void Awake() { Camera.main.orthographicSize = UILogic.GetLinearInterpForScreen(dev16Over9Size, dev4Over3Size, true); float cameraOffsetForMapBottom = UILogic.GetLinearInterpForScreen(dev16Over9MapBottomOffset, dev4Over3MapBottomOffset, true); Camera.main.transform.localPosition = new Vector3(0, cameraOffsetForMapBottom, 0); BattleInstance.instance.BaseStartpoint = cameraOffsetForMapBottom; }