コード例 #1
0
    protected virtual void GoToNextScreen()
    {
        this.closing = true;

        if (UFE.gameMode == GameMode.StoryMode)
        {
            UFE.DelaySynchronizedAction(this.StartStoryMode, 0.8f);
        }
        else
        {
            UFE.DelaySynchronizedAction(this.GoToStageSelectionScreen, 0.8f);
        }
    }
コード例 #2
0
    protected virtual void OnGameEnd(UFE3D.CharacterInfo winner, UFE3D.CharacterInfo loser)
    {
        this.isRunning = false;
        if (winner == this.player1.character)
        {
            this.player1.winner = true;
        }
        if (winner == this.player2.character)
        {
            this.player2.winner = true;
        }

        UFE.DelaySynchronizedAction(this.OpenMenuAfterBattle, 3.5);
    }
コード例 #3
0
    public override void OnShow()
    {
        base.OnShow();

        if (this.music != null)
        {
            UFE.DelayLocalAction(delegate(){ UFE.PlayMusic(this.music); }, this.delayBeforePlayingMusic);
        }

        if (this.sound != null)
        {
            UFE.DelayLocalAction(delegate(){ UFE.PlaySound(this.sound); }, this.delayBeforePlayingMusic);
        }

        UFE.DelaySynchronizedAction(this.GoToNextScreen, this.delayBeforeLoadingNextScreen);
    }
コード例 #4
0
    public virtual void GoToPreviousScreen()
    {
        this.closing = true;

        if (UFE.gameMode == GameMode.VersusMode && UFE.GetVersusModeScreen() != null)
        {
            UFE.DelaySynchronizedAction(this.GoToVersusModeScreen, 0.8f);
        }
        else if (UFE.gameMode == GameMode.NetworkGame)
        {
            UFE.DelaySynchronizedAction(this.GoToNetworkGameScreen, 0.8f);
        }
        else
        {
            UFE.DelaySynchronizedAction(this.GoToMainMenuScreen, 0.8f);
        }
    }
コード例 #5
0
    public override void OnShow()
    {
        base.OnShow();

        if (this.music != null)
        {
            UFE.DelayLocalAction(delegate(){ UFE.PlayMusic(this.music); }, this.delayBeforePlayingMusic);
        }

        if (this.stopPreviousSoundEffectsOnLoad)
        {
            UFE.StopSounds();
        }

        if (this.onLoadSound != null)
        {
            UFE.DelayLocalAction(delegate(){ UFE.PlaySound(this.onLoadSound); }, this.delayBeforePlayingMusic);
        }

        UFE.DelaySynchronizedAction(this.GoToNextScreen, delayBeforeLoadingNextScreen);
    }
コード例 #6
0
    //private int opProjectileLayer;
    //private int opProjectileMask;

    void Start()
    {
        gameObject.AddComponent <SphereCollider>();

        /*if (opControlsScript.gameObject.name == "Player1"){
         *      gameObject.layer = LayerMask.NameToLayer("Projectile1");
         *      opProjectileLayer = LayerMask.NameToLayer("Projectile2");
         * }else{
         *      gameObject.layer = LayerMask.NameToLayer("Projectile2");
         *      opProjectileLayer = LayerMask.NameToLayer("Projectile1");
         * }
         * opProjectileMask = 1 << opProjectileLayer;*/

        if (mirror == 1)
        {
            directionVector = new Vector3(-1, 0, 0);
        }

        totalHits = data.totalHits;

        float angleRad = ((float)data.directionAngle / 180) * Mathf.PI;

        movement = ((Mathf.Sin(angleRad) * Vector3.up) + (Mathf.Cos(angleRad) * directionVector)) * data.speed;
        UFE.DelaySynchronizedAction(delegate(){ try{ Destroy(this.gameObject); }catch {} }, data.duration);
        transform.Translate(new Vector3(data.castingOffSet.x * -mirror, data.castingOffSet.y, data.castingOffSet.z));

        // Create Blockable Area
        blockableArea = new BlockArea();
        blockableArea = data.blockableArea;

        // Create Hurtbox
        hurtBox = new HurtBox();
        hurtBox = data.hurtBox;

        // Create Hitbox
        hitBox               = new HitBox();
        hitBox.shape         = hurtBox.shape;
        hitBox.rect          = hurtBox.rect;
        hitBox.followXBounds = hurtBox.followXBounds;
        hitBox.followYBounds = hurtBox.followYBounds;
        hitBox.radius        = hurtBox.radius;
        hitBox.offSet        = hurtBox.offSet;
        hitBox.position      = gameObject.transform;

