コード例 #1
0
    IEnumerator UpdateTextLengthCoroutine()
    {
        yield return(new WaitForEndOfFrame());

        TextGenerator gen = textComponent_.cachedTextGenerator;

        float charLength = gen.characters[gen.characters.Count - 1].cursorPos.x - gen.characters[0].cursorPos.x;
        float maxWidth   = GameContext.Config.TagListWidth - GameContext.Config.TagCommaInterval;

        if (charLength > maxWidth)
        {
            int maxCharCount = 0;
            for (int i = 1; i < gen.characters.Count; ++i)
            {
                if (maxWidth < gen.characters[i].cursorPos.x - gen.characters[0].cursorPos.x)
                {
                    maxCharCount = i - 1;
                    charLength   = gen.characters[i - 1].cursorPos.x - gen.characters[0].cursorPos.x;
                    break;
                }
            }
            Text = Text.Substring(0, maxCharCount) + "...";
        }

        strikeLine_.SetLength(charLength);
        shouldUpdateTextLength_ = false;
    }
コード例 #2
0
    protected override void OnUpdatedTextRectLength()
    {
        float charLength = GetFullTextRectLength();

        if (BindedLine.IsComment == false && strikeLine_.gameObject.activeInHierarchy)
        {
            strikeLine_.SetLength(charLength + 5);
        }

        checkMark_.gameObject.SetActive(BindedLine.IsDone);
        if (checkMark_.gameObject.activeSelf)
        {
            checkMark_.SetPositionX(charLength);
        }

        float rectHeight = RectHeight;

        foreach (TagText tagText in tagTexts_)
        {
            int   index = text.LastIndexOf(tagText.Text);
            float x     = GetTextRectLength(index - 1);
            tagText.Rect.anchoredPosition = new Vector2(x + textComponent.rectTransform.offsetMin.x, 0);
            float width = GetTextRectLength(index + tagText.Text.Length - 1) - x;
            tagText.Rect.sizeDelta = new Vector2(width, rectHeight);
        }
    }
コード例 #3
0
    protected override void UpdateAnimValue()
    {
        if (gauge_ != null)
        {
            switch (Param)
            {
            case ParamType.GaugeLength:
                gauge_.Length = currentValueFloat;
                break;

            case ParamType.GaugeRate:
                gauge_.SetRate(currentValueFloat);
                break;

            case ParamType.GaugeWidth:
                gauge_.SetWidth(currentValueFloat);
                break;
            }
        }
        else if (uigauge_ != null)
        {
            switch (Param)
            {
            case ParamType.GaugeLength:
                uigauge_.SetLength(currentValueFloat);
                break;

            case ParamType.GaugeRate:
                uigauge_.SetRate(currentValueFloat);
                break;

            case ParamType.GaugeWidth:
                uigauge_.SetWidth(currentValueFloat);
                break;
            }
        }
    }