コード例 #1
0
    // If there is a message in the queue
    private IEnumerator NextMessage(bool beginning)
    {
        if (messagesQueue.Count != 0)
        {
            Message m = messagesQueue.Dequeue();
            UIEvents.DisplayDialogue(m.message);

            yield return(new WaitForSeconds(m.displayTimeSeconds));

            StartCoroutine(NextMessage(beginning));
        }
        else
        {
            // End of Day
            if (beginning)
            {
                GameManager.Instance.DialogueEnded();
            }
            else
            {
                GameManager.Instance.EndDay();
            }
        }
    }