        UpdateRenderer();

        if (data.spaceBetweenHits == Sizes.Small)
        {
            spaceBetweenHits = .15f;
        }
        else if (data.spaceBetweenHits == Sizes.Medium)
        {
            spaceBetweenHits = .2f;
        }
        else if (data.spaceBetweenHits == Sizes.High)
        {
            spaceBetweenHits = .3f;
        }


        // Create Hit data
        hit                             = new Hit();
        hit.hitType                     = data.hitType;
        hit.spaceBetweenHits            = data.spaceBetweenHits;
        hit.hitStrength                 = data.hitStrength;
        hit.hitStunType                 = HitStunType.Frames;
        hit.hitStunOnHit                = data.hitStunOnHit;
        hit.hitStunOnBlock              = data.hitStunOnBlock;
        hit.damageOnHit                 = data.damageOnHit;
        hit.damageOnBlock               = data.damageOnBlock;
        hit.damageScaling               = data.damageScaling;
        hit.damageType                  = data.damageType;
        hit.groundHit                   = data.groundHit;
        hit.airHit                      = data.airHit;
        hit.downHit                     = data.downHit;
        hit.overrideHitEffects          = data.overrideHitEffects;
        hit.hitEffects                  = data.hitEffects;
        hit.resetPreviousHorizontalPush = true;
        hit.pushForce                   = data.pushForce;
        hit.pullEnemyIn                 = new PullIn();
        hit.pullEnemyIn.enemyBodyPart   = BodyPart.none;
    }
コード例 #7
0
    public void DoFixedUpdate()
    {
        if (isHit > 0)
        {
            isHit -= Time.fixedDeltaTime;
            return;
        }

        // Check if both controllers are ready
        AbstractInputController p1InputController = UFE.GetPlayer1Controller();
        AbstractInputController p2InputController = UFE.GetPlayer2Controller();

        if (p1InputController == null || !p1InputController.isReady || p2InputController == null || !p2InputController.isReady)
        {
            return;
        }

        if (UFE.freeCamera)
        {
            return;
        }

        transform.position += (movement * Time.fixedDeltaTime);

        hurtBox.position = gameObject.transform.position;
        if (projectileRenderer != null && (hurtBox.followXBounds || hurtBox.followYBounds))
        {
            hurtBox.rendererBounds = GetBounds();
            hitBox.rendererBounds  = GetBounds();
        }

        blockableArea.position = transform.position;
        if (!opControlsScript.isBlocking &&
            !opControlsScript.blockStunned &&
            opControlsScript.currentSubState != SubStates.Stunned &&
            opHitBoxesScript.TestCollision(blockableArea) != Vector3.zero)
        {
            opControlsScript.CheckBlocking(true);
        }

        if (data.projectileCollision)
        {
            if (opControlsScript.projectiles.Count > 0)
            {
                foreach (ProjectileMoveScript projectile in opControlsScript.projectiles)
                {
                    if (projectile == null)
                    {
                        continue;
                    }
                    if (projectile.hitBox == null)
                    {
                        continue;
                    }
                    if (projectile.hurtBox == null)
                    {
                        continue;
                    }

                    if (HitBoxesScript.TestCollision(new HitBox[] { projectile.hitBox }, new HurtBox[] { hurtBox }, HitConfirmType.Hit, mirror) != Vector3.zero)
                    {
                        if (data.impactPrefab != null)
                        {
                            GameObject hitEffect = (GameObject)Instantiate(data.impactPrefab, transform.position, Quaternion.Euler(0, 0, data.directionAngle));
                            UFE.DelaySynchronizedAction(delegate(){ try{ Destroy(hitEffect); }catch {} }, data.impactDuration);
                        }
                        totalHits--;
                        if (totalHits <= 0)
                        {
                            destroyMe = true;
                        }
                        isHit = spaceBetweenHits;
                        transform.Translate(movement * -1 * Time.fixedDeltaTime);
                        break;
                    }
                }
            }
        }

        if (opHitBoxesScript.TestCollision(new HurtBox[] { hurtBox }, HitConfirmType.Hit) != Vector3.zero &&
            opControlsScript.ValidateHit(hit))
        {
            if (data.impactPrefab != null)
            {
                GameObject hitEffect = (GameObject)Instantiate(data.impactPrefab, transform.position, Quaternion.Euler(0, 0, data.directionAngle));
                UFE.DelaySynchronizedAction(delegate(){ try{ Destroy(hitEffect); }catch {} }, data.impactDuration);
            }
            totalHits--;
            if (totalHits <= 0)
            {
                UFE.DelaySynchronizedAction(delegate(){ try{ Destroy(gameObject); }catch {} }, (float)(2 / UFE.config.fps));
            }


