public void Render(VisualTreeAsset vta, Rect r, GUIStyle background) { if (Event.current.type != EventType.Repaint || r.width < 100 && r.height < 100) { return; } bool dirty = false; if (vta != m_LastTree || !m_LastTree) { m_LastTree = vta; m_Tree = (vta as UnityEngine.UIElements.VisualTreeAsset).CloneTree(); m_Tree.StretchToParentSize(); dirty = true; } if (m_Panel == null) { m_Panel = UIElementsUtility.FindOrCreatePanel(m_LastTree, ContextType.Editor); var visualTree = m_Panel.visualTree; visualTree.pseudoStates |= PseudoStates.Root; UIElementsEditorUtility.AddDefaultEditorStyleSheets(visualTree); m_Panel.allowPixelCaching = false; dirty = true; } if (dirty) { m_Panel.visualTree.Clear(); m_Panel.visualTree.Add(m_Tree); } EditorGUI.DrawRect(r, EditorGUIUtility.kViewBackgroundColor); Rect layoutRect = GUIClip.UnclipToWindow(r); m_Panel.visualTree.layout = new Rect(0, 0, layoutRect.width, layoutRect.height); // We will draw relative to a viewport covering the preview area, so draw at 0,0 m_Panel.visualTree.IncrementVersion(VersionChangeType.Repaint); var oldState = SavedGUIState.Create(); int clips = GUIClip.Internal_GetCount(); while (clips > 0) { GUIClip.Pop(); clips--; } // Establish preview area viewport var pixelsPerPoint = GUIUtility.pixelsPerPoint; var viewportRect = new Rect(layoutRect.x * pixelsPerPoint, (GUIClip.visibleRect.height - layoutRect.yMax) * pixelsPerPoint, layoutRect.width * pixelsPerPoint, layoutRect.height * pixelsPerPoint); GL.Viewport(viewportRect); m_Panel.Repaint(Event.current); oldState.ApplyAndForget(); }
public void Render(VisualTreeAsset vta, Rect r, GUIStyle background) { if (Event.current.type != EventType.Repaint || r.width < 100 && r.height < 100) { return; } bool dirty = false; if (vta != m_LastTree || !m_LastTree) { m_LastTree = vta; m_Tree = vta.CloneTree(null); m_Tree.StretchToParentSize(); dirty = true; } if (m_Panel == null) { UXMLEditorFactories.RegisterAll(); m_Panel = UIElementsUtility.FindOrCreatePanel(m_LastTree, ContextType.Editor, new DataWatchService()); if (m_Panel.visualTree.styleSheets == null) { UIElementsEditorUtility.AddDefaultEditorStyleSheets(m_Panel.visualTree); m_Panel.visualTree.LoadStyleSheetsFromPaths(); } m_Panel.allowPixelCaching = false; dirty = true; } if (dirty) { m_Panel.visualTree.Clear(); m_Panel.visualTree.Add(m_Tree); } EditorGUI.DrawRect(r, EditorGUIUtility.isProSkin ? EditorGUIUtility.kDarkViewBackground : HostView.kViewColor); m_Panel.visualTree.layout = GUIClip.UnclipToWindow(r); m_Panel.visualTree.Dirty(ChangeType.Layout); m_Panel.visualTree.Dirty(ChangeType.Repaint); var oldState = SavedGUIState.Create(); int clips = GUIClip.Internal_GetCount(); while (clips > 0) { GUIClip.Pop(); clips--; } m_Panel.Repaint(Event.current); oldState.ApplyAndForget(); }
public void Render(VisualTreeAsset vta, Rect r, GUIStyle background) { if (Event.current.type == EventType.Repaint && (r.width >= 100f || r.height >= 100f)) { bool flag = false; if (vta != this.m_LastTree || !this.m_LastTree) { this.m_LastTree = vta; this.m_Tree = vta.CloneTree(null); this.m_Tree.StretchToParentSize(); flag = true; } if (this.m_Panel == null) { UXMLEditorFactories.RegisterAll(); this.m_Panel = UIElementsUtility.FindOrCreatePanel(this.m_LastTree, ContextType.Editor, new DataWatchService()); if (this.m_Panel.visualTree.styleSheets == null) { UIElementsEditorUtility.AddDefaultEditorStyleSheets(this.m_Panel.visualTree); this.m_Panel.visualTree.LoadStyleSheetsFromPaths(); } this.m_Panel.allowPixelCaching = false; flag = true; } if (flag) { this.m_Panel.visualTree.Clear(); this.m_Panel.visualTree.Add(this.m_Tree); } EditorGUI.DrawRect(r, (!EditorGUIUtility.isProSkin) ? HostView.kViewColor : EditorGUIUtility.kDarkViewBackground); this.m_Panel.visualTree.layout = GUIClip.UnclipToWindow(r); this.m_Panel.visualTree.Dirty(ChangeType.Layout); this.m_Panel.visualTree.Dirty(ChangeType.Repaint); SavedGUIState savedGUIState = SavedGUIState.Create(); for (int i = GUIClip.Internal_GetCount(); i > 0; i--) { GUIClip.Pop(); } this.m_Panel.Repaint(Event.current); savedGUIState.ApplyAndForget(); } }
public void Render(VisualTreeAsset vta, Rect r, GUIStyle background) { if (Event.current.type != EventType.Repaint || r.width < 100 && r.height < 100) { return; } bool dirty = false; if (vta != m_LastTree || !m_LastTree) { m_LastTree = vta; m_Tree = (vta as UnityEngine.UIElements.VisualTreeAsset).CloneTree(); m_Tree.StretchToParentSize(); dirty = true; } if (m_Panel == null) { m_Panel = UIElementsUtility.FindOrCreatePanel(m_LastTree, ContextType.Editor); var visualTree = m_Panel.visualTree; visualTree.pseudoStates |= PseudoStates.Root; UIElementsEditorUtility.AddDefaultEditorStyleSheets(visualTree); m_Panel.allowPixelCaching = false; dirty = true; } if (dirty) { m_Panel.visualTree.Clear(); m_Panel.visualTree.Add(m_Tree); } EditorGUI.DrawRect(r, EditorGUIUtility.kViewBackgroundColor); m_Panel.visualTree.SetSize(r.size); // We will draw relative to a viewport covering the preview area, so draw at 0,0 m_Panel.visualTree.IncrementVersion(VersionChangeType.Repaint); var oldState = SavedGUIState.Create(); int clips = GUIClip.Internal_GetCount(); while (clips > 0) { GUIClip.Pop(); clips--; } var desc = new RenderTextureDescriptor((int)r.width, (int)r.height, RenderTextureFormat.ARGB32, 16); var rt = RenderTexture.GetTemporary(desc); var oldRt = RenderTexture.active; RenderTexture.active = rt; GL.LoadPixelMatrix(0, rt.width, rt.height, 0); Graphics.DrawTexture( background.overflow.Add(new Rect(0, 0, rt.width, rt.height)), background.normal.background, new Rect(0, 0, 1, 1), background.border.left, background.border.right, background.border.top, background.border.bottom, new Color(.5f, .5f, .5f, 0.5f), null ); m_Panel.Repaint(Event.current); RenderTexture.active = oldRt; oldState.ApplyAndForget(); GUI.DrawTexture(r, rt); RenderTexture.ReleaseTemporary(rt); }
private void OnEnable() { m_Panel = UIElementsUtility.FindOrCreatePanel(this); }