コード例 #1
0
    private static void HandleProfilePicture(LoginSession session, PacketReader packet)
    {
        string path = packet.ReadUnicodeString();

        DatabaseManager.Characters.UpdateProfileUrl(session.CharacterId, path);

        session.Send(UGCPacket.SetProfilePictureUrl(0, session.CharacterId, path));
    }
コード例 #2
0
ファイル: UGCHandler.cs プロジェクト: Etchavious/MapleServer2
    private static void HandleProfilePicture(GameSession session, PacketReader packet)
    {
        string path = packet.ReadUnicodeString();

        session.Player.ProfileUrl = path;
        DatabaseManager.Characters.UpdateProfileUrl(session.Player.CharacterId, path);

        session.FieldManager.BroadcastPacket(UGCPacket.SetProfilePictureUrl(session.Player.FieldPlayer.ObjectId, session.Player.CharacterId, path));
    }
コード例 #3
0
ファイル: UGCHandler.cs プロジェクト: Etchavious/MapleServer2
    private static void HandleUpload(GameSession session, PacketReader packet)
    {
        packet.ReadLong();
        UGCType type = (UGCType)packet.ReadByte();

        packet.ReadByte();
        packet.ReadByte();
        packet.ReadInt();
        long accountId   = packet.ReadLong();
        long characterId = packet.ReadLong();

        packet.ReadLong();
        packet.ReadInt();
        packet.ReadShort();
        packet.ReadShort();

        UGC newUGC = null;

        switch (type)
        {
        case UGCType.Furniture or UGCType.Item or UGCType.Mount:
            newUGC = HandleCreateUGCItem(packet, session, characterId, accountId, type);
            break;

        case UGCType.GuildEmblem:
            newUGC = new($"{session.Player.Guild.Name} Emblem", characterId, session.Player.Name, accountId, 0, type);
            break;

        case UGCType.GuildBanner:
            packet.ReadLong();     // guild id
            int bannerId = packet.ReadInt();
            newUGC = new($"{session.Player.Guild.Name} Banner", characterId, session.Player.Name, accountId, 0, type, bannerId);
            break;

        case UGCType.Banner:
            newUGC = HandleCreateUGCBanner(session, packet);
            break;

        default:
            Logger.Warning("Unknown UGC type {0}", type);
            break;
        }

        if (newUGC is null)
        {
            return;
        }

        session.Send(UGCPacket.CreateUGC(newUGC));
    }
コード例 #4
0
ファイル: UGCHandler.cs プロジェクト: Etchavious/MapleServer2
    private static void HandleUpdateBanner(GameSession session, PacketReader packet)
    {
        long bannerId  = packet.ReadLong();
        int  hourCount = packet.ReadInt();

        if (hourCount is < 0 or > 24)
        {
            return;
        }

        UGCBanner ugcBanner = GameServer.UGCBannerManager.GetBanner(bannerId);

        if (ugcBanner is null)
        {
            Logger.Error("Banner not found: " + bannerId);
            return;
        }

        List <BannerSlot> newSlots = new();

        for (int i = 0; i < hourCount; i++)
        {
            packet.ReadLong();
            packet.ReadInt();                   // 1
            long bannerId2 = packet.ReadLong(); // bannerId
            int  date      = packet.ReadInt();  // date as YYYYMMDD
            int  hour      = packet.ReadInt();
            packet.ReadLong();

            if (ugcBanner.Slots.Any(x => x.Hour == hour && x.Date == date))
            {
                Logger.Warning("Banner slot already exists for hour {hour}.", hour);
                continue;
            }

            BannerSlot bannerSlot = new(bannerId2, date, hour);
            ugcBanner.Slots.Add(bannerSlot);
            newSlots.Add(bannerSlot);
        }

