void Btn_Pause() { CSSoundMng.I.Play("MenuEF_Button"); if (JHGameData_Mng.I._TutorialState == true) { return; } if (JHGameData_Mng.I._GamePause == true) { return; } if (JHGameData_Mng.I._GameCycle == true) { return; } JHGameData_Mng.I.SetCycle(true); m_pJoyStick.GetOutOff(); // CSPrefabMng.I.CreatePrefab(transform.gameObject, "2_Objects/GameUI/GameUI_PausePopup", "PausePopup"); CSPrefabMng.I.CreatePrefab(transform.gameObject, "2_Objects/Popup/Pop_Option", "Pop_Option"); }