コード例 #1
0
 static void SetDefaultTxt(GameObject go)
 {
     Text[] txts = go.GetComponentsInChildren <Text>(true);
     for (int i = 0; i < txts.Length; i++)
     {
         Text txt = txts[i];
         UGUITools.SetDefaultTextValues(txt);
         txt.color    = ColorEnum.White;
         txt.fontSize = 24;
     }
 }
コード例 #2
0
        public static GameObject CreateText(DefaultControls.Resources resources, int fontSize)
        {
            GameObject go = UGUITools.CreateUIElementRoot("Text", UGUITools.s_ThickElementSize);

            Text lbl = go.AddComponent <Text>();

            lbl.text            = "New Text";
            lbl.fontSize        = fontSize;
            lbl.raycastTarget   = false;
            lbl.supportRichText = false;
            UGUITools.SetDefaultTextValues(lbl);

            return(go);
        }