        GameServer.UGCBannerManager.UpdateBanner(ugcBanner);
        session.Send(UGCPacket.ReserveBannerSlots(ugcBanner.Id, newSlots));
    }
コード例 #5
0
ファイル: UGCHandler.cs プロジェクト: Etchavious/MapleServer2
    private static void HandleLoadBanner(GameSession session, PacketReader packet)
    {
        int mapId = packet.ReadInt();

        session.Send(UGCPacket.LoadUGCBanner(GameServer.UGCBannerManager.GetBanners(mapId)));
    }
コード例 #6
0
ファイル: UGCHandler.cs プロジェクト: Etchavious/MapleServer2
    private static void HandleConfirmationPacket(GameSession session, PacketReader packet)
    {
        UGCType type = (UGCType)packet.ReadByte();

        packet.ReadByte();
        packet.ReadByte();
        packet.ReadInt();
        long accountId   = packet.ReadLong();
        long characterId = packet.ReadLong();

        packet.ReadInt();
        long   ugcUid  = packet.ReadLong();
        string ugcGuid = packet.ReadUnicodeString();

        Player player = session.Player;

        if (accountId != player.Account.Id || characterId != player.CharacterId || ugcUid == 0)
        {
            return;
        }

        UGC ugc = DatabaseManager.UGC.FindByUid(ugcUid);

        if (ugc is null || ugc.Guid != Guid.Parse(ugcGuid))
        {
            return;
        }

        session.Send(UGCPacket.SetUGCUrl(ugc));

        switch (type)
        {
        case UGCType.Furniture or UGCType.Item or UGCType.Mount:
            Item item = DatabaseManager.Items.FindByUgcUid(ugcUid);
            if (item is null)
            {
                return;
            }

            item.SetMetadataValues();

            player.Inventory.AddItem(session, item, true);
            switch (item.Ugc.Type)
            {
            case UGCType.Furniture:
                session.Send(UGCPacket.UpdateUGCFurnishing(player.FieldPlayer, item));
                break;

            case UGCType.Item:
                session.Send(UGCPacket.UpdateUGCItem(player.FieldPlayer, item));
                break;

            case UGCType.Mount:
                session.Send(UGCPacket.UpdateUGCMount(player.FieldPlayer, item));
                break;
            }

            break;

        case UGCType.GuildEmblem:
        {
            Guild guild = GameServer.GuildManager.GetGuildById(player.Guild.Id);

            guild.Emblem = ugc.Url;
            DatabaseManager.Guilds.UpdateEmblem(guild.Id, ugc.Url);

            guild.BroadcastPacketGuild(GuildPacket.ChangeEmblemUrl(ugc.Url));
            guild.BroadcastPacketGuild(GuildPacket.GuildNoticeEmblemChange(player.Name, ugc.Url));
            break;
        }

        case UGCType.GuildBanner:
        {
            Guild guild = GameServer.GuildManager.GetGuildById(player.Guild.Id);

            UGC oldUGCBanner = guild.Banners.FirstOrDefault(x => x.GuildPosterId == ugc.GuildPosterId);
            if (oldUGCBanner is not null)
            {
                guild.Banners.Remove(oldUGCBanner);
                DatabaseManager.UGC.Delete(oldUGCBanner.Uid);
            }

            guild.Banners.Add(ugc);
            DatabaseManager.Guilds.UpdateBanners(guild.Id, guild.Banners);

            guild.BroadcastPacketGuild(GuildPacket.UpdateBannerUrl(player, ugc));
            break;
        }

        case UGCType.Banner:
            UGCBanner ugcBanner = GameServer.UGCBannerManager.UpdateBannerSlots(ugc);
            if (ugcBanner is null)
            {
                return;
            }

            session.Send(UGCPacket.UpdateUGCBanner(ugcBanner));
            // TrophyManager.OnReserveBanner();
            break;
        }
    }
コード例 #7
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        long accountId = packet.ReadLong();

        if (accountId is 0)
        {
            Logger.Error("Account ID was 0. Login has failed or connection was made directly to game server.");
            session.Send(LoginResultPacket.SendLoginMode(LoginMode.SessionVerificationFailed));
            return;
        }

        AuthData authData = DatabaseManager.AuthData.GetByAccountId(accountId);

        if (authData is null)
        {
            Logger.Error("AuthData with account ID {accountId} was not found in database.", accountId);
            session.Send(LoginResultPacket.SendLoginMode(LoginMode.SystemErrorDB));
            return;
        }

        Player dbPlayer = DatabaseManager.Characters.FindPlayerById(authData.OnlineCharacterId, session);

