAxis; if (onUpdateItem != null) { onUpdateItem(mItems[shortIndex], minIndex - 1); } --mCenterIndex; --minIndex; --maxIndex; } SortItems(); mScrollView.InvalidateBounds(); mScrollView.RestrictWithinBounds(true); } UpdatePagination(offset, mTotalCount); } }
public void Reposition() { if (Application.isPlaying && !mStarted) { mReposition = true; return; } if (!mInitDone) { Init(); } mReposition = false; Transform myTrans = transform; int x = 0; int y = 0; int height = 0; for (int i = 0; i < myTrans.childCount; ++i) { Transform t = myTrans.GetChild(i); // UISprite cell = t.FindChild("back").gameObject.GetComponent<UISprite>(); UISprite cell = t.GetComponent <UISprite>(); if (!NGUITools.GetActive(t.gameObject) && hideInactive) { continue; } float depth = t.localPosition.z; Vector3 pos = new Vector3(0, -height, depth); height += cell.height; if (animateSmoothly && Application.isPlaying) { SpringPosition.Begin(t.gameObject, pos, 15f); } else { t.localPosition = pos; } if (++x >= maxPerLine && maxPerLine > 0) { x = 0; ++y; } } if (mDrag != null) { mDrag.UpdateScrollbars(true); mDrag.RestrictWithinBounds(true); } else if (mPanel != null) { mPanel.ConstrainTargetToBounds(myTrans, true); } if (onReposition != null) { onReposition(); } }
public void Reposition() { if (Application.isPlaying && !mStarted) { mReposition = true; return; } //if (!mInitDone) Init(); mReposition = false; Transform myTrans = transform; /* * int x = 0; * int y = 0; * //if (sorted) * if( false ) * { * List<Transform> list = new List<Transform>(); * * for (int i = 0; i < myTrans.childCount; ++i) * { * Transform t = myTrans.GetChild(i); * if (t && (!hideInactive || NGUITools.GetActive(t.gameObject))) list.Add(t); * } * list.Sort(SortByName); * * for (int i = 0, imax = list.Count; i < imax; ++i) * { * Transform t = list[i]; * * if (!NGUITools.GetActive(t.gameObject) && hideInactive) continue; * * float depth = t.localPosition.z; * Vector3 pos = (arrangement == Arrangement.Horizontal) ? * new Vector3(cellWidth * x, -cellHeight * y, depth) : * new Vector3(cellWidth * y, -cellHeight * x, depth); * * if (animateSmoothly && Application.isPlaying) * { * SpringPosition.Begin(t.gameObject, pos, 15f); * } * else t.localPosition = pos; * * if (++x >= maxPerLine && maxPerLine > 0) * { * x = 0; ++y; * } * } * /* } * else * { * /*for (int i = 0; i < myTrans.childCount; ++i) * { * Transform t = myTrans.GetChild(i); * * if (!NGUITools.GetActive(t.gameObject) && hideInactive) continue; * * float depth = t.localPosition.z; * Vector3 pos = (arrangement == Arrangement.Horizontal) ? * new Vector3(cellWidth * x, -cellHeight * y, depth) : * new Vector3(cellWidth * y, -cellHeight * x, depth); * * if (animateSmoothly && Application.isPlaying) * { * SpringPosition.Begin(t.gameObject, pos, 15f); * } * else t.localPosition = pos; * * if (++x >= maxPerLine && maxPerLine > 0) * { * x = 0; ++y; * } * } * } */ if (mDrag != null) { mDrag.UpdateScrollbars(true); mDrag.RestrictWithinBounds(true); } else if (mPanel != null) { mPanel.ConstrainTargetToBounds(myTrans, true); } if (onReposition != null) { onReposition(); } }
public void Reposition() { if (Application.isPlaying && !mStarted) { mReposition = true; return; } if (!mInitDone) { Init(); } mReposition = false; Transform myTrans = transform; int x = 0; int y = 0; int height = 0; List <ChatItemBase> list = OnSortTime(); for (int i = 0; i < list.Count; ++i) { ChatItemBase item = list[i]; if (item == null) { continue; } Transform t = item.transform; if (!NGUITools.GetActive(t.gameObject) && hideInactive) { continue; } float depth = t.localPosition.z; Vector3 vTemp = Vector3.zero; vTemp.x = 0; vTemp.y = height; vTemp.z = depth; Vector3 pos = vTemp; height += cellHeight; if (animateSmoothly && Application.isPlaying) { SpringPosition.Begin(t.gameObject, pos, 15f); } else { t.localPosition = pos; } if (++x >= maxPerLine && maxPerLine > 0) { x = 0; ++y; } } if (mDrag != null) { mDrag.UpdateScrollbars(true); if (isMainHeight) { mDrag.RestrictWithinBounds(true); } else { mDrag.RestrictWithinBounds(true, false, true); } } else if (mPanel != null) { //if (isMainHeight) mPanel.ConstrainTargetToBounds(myTrans, true); } if (onReposition != null) { onReposition(); } }