private void Start() { uiLevelController = FindObjectOfType <UILevelController>(); if (uiLevelController == null) { Debug.LogError($"{nameof(UILevelController)} not found in the scene"); } ecsManager = FindObjectOfType <ECSManager>(); navigation = FindObjectOfType <NavigationController>(); ecsManager.PerformLevelSetUp(); }
void Awake() { _uiLevel = FindObjectOfType <UILevelController>(); _player = FindObjectOfType <PlayerController>(); }