        // Backwards seeking because we read accountId here
        packet.Skip(-8);
        HandleCommon(session, packet);

        session.InitPlayer(dbPlayer);

        Player player = session.Player;

        player.BuddyList = GameServer.BuddyManager.GetBuddies(player.CharacterId);
        player.Mailbox   = GameServer.MailManager.GetMails(player.CharacterId);

        GameServer.PlayerManager.AddPlayer(player);
        GameServer.BuddyManager.SetFriendSessions(player);

        // Only send buddy login notification if player is not changing channels
        if (!player.IsMigrating)
        {
            player.UpdateBuddies();
        }

        if (player.GuildId != 0)
        {
            Guild guild = GameServer.GuildManager.GetGuildById(player.GuildId);
            player.Guild = guild;
            GuildMember guildMember = guild.Members.First(x => x.Id == player.CharacterId);
            guildMember.Player = player;
            player.GuildMember = guildMember;
            session.Send(GuildPacket.UpdateGuild(guild));
            guild.BroadcastPacketGuild(GuildPacket.UpdatePlayer(player));
            if (!player.IsMigrating)
            {
                guild.BroadcastPacketGuild(GuildPacket.MemberLoggedIn(player), session);
            }
        }

        // Get Clubs
        foreach (ClubMember member in player.ClubMembers)
        {
            Club club = GameServer.ClubManager.GetClubById(member.ClubId);
            club.Members.First(x => x.Player.CharacterId == player.CharacterId).Player = player;
            club.BroadcastPacketClub(ClubPacket.UpdateClub(club));
            if (!player.IsMigrating)
            {
                club.BroadcastPacketClub(ClubPacket.LoginNotice(player, club), session);
            }

            player.Clubs.Add(club);
            member.Player = player;
        }

        // Get Group Chats
        player.GroupChats = GameServer.GroupChatManager.GetGroupChatsByMember(player.CharacterId);
        foreach (GroupChat groupChat in player.GroupChats)
        {
            session.Send(GroupChatPacket.Update(groupChat));
            if (!player.IsMigrating)
            {
                groupChat.BroadcastPacketGroupChat(GroupChatPacket.LoginNotice(groupChat, player));
            }
        }

        //session.Send(0x27, 0x01); // Meret market related...?
        session.Send(MushkingRoyaleSystemPacket.LoadStats(player.Account.MushkingRoyaleStats));
        session.Send(MushkingRoyaleSystemPacket.LoadMedals(player.Account));

        player.GetUnreadMailCount();
        session.Send(BuddyPacket.Initialize());
        session.Send(BuddyPacket.LoadList(player.BuddyList));
        session.Send(BuddyPacket.EndList(player.BuddyList.Count));

        // Meret market
        session.Player.GetMeretMarketPersonalListings();
        session.Player.GetMeretMarketSales();
        // UserConditionEvent
        //session.Send("BF 00 00 00 00 00 00".ToByteArray());
        // PCBangBonus
        //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());

        session.Send(TimeSyncPacket.SetInitial1());
        session.Send(TimeSyncPacket.SetInitial2());

        session.Send(StatPacket.SetStats(session.Player.FieldPlayer));
        // session.Send(StatPacket.SetStats(session.Player.FieldPlayer)); // Second packet is meant to send the stats initialized, for now we'll just send the first one

        session.Player.ClientTickSyncLoop();
        session.Send(DynamicChannelPacket.DynamicChannel(short.Parse(ConstantsMetadataStorage.GetConstant("ChannelCount"))));

        session.Send(ServerEnterPacket.Enter(session));
        session.Send(UGCPacket.Unknown22());
        session.Send(CashPacket.Unknown09());

        // SendContentShutdown f(0x01, 0x04)
        session.Send(PvpPacket.Mode0C());
        session.Send(SyncNumberPacket.Send());
        session.Send(SyncValuePacket.SetSyncValue(120000)); // unknown what this value means

        session.Send(PrestigePacket.SetLevels(player));
        session.Send(PrestigePacket.WeeklyMissions(player.PrestigeMissions));

