internal CoreUpPart(Transform Trans) { BulletDamageText_ = UIHelper.GetComponent <Text>(Trans, "MainBullet/Damage/Text"); UIHelper.AddEventToChild(Trans, "MainBullet/Damage/BtnAdd", OnBulletDamageBtnAdd); BulletIntervalText_ = UIHelper.GetComponent <Text>(Trans, "MainBullet/Interval/Text"); UIHelper.AddEventToChild(Trans, "MainBullet/Interval/BtnAdd", OnBulletIntervalBtnAdd); BulletCountText_ = UIHelper.GetComponent <Text>(Trans, "MainBullet/Count/Text"); UIHelper.AddEventToChild(Trans, "MainBullet/Count/BtnAdd", OnBulletCountBtnAdd); Refresh(); }
public void AddEventToChild(string ChildPath, UnityAction Callback, EventSystemType Type = EventSystemType.Click) { UIHelper.AddEventToChild(UITransform, ChildPath, Callback, Type); }