            if (opControlsScript.currentSubState != SubStates.Stunned && opControlsScript.isBlocking && opControlsScript.TestBlockStances(hit.hitType))
            {
                myControlsScript.AddGauge(data.gaugeGainOnBlock);
                opControlsScript.AddGauge(data.opGaugeGainOnBlock);
                opControlsScript.GetHitBlocking(hit, 20, transform.position);

                if (data.moveLinkOnBlock != null)
                {
                    myControlsScript.CastMove(data.moveLinkOnBlock, true, data.forceGrounded);
                }
            }
            else if (opControlsScript.potentialParry > 0 && opControlsScript.TestParryStances(hit.hitType))
            {
                opControlsScript.AddGauge(data.opGaugeGainOnParry);
                opControlsScript.GetHitParry(hit, 20, transform.position);

                if (data.moveLinkOnParry != null)
                {
                    myControlsScript.CastMove(data.moveLinkOnParry, true, data.forceGrounded);
                }
            }
            else
            {
                myControlsScript.AddGauge(data.gaugeGainOnHit);
                opControlsScript.AddGauge(data.opGaugeGainOnHit);
                opControlsScript.GetHit(hit, 30, Vector3.zero);

                if (data.moveLinkOnStrike != null)
                {
                    myControlsScript.CastMove(data.moveLinkOnStrike, true, data.forceGrounded);
                }
            }

            isHit = opControlsScript.GetHitFreezingTime(data.hitStrength) * 1.2f;
            opControlsScript.CheckBlocking(false);
        }
    }
コード例 #8
0
    public void ApplyForces(MoveInfo move)
    {
        //if (myControlsScript.debugger != null) myControlsScript.debugger.text = "";
        //if (myControlsScript.debugger != null) myControlsScript.debugger.text = "IsGrounded = " + IsGrounded() + "\n";
        //if (myControlsScript.debugger != null) myControlsScript.debugger.text += "verticalForce = " + verticalForce + "\n";
        //if (myControlsScript.debugger != null) myControlsScript.debugger.text += "verticalTotalForce = " + verticalTotalForce + "\n";
        //if (myControlsScript.debugger != null) myControlsScript.debugger.text += "normalizedJumpArc = " + myControlsScript.normalizedJumpArc + "\n";
        //if (myControlsScript.debugger != null) myControlsScript.debugger.text += "isTakingOff = " + isTakingOff + "\n";
        //if (myControlsScript.debugger != null) myControlsScript.debugger.text += "myControlsScript.currentState = " + myControlsScript.currentState + "\n";

        if (freeze)
        {
            return;
        }

        myControlsScript.normalizedJumpArc = 1 - ((verticalForce + verticalTotalForce) / (verticalTotalForce * 2));

        float appliedFriction = (moveDirection != 0 || myControlsScript.myInfo.physics.highMovingFriction) ?
                                UFE.config.selectedStage.groundFriction : myControlsScript.myInfo.physics.friction;


        if (move != null && move.ignoreFriction)
        {
            appliedFriction = 0;
        }

        if (myControlsScript.activePullIn != null)
        {
            transform.position = Vector3.Lerp(transform.position,
                                              myControlsScript.activePullIn.position,
                                              Time.fixedDeltaTime * myControlsScript.activePullIn.speed);

            if (myControlsScript.activePullIn.forceStand && !IsGrounded())
            {
                ForceGrounded();
            }

            if (Vector3.Distance(myControlsScript.activePullIn.position, transform.position) <= myControlsScript.activePullIn.targetDistance ||
                myControlsScript.currentSubState != SubStates.Stunned)
            {
                myControlsScript.activePullIn = null;
            }

            //if (transform.position.z != 0) transform.Translate(new Vector3(0, 0, -transform.position.z));
        }
        else
        {
            if (!IsGrounded())
            {
                appliedFriction = 0;
                if (verticalForce == 0)
                {
                    verticalForce = -.1f;
                }
            }

            if (horizontalForce != 0 && !isTakingOff)
            {
                if (horizontalForce > 0)
                {
                    horizontalForce -= appliedFriction * Time.fixedDeltaTime;
                    horizontalForce  = Mathf.Max(0, horizontalForce);
                }
                else if (horizontalForce < 0)
                {
                    horizontalForce += appliedFriction * Time.fixedDeltaTime;
                    horizontalForce  = Mathf.Min(0, horizontalForce);
                }


                transform.Translate(horizontalForce * Time.fixedDeltaTime, 0, 0);
            }

            if (move == null || (move != null && !move.ignoreGravity))
            {
                if ((verticalForce < 0 && !IsGrounded()) || verticalForce > 0)
                {
                    verticalForce -= appliedGravity * Time.fixedDeltaTime;
                    transform.Translate(moveDirection * myControlsScript.myInfo.physics.jumpDistance * Time.fixedDeltaTime, verticalForce * Time.fixedDeltaTime, 0);
                }
                else if (verticalForce < 0 && IsGrounded())
                {
                    currentAirJumps = 0;
                    verticalForce   = 0;
                }
            }
        }

        /*if (myControlsScript.debugger != null) {
         *      myControlsScript.debugger.text = "isBouncing = " + isBouncing + "\n";
         *      myControlsScript.debugger.text += "controlsScript.stunTime = " + controlsScript.stunTime + "\n";
         *      myControlsScript.debugger.text += "Animations:\n";
         *      foreach(AnimationState animState in character.animation){
         *              if (myMoveSetScript.IsAnimationPlaying(animState.name)){
         *                      myControlsScript.debugger.text += "<color=#003300>"+ animState.name +"</color>\n";
         *                      myControlsScript.debugger.text += "<color=#003300>"+ animState.speed +"</color>\n";
         *              }
         *      }
         * }*/

        /*if (UFE.normalizedCam) {
         *      Vector3 cameraLeftBounds = Camera.main.ViewportToWorldPoint(new Vector3(0,0,-Camera.main.transform.position.z - 10));
         *      Vector3 cameraRightBounds = Camera.main.ViewportToWorldPoint(new Vector3(1,0,-Camera.main.transform.position.z - 10));
         *
         *      transform.position = new Vector3(
         *              Mathf.Clamp(transform.position.x,cameraLeftBounds.x,cameraRightBounds.x),
         *              transform.position.y,
         *              transform.position.z);
         * }*/

        float minDist = myControlsScript.opponent.transform.position.x - UFE.config.cameraOptions.maxDistance;
        float maxDist = myControlsScript.opponent.transform.position.x + UFE.config.cameraOptions.maxDistance;

        transform.position = new Vector3(Mathf.Clamp(transform.position.x, minDist, maxDist), transform.position.y, transform.position.z);

        transform.position = new Vector3(
            Mathf.Clamp(transform.position.x,
                        UFE.config.selectedStage.leftBoundary,
                        UFE.config.selectedStage.rightBoundary),
            transform.position.y,
            transform.position.z);


        if (myControlsScript.currentState == PossibleStates.Down)
        {
            return;
        }

        if (IsGrounded() && myControlsScript.currentState != PossibleStates.Down)
        {
            if (verticalTotalForce != 0)
            {
                if (bounceTimes < UFE.config.bounceOptions.maximumBounces && myControlsScript.currentSubState == SubStates.Stunned &&
                    UFE.config.bounceOptions.bounceForce != Sizes.None &&
                    verticalForce <= -UFE.config.bounceOptions.minimumBounceForce)
                {
                    if (!UFE.config.bounceOptions.bounceHitBoxes)
                    {
                        myHitBoxesScript.HideHitBoxes(true);
                    }
                    if (UFE.config.bounceOptions.bounceForce == Sizes.Small)
                    {
                        AddForce(new Vector2(0, -verticalForce / 2.4f), 1);
                    }
                    else if (UFE.config.bounceOptions.bounceForce == Sizes.Medium)
                    {
                        AddForce(new Vector2(0, -verticalForce / 1.8f), 1);
                    }
                    else if (UFE.config.bounceOptions.bounceForce == Sizes.High)
                    {
                        AddForce(new Vector2(0, -verticalForce / 1.2f), 1);
                    }
                    bounceTimes++;
                    if (!isBouncing)
                    {
                        if (myMoveSetScript.basicMoves.bounce.clip1 == null)
                        {
                            Debug.LogError("Bounce animation not found! Make sure you have it set on Character -> Basic Moves -> Bounce");
                        }

                        myControlsScript.stunTime += airTime + UFE.config.knockDownOptions.air.knockedOutTime;
                        myMoveSetScript.PlayBasicMove(myMoveSetScript.basicMoves.bounce);
                        if (UFE.config.bounceOptions.bouncePrefab != null)
                        {
                            GameObject pTemp = (GameObject)Instantiate(UFE.config.bounceOptions.bouncePrefab);
                            pTemp.transform.parent        = transform;
                            pTemp.transform.localPosition = Vector3.zero;
                            Destroy(pTemp, UFE.config.bounceOptions.bounceKillTime);
                        }
                        if (UFE.config.bounceOptions.shakeCamOnBounce)
                        {
                            myControlsScript.shakeDensity = UFE.config.bounceOptions.shakeDensity;
                        }
                        UFE.PlaySound(UFE.config.bounceOptions.bounceSound);
                        isBouncing = true;
                    }
                    return;
                }
                verticalTotalForce            = 0;
                airTime                       = 0;
                myMoveSetScript.totalAirMoves = 0;
                BasicMoveInfo airAnimation = null;
                isBouncing  = false;
                bounceTimes = 0;
                float animationSpeed = 0;
                float delayTime      = 0;
                if (myControlsScript.currentMove != null && myControlsScript.currentMove.hitAnimationOverride)
                {
                    return;
                }
                if (myControlsScript.currentSubState == SubStates.Stunned)
                {
                    myControlsScript.stunTime = UFE.config.knockDownOptions.air.knockedOutTime + UFE.config.knockDownOptions.air.standUpTime;

                    if (myMoveSetScript.basicMoves.fallDown.clip1 == null)
                    {
                        Debug.LogError("Fall Down From Air Hit animation not found! Make sure you have it set on Character -> Basic Moves -> Fall Down From Air Hit");
                    }

                    airAnimation = myMoveSetScript.basicMoves.fallDown;
                    myControlsScript.currentState = PossibleStates.Down;
                    if (!UFE.config.knockDownOptions.air.standUpHitBoxes)
                    {
                        myHitBoxesScript.HideHitBoxes(true);
                    }
                }
                else if (myControlsScript.currentState != PossibleStates.Stand)
                {
                    if (myMoveSetScript.basicMoves.landing.clip1 != null &&
                        ((myControlsScript.currentMove != null && myControlsScript.currentMove.cancelMoveWheLanding) ||
                         myControlsScript.currentMove == null))
                    {
                        airAnimation  = myMoveSetScript.basicMoves.landing;
                        moveDirection = 0;
                        isLanding     = true;
                        myControlsScript.KillCurrentMove();

                        delayTime = (float)myControlsScript.myInfo.physics.landingDelay / UFE.config.fps;
                        UFE.DelaySynchronizedAction(ResetLanding, delayTime);

                        if (airAnimation.autoSpeed)
                        {
                            animationSpeed = myMoveSetScript.GetAnimationLengh(airAnimation.name) / delayTime;
                        }
                    }

                    if (myControlsScript.currentState != PossibleStates.Crouch)
                    {
                        myControlsScript.currentState = PossibleStates.Stand;
                    }
                }
                if (airAnimation != null && !myMoveSetScript.IsAnimationPlaying(airAnimation.name))
                {
                    myMoveSetScript.PlayBasicMove(airAnimation);
                    if (animationSpeed != 0)
                    {
                        myMoveSetScript.SetAnimationSpeed(airAnimation.name, animationSpeed);
                    }
                }
            }

            if (myControlsScript.currentSubState != SubStates.Stunned && !myControlsScript.isBlocking && !myControlsScript.blockStunned &&
                move == null && !isTakingOff && !isLanding && myControlsScript.currentState == PossibleStates.Stand)
            {
                if (moveDirection > 0 && myControlsScript.mirror == -1 ||
                    moveDirection < 0 && myControlsScript.mirror == 1)
                {
                    if (myMoveSetScript.basicMoves.moveForward.clip1 == null)
                    {
                        Debug.LogError("Move Forward animation not found! Make sure you have it set on Character -> Basic Moves -> Move Forward");
                    }
                    if (!myMoveSetScript.IsAnimationPlaying(myMoveSetScript.basicMoves.moveForward.name))
                    {
                        myMoveSetScript.PlayBasicMove(myMoveSetScript.basicMoves.moveForward);
                    }
                }
                else if (moveDirection > 0 && myControlsScript.mirror == 1 ||
                         moveDirection < 0 && myControlsScript.mirror == -1)
                {
                    if (myMoveSetScript.basicMoves.moveBack.clip1 == null)
                    {
                        Debug.LogError("Move Back animation not found! Make sure you have it set on Character -> Basic Moves -> Move Back");
                    }
                    if (!myMoveSetScript.IsAnimationPlaying(myMoveSetScript.basicMoves.moveBack.name))
                    {
                        myMoveSetScript.PlayBasicMove(myMoveSetScript.basicMoves.moveBack);
                    }
                }
            }
        }
        else if ((verticalForce > 0 || !IsGrounded()))
        {
            if (move != null && myControlsScript.currentState == PossibleStates.Stand)
            {
                myControlsScript.currentState = PossibleStates.StraightJump;
            }
            if (move == null && verticalForce / verticalTotalForce > 0 && verticalForce / verticalTotalForce <= 1)
            {
                if (isBouncing)
                {
                    return;
                }

                if (moveDirection == 0)
                {
                    myControlsScript.currentState = PossibleStates.StraightJump;
                }
                else
                {
                    if (moveDirection > 0 && myControlsScript.mirror == -1 ||
                        moveDirection < 0 && myControlsScript.mirror == 1)
                    {
                        myControlsScript.currentState = PossibleStates.ForwardJump;
                    }

                    if (moveDirection > 0 && myControlsScript.mirror == 1 ||
                        moveDirection < 0 && myControlsScript.mirror == -1)
                    {
                        myControlsScript.currentState = PossibleStates.BackJump;
                    }
                }

                BasicMoveInfo airAnimation;
                if (myControlsScript.currentSubState == SubStates.Stunned)
                {
                    if (myMoveSetScript.basicMoves.getHitKnockBack.clip1 != null &&
                        Mathf.Abs(horizontalForce) > UFE.config.comboOptions.knockBackMinForce &&
                        UFE.config.comboOptions.knockBackMinForce > 0)
                    {
                        airAnimation = myMoveSetScript.basicMoves.getHitKnockBack;
                    }
                    else
                    {
                        if (myMoveSetScript.basicMoves.getHitAir.clip1 == null)
                        {
                            Debug.LogError("Get Hit Air animation not found! Make sure you have it set on Character -> Basic Moves -> Get Hit Air");
                        }

                        airAnimation = myMoveSetScript.basicMoves.getHitAir;
                    }
                }
                else
                {
                    if (myMoveSetScript.basicMoves.jumpForward.clip1 != null && myControlsScript.currentState == PossibleStates.ForwardJump)
                    {
                        airAnimation = myMoveSetScript.basicMoves.jumpForward;
                    }
                    else if (myMoveSetScript.basicMoves.jumpBack.clip1 != null && myControlsScript.currentState == PossibleStates.BackJump)
                    {
                        airAnimation = myMoveSetScript.basicMoves.jumpBack;
                    }
                    else
                    {
                        if (myMoveSetScript.basicMoves.jumpStraight.clip1 == null)
                        {
                            Debug.LogError("Jump animation not found! Make sure you have it set on Character -> Basic Moves -> Jump Straight");
                        }

                        airAnimation = myMoveSetScript.basicMoves.jumpStraight;
                    }
                }

                if (!myMoveSetScript.IsAnimationPlaying(airAnimation.name))
                {
                    myMoveSetScript.PlayBasicMove(airAnimation);
                    if (airAnimation.autoSpeed)
                    {
                        myMoveSetScript.SetAnimationNormalizedSpeed(airAnimation.name, (myMoveSetScript.GetAnimationLengh(airAnimation.name) / (airTime * 2)));
                    }
                    //if (airAnimation.autoSpeed || myControlsScript.currentSubState == SubStates.Stunned) {
                    //myMoveSetScript.SetAnimationNormalizedSpeed(airAnimation.name, (myMoveSetScript.GetAnimationLengh(airAnimation.name) / airTime));
                }
            }
            else if (move == null && verticalForce / verticalTotalForce <= 0)
            {
                BasicMoveInfo airAnimation;
                if (isBouncing)
                {
                    if (myMoveSetScript.basicMoves.fallingFromBounce.clip1 == null)
                    {
                        Debug.LogError("Falling From Bounce animation not found! Make sure you have it set on Character -> Basic Moves -> Falling From Bounce");
                    }