        // Load inventory tabs
        foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab)))
        {
            player.Inventory.LoadInventoryTab(session, tab);
        }

        if (player.Account.HomeId != 0)
        {
            Home home = GameServer.HomeManager.GetHomeById(player.Account.HomeId);
            player.Account.Home = home;
            session.Send(WarehouseInventoryPacket.StartList());
            int counter = 0;
            foreach (KeyValuePair <long, Item> kvp in home.WarehouseInventory)
            {
                session.Send(WarehouseInventoryPacket.Load(kvp.Value, ++counter));
            }

            session.Send(WarehouseInventoryPacket.EndList());

            session.Send(FurnishingInventoryPacket.StartList());
            foreach (Cube cube in home.FurnishingInventory.Values.Where(x => x.Item != null))
            {
                session.Send(FurnishingInventoryPacket.Load(cube));
            }

            session.Send(FurnishingInventoryPacket.EndList());
        }

        session.Send(QuestPacket.StartList());
        session.Send(QuestPacket.Packet1F());
        session.Send(QuestPacket.Packet20());

        IEnumerable <List <QuestStatus> > packetCount = player.QuestData.Values.ToList().SplitList(200); // Split the quest list in 200 quests per packet

        foreach (List <QuestStatus> item in packetCount)
        {
            session.Send(QuestPacket.SendQuests(item));
        }

        session.Send(QuestPacket.EndList());

        session.Send(TrophyPacket.WriteTableStart());
        List <Trophy> trophyList = new(player.TrophyData.Values);
        IEnumerable <List <Trophy> > trophyListPackets = trophyList.SplitList(60);

        foreach (List <Trophy> trophy in trophyListPackets)
        {
            session.Send(TrophyPacket.WriteTableContent(trophy));
        }

        // SendQuest, SendAchieve, SendManufacturer, SendUserMaid
        session.Send(UserEnvPacket.SetTitles(player));
        session.Send(UserEnvPacket.Send04());
        session.Send(UserEnvPacket.Send05());
        session.Send(UserEnvPacket.UpdateLifeSkills(player.GatheringCount));
        session.Send(UserEnvPacket.Send09());
        session.Send(UserEnvPacket.Send10());
        session.Send(UserEnvPacket.Send12());

        session.Send(MeretMarketPacket.ModeC9());

        session.Send(FishingPacket.LoadAlbum(player));

        session.Send(PvpPacket.Mode16());
        session.Send(PvpPacket.Mode17());

        session.Send(ResponsePetPacket.LoadAlbum());
        // LegionBattle (0xF6)
        // CharacterAbility
        // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

        // If the character is not a new character, this is what we would send
        session.Send(KeyTablePacket.SendFullOptions(player.GameOptions));

        if (player.MapId == (int)Map.UnknownLocation)  // tutorial map
        {
            session.Send(KeyTablePacket.AskKeyboardOrMouse());
        }

        GameEventHelper.LoadEvents(session.Player);
        List <GameEvent> gameEvents = DatabaseManager.Events.FindAll();
        IEnumerable <List <GameEvent> > gameEventPackets = gameEvents.SplitList(5);

        foreach (List <GameEvent> gameEvent in gameEventPackets)
        {
            session.Send(GameEventPacket.Load(gameEvent));
        }

        // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00)
        // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17)
        session.Send(DungeonListPacket.DungeonList());
        // 0xF0, ResponsePet P(0F 01)
        // RequestFieldEnter
        //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray());
        session.Send(RequestFieldEnterPacket.RequestEnter(player.FieldPlayer));

        Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId);

        if (party != null)
        {
            player.Party = party;
            if (!player.IsMigrating)
            {
                party.BroadcastPacketParty(PartyPacket.LoginNotice(player), session);
            }

            session.Send(PartyPacket.Create(party, false));
            party.BroadcastPacketParty(PartyPacket.UpdatePlayer(player));
            party.BroadcastPacketParty(PartyPacket.UpdateDungeonInfo(player));
        }

        player.IsMigrating = false;

        // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00
        session.Send(HomeCommandPacket.LoadHome(player));

        player.TimeSyncLoop();
        session.Send(TimeSyncPacket.SetSessionServerTick(0));
        //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray());
        session.Send(ServerEnterPacket.Confirm());

        //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00);
        //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00);
    }