private void Start()
    {
        uiLevelController = FindObjectOfType <UILevelController>();
        if (uiLevelController == null)
        {
            Debug.LogError($"{nameof(UILevelController)} not found in the scene");
        }

        ecsManager = FindObjectOfType <ECSManager>();
        navigation = FindObjectOfType <NavigationController>();

        ecsManager.PerformLevelSetUp();
    }
Exemple #2
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 void Awake()
 {
     _uiLevel = FindObjectOfType <UILevelController>();
     _player  = FindObjectOfType <PlayerController>();
 }