                    airAnimation = myMoveSetScript.basicMoves.fallingFromBounce;
                    if (myMoveSetScript.basicMoves.fallingFromBounce.invincible)
                    {
                        myHitBoxesScript.HideHitBoxes(true);
                    }
                }
                else
                {
                    if (myControlsScript.currentSubState == SubStates.Stunned)
                    {
                        if (myMoveSetScript.basicMoves.getHitKnockBack.clip1 != null &&
                            Mathf.Abs(horizontalForce) > UFE.config.comboOptions.knockBackMinForce &&
                            UFE.config.comboOptions.knockBackMinForce > 0)
                        {
                            airAnimation = myMoveSetScript.basicMoves.getHitKnockBack;
                        }
                        else
                        {
                            if (myMoveSetScript.basicMoves.getHitAir.clip1 == null)
                            {
                                Debug.LogError("Get Hit Air animation not found! Make sure you have it set on Character -> Basic Moves -> Get Hit Air");
                            }

                            airAnimation = myMoveSetScript.basicMoves.getHitAir;
                        }
                    }
                    else
                    {
                        if (myMoveSetScript.basicMoves.fallForward.clip1 != null && myControlsScript.currentState == PossibleStates.ForwardJump)
                        {
                            airAnimation = myMoveSetScript.basicMoves.fallForward;
                        }
                        else if (myMoveSetScript.basicMoves.fallBack.clip1 != null && myControlsScript.currentState == PossibleStates.BackJump)
                        {
                            airAnimation = myMoveSetScript.basicMoves.fallBack;
                        }
                        else
                        {
                            if (myMoveSetScript.basicMoves.fallStraight.clip1 == null)
                            {
                                Debug.LogError("Fall animation not found! Make sure you have it set on Character -> Basic Moves -> Fall Straight");
                            }

                            airAnimation = myMoveSetScript.basicMoves.fallStraight;
                        }
                    }
                }

                if (!myMoveSetScript.IsAnimationPlaying(airAnimation.name))
                {
                    myMoveSetScript.PlayBasicMove(airAnimation);

                    if (airAnimation.autoSpeed)
                    {
                        myMoveSetScript.SetAnimationNormalizedSpeed(airAnimation.name, (myMoveSetScript.GetAnimationLengh(airAnimation.name) / (airTime * 2)));
                    }
                }
            }
        }
        if (horizontalForce == 0 && verticalForce == 0)
        {
            moveDirection = 0;
        }
    }
コード例 #9
0
    public override void OnShow()
    {
        base.OnShow();

        if (this.music != null)
        {
            UFE.DelayLocalAction(delegate(){ UFE.PlayMusic(this.music); }, this.delayBeforeMusic);
        }

        if (this.stopPreviousSoundEffectsOnLoad)
        {
            UFE.StopSounds();
        }

        if (this.onLoadSound != null)
        {
            UFE.DelayLocalAction(delegate(){ UFE.PlaySound(this.onLoadSound); }, this.delayBeforeMusic);
        }

        if (UFE.config.player1Character != null)
        {
            if (this.portraitPlayer1 != null)
            {
                this.portraitPlayer1.sprite = Sprite.Create(
                    UFE.config.player1Character.profilePictureBig,
                    new Rect(0f, 0f, UFE.config.player1Character.profilePictureBig.width, UFE.config.player1Character.profilePictureBig.height),
                    new Vector2(0.5f * UFE.config.player1Character.profilePictureBig.width, 0.5f * UFE.config.player1Character.profilePictureBig.height)
                    );
            }

            if (this.namePlayer1 != null)
            {
                this.namePlayer1.text = UFE.config.player1Character.characterName;
            }
        }

        if (UFE.config.player2Character != null)
        {
            if (this.portraitPlayer2 != null)
            {
                this.portraitPlayer2.sprite = Sprite.Create(
                    UFE.config.player2Character.profilePictureBig,
                    new Rect(0f, 0f, UFE.config.player2Character.profilePictureBig.width, UFE.config.player2Character.profilePictureBig.height),
                    new Vector2(0.5f * UFE.config.player2Character.profilePictureBig.width, 0.5f * UFE.config.player2Character.profilePictureBig.height)
                    );
            }

            if (this.namePlayer2 != null)
            {
                this.namePlayer2.text = UFE.config.player2Character.characterName;
            }
        }

        if (UFE.config.selectedStage != null)
        {
            if (this.screenshotStage != null)
            {
                this.screenshotStage.sprite = Sprite.Create(
                    UFE.config.selectedStage.screenshot,
                    new Rect(0f, 0f, UFE.config.selectedStage.screenshot.width, UFE.config.selectedStage.screenshot.height),
                    new Vector2(0.5f * UFE.config.selectedStage.screenshot.width, 0.5f * UFE.config.selectedStage.screenshot.height)
                    );

