public ShooterEditViewModel() { AddToAssingedParticipationCommand = new RelayCommand <ParticipationListItem>(ExecuteAddToAssignedParticipationCommand, CanExecuteAddtoAssignedParticipationCommand); RemoveFromAssingedParticipationCommand = new RelayCommand <ShooterParticipationListItem>(ExecuteRemoveFromAssignedParticipationCommand, CanExecuteRemoveFromAssignedParticipationCommand); CancelCommand = new RelayCommand <object>(ExecuteCloseCommand); AssignShooterCollectionCommand = new RelayCommand <UiShooterCollection>(ExecuteAssignShooterCommand, CanExecuteAssignShooterCommand); if (!DesignTimeHelper.IsInDesignMode) { IConfiguration config = ConfigurationSource.Configuration; _participationDataStore = config.GetParticipationDataStore(); _windowService = config.GetWindowService(); _shooterParticipationDataStore = config.GetShooterParticipationDataStore(); _collectionShooterDataStore = config.GetCollectionShooterDataStore(); _personDataStore = config.GetPersonDataStore(); _uiEvents = config.GetUIEvents(); _uiEvents.ShooterSelected += shooter => { UiShooter = shooter; }; _uiEvents.RequireSelectedShooter(); _shooterNumberService = config.GetShooterNumberService(); _shooterDataStore = config.GetShooterDataStore(); _shooterParticipationView = config.GetShooterParticipationView(); _shooterCollectionDataStore = config.GetShooterCollectionDataStore(); _shooterCollectionParticipationDataStore = config.GetShooterCollectionParticipationDataStore(); LoadData(); UiShooterCollections = new ObservableCollection <UiShooterCollection>(_shooterCollectionDataStore.GetAll().Select(UiBusinessObjectMapper.ToUiShooterCollection).OrderBy(_ => _.CollectionName)); } }
public ShooterEditViewModel() { AddToAssingedParticipationCommand = new RelayCommand<ParticipationListItem>(ExecuteAddToAssignedParticipationCommand, CanExecuteAddtoAssignedParticipationCommand); RemoveFromAssingedParticipationCommand = new RelayCommand<ShooterParticipationListItem>(ExecuteRemoveFromAssignedParticipationCommand, CanExecuteRemoveFromAssignedParticipationCommand); CancelCommand = new RelayCommand<object>(ExecuteCloseCommand); AssignShooterCollectionCommand = new RelayCommand<UiShooterCollection>(ExecuteAssignShooterCommand, CanExecuteAssignShooterCommand); if (!DesignTimeHelper.IsInDesignMode) { IConfiguration config = ConfigurationSource.Configuration; _participationDataStore = config.GetParticipationDataStore(); _windowService = config.GetWindowService(); _shooterParticipationDataStore = config.GetShooterParticipationDataStore(); _collectionShooterDataStore = config.GetCollectionShooterDataStore(); _personDataStore = config.GetPersonDataStore(); _uiEvents = config.GetUIEvents(); _uiEvents.ShooterSelected += shooter => { UiShooter = shooter; }; _uiEvents.RequireSelectedShooter(); _shooterNumberService = config.GetShooterNumberService(); _shooterDataStore = config.GetShooterDataStore(); _shooterParticipationView = config.GetShooterParticipationView(); _shooterCollectionDataStore = config.GetShooterCollectionDataStore(); _shooterCollectionParticipationDataStore = config.GetShooterCollectionParticipationDataStore(); LoadData(); UiShooterCollections = new ObservableCollection<UiShooterCollection>(_shooterCollectionDataStore.GetAll().Select(UiBusinessObjectMapper.ToUiShooterCollection).OrderBy(_ => _.CollectionName)); } }