コード例 #1
0
    static int AddToggle(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                LuaFunction            arg1 = ToLua.CheckLuaFunction(L, 2);
                UIEventEx.AddToggle(arg0, arg1);
                return(0);
            }
            else if (count == 3)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                LuaFunction            arg1 = ToLua.CheckLuaFunction(L, 2);
                LuaTable arg2 = ToLua.CheckLuaTable(L, 3);
                UIEventEx.AddToggle(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UIEventEx.AddToggle"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #2
0
 static int ClearButtonClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         UIEventEx.ClearButtonClick(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #3
0
 static int AddSliderOnChangeEvent(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         LuaFunction            arg1 = ToLua.CheckLuaFunction(L, 2);
         UIEventEx.AddSliderOnChangeEvent(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #4
0
 static int AddPointerDownUpSupport(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         LuaFunction            arg1 = ToLua.CheckLuaFunction(L, 2);
         LuaFunction            arg2 = ToLua.CheckLuaFunction(L, 3);
         UIEventEx.AddPointerDownUpSupport(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #5
0
    static int _CreateUIEventEx(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                UIEventEx obj = new UIEventEx();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UIEventEx.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }