/// <summary> /// When invited to a team /// </summary> public TeamQueuePage(string Invid, LobbyStatus NewLobby = null, bool IsReturningToLobby = false, TeamId SelectedTeam = null, string BotDifficulty = null) { InitializeComponent(); Client.InviteListView = InviteListView; Client.RiotConnection.MessageReceived += Update_OnMessageReceived; //MainWindow Window = new MainWindow(); //Window.Hide(); //Opps Invite = Invid; CurrentLobby = NewLobby; selectedTeamId = SelectedTeam; botDifficulty = BotDifficulty; if (!IsReturningToLobby) { LoadStats(); } Client.CurrentPage = this; Client.ReturnButton.Visibility = Visibility.Visible; Client.ReturnButton.Content = "Return to Lobby"; }
//TeamBuilder is just a little insane. This code is very messy too. :P /* Note by horato: This code is not messy, its ugly as f**k. If you don't want to suffer from serious brain damage and moral panic do not attempt to study it. But hey, it works (kind of). I also suck at GUI and xaml, if you want to fix my shit then be my guest ;) */ public TeamBuilderPage(bool iscreater, LobbyStatus myLobby) { InitializeComponent(); if (iscreater == false) Invite.IsEnabled = false; CurrentLobby = myLobby; MyMasteries = Client.LoginPacket.AllSummonerData.MasteryBook; MyRunes = Client.LoginPacket.AllSummonerData.SpellBook; LoadStats(); Client.InviteListView = InvitedPlayers; Client.RiotConnection.MessageReceived += PVPNet_OnMessageReceived; Client.LastPageContent = Content; Client.CurrentPage = this; Client.ReturnButton.Visibility = Visibility.Visible; Client.ReturnButton.Content = "Return to team builder"; Client.GameStatus = "inTeamBuilder"; Client.SetChatHover(); AddPlayer(); CallWithArgs(Guid.NewGuid().ToString(), "cap", "retrieveFeatureToggles", "{}"); CallWithArgs(Guid.NewGuid().ToString(), "cap", "retrieveInfoV1", "{\"queueId\":61}"); }
public async void LoadStats() { i = 10; PingTimer = new Timer(1000); PingTimer.Elapsed += PingElapsed; PingTimer.Enabled = true; PingElapsed(1, null); InviteButton.IsEnabled = false; StartGameButton.IsEnabled = false; if (CurrentLobby == null) { CurrentLobby = await RiotCalls.AcceptInvite(Invite); } if (CurrentLobby.InvitationID != null) { string ObfuscatedName = Client.GetObfuscatedChatroomName(CurrentLobby.InvitationID.ToLower(), ChatPrefixes.Arranging_Game); string Jid = Client.GetChatroomJid(ObfuscatedName, CurrentLobby.ChatKey, false); newRoom = new MucManager(Client.XmppConnection); jid = new Jid(Jid); Client.XmppConnection.OnMessage += XmppConnection_OnMessage; Client.XmppConnection.OnPresence += XmppConnection_OnPresence; newRoom.AcceptDefaultConfiguration(jid); newRoom.JoinRoom(jid, Client.LoginPacket.AllSummonerData.Summoner.Name, CurrentLobby.ChatKey); RenderLobbyData(); } else { Client.GameStatus = "outOfGame"; Client.SetChatHover(); Client.SwitchPage(Client.MainPage); Client.ClearPage(typeof(TeamQueuePage)); Client.Log("Failed to join room."); } }
private void Update_OnMessageReceived(object sender, MessageReceivedEventArgs message) { if (message.Body.GetType() == typeof(LobbyStatus)) { var Lobby = message.Body as LobbyStatus; CurrentLobby = Lobby; RenderLobbyData(); } else if (message.Body is GameDTO) { var QueueDTO = message.Body as GameDTO; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { if (QueueDTO.GameState == "TERMINATED") { Client.HasPopped = false; Client.RiotConnection.MessageReceived += GotQueuePop; } })); } else if (message.Body is GameNotification) { Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { setStartButtonText("Start Game"); inQueue = false; Client.inQueueTimer.Visibility = Visibility.Hidden; })); } else if (message.Body is SearchingForMatchNotification) { Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { EnteredQueue(message.Body as SearchingForMatchNotification); })); } else if (message.Body is InvitePrivileges) { Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { var priv = message.Body as InvitePrivileges; if (priv.canInvite) { var tr = new TextRange(ChatText.Document.ContentEnd, ChatText.Document.ContentEnd); tr.Text = "You may invite players to this game." + Environment.NewLine; tr.ApplyPropertyValue(TextElement.ForegroundProperty, Brushes.Yellow); InviteButton.IsEnabled = true; } else { var tr = new TextRange(ChatText.Document.ContentEnd, ChatText.Document.ContentEnd); tr.Text = "You may no longer invite players to this game." + Environment.NewLine; tr.ApplyPropertyValue(TextElement.ForegroundProperty, Brushes.Yellow); InviteButton.IsEnabled = false; } })); } else if (message.Body is LcdsServiceProxyResponse) { parseLcdsMessage(message.Body as LcdsServiceProxyResponse); //Don't look there, its ugly!!! :))) } }