                Animator anim = this.screenshotStage.GetComponent <Animator>();
                if (anim != null)
                {
                    anim.enabled = UFE.gameMode != GameMode.StoryMode;
                }
            }

            /*if (this.nameStage != null){
             *      this.nameStage.text = UFE.config.selectedStage.stageName;
             * }*/
        }

        UFE.DelaySynchronizedAction(UFE.PreloadBattle, this.delayBeforePreload);

        UFE.DelaySynchronizedAction(this.StartBattle, this.delayBeforePreload + UFE.config.preloadingTime + this.delayAfterPreload);
    }
コード例 #10
0
    public void ApplyForces(MoveInfo move)
    {
        if (freeze)
        {
            return;
        }

        controlScript.normalizedJumpArc = (Fix64)1 - ((verticalForce + verticalTotalForce) / (verticalTotalForce * 2));


        Fix64 appliedFriction = (moveDirection != 0 || controlScript.myInfo.physics.highMovingFriction) ?
                                UFE.config.selectedStage._groundFriction : controlScript.myInfo.physics._friction;


        if (move != null && move.ignoreFriction)
        {
            appliedFriction = 0;
        }

        if (controlScript.activePullIn != null)
        {
            worldTransform.position = FPVector.Lerp(worldTransform.position,
                                                    controlScript.activePullIn.position,
                                                    UFE.fixedDeltaTime * controlScript.activePullIn.speed);

            if (controlScript.activePullIn.forceStand && !IsGrounded())
            {
                ForceGrounded();
            }

            if (FPVector.Distance(controlScript.activePullIn.position, worldTransform.position) <= controlScript.activePullIn._targetDistance ||
                controlScript.currentSubState != SubStates.Stunned)
            {
                controlScript.activePullIn = null;
            }
        }
        else
        {
            if (!IsGrounded())
            {
                appliedFriction = 0;
                if (verticalForce == 0)
                {
                    verticalForce = -.1;
                }
            }

            if (horizontalForce != 0 && !isTakingOff)
            {
                if (horizontalForce > 0)
                {
                    horizontalForce -= appliedFriction * UFE.fixedDeltaTime;
                    horizontalForce  = FPMath.Max(0, horizontalForce);
                }
                else if (horizontalForce < 0)
                {
                    horizontalForce += appliedFriction * UFE.fixedDeltaTime;
                    horizontalForce  = FPMath.Min(0, horizontalForce);
                }

                Fix64 leftCameraBounds  = opWorldTransform.position.x - (UFE.config.cameraOptions._maxDistance / 2);
                Fix64 rightCameraBounds = opWorldTransform.position.x + (UFE.config.cameraOptions._maxDistance / 2);

                bool bouncingOnCamera = false;
                if (controlScript.currentHit != null &&
                    controlScript.currentHit.bounceOnCameraEdge &&
                    (worldTransform.position.x <= leftCameraBounds ||
                     worldTransform.position.x >= rightCameraBounds))
                {
                    bouncingOnCamera = true;
                }


                if (wallBounceTimes < UFE.config.wallBounceOptions._maximumBounces &&
                    controlScript.currentSubState == SubStates.Stunned &&
                    controlScript.currentState != PossibleStates.Down &&
                    UFE.config.wallBounceOptions.bounceForce != Sizes.None &&
                    FPMath.Abs(horizontalForce) >= UFE.config.wallBounceOptions._minimumBounceForce &&
                    (worldTransform.position.x <= UFE.config.selectedStage._leftBoundary ||
                     worldTransform.position.x >= UFE.config.selectedStage._rightBoundary || bouncingOnCamera) &&
                    controlScript.currentHit != null && controlScript.currentHit.wallBounce &&
                    !isWallBouncing)
                {
                    if (controlScript.currentHit.overrideForcesOnWallBounce)
                    {
                        if (controlScript.currentHit.resetWallBounceHorizontalPush)
                        {
                            horizontalForce = 0;
                        }
                        if (controlScript.currentHit.resetWallBounceVerticalPush)
                        {
                            verticalForce = 0;
                        }

                        Fix64 addedH = -controlScript.currentHit._wallBouncePushForce.x;
                        Fix64 addedV = controlScript.currentHit._wallBouncePushForce.y;

                        AddForce(new FPVector(addedH, addedV, 0), controlScript.mirror);
                    }
                    else
                    {
                        if (UFE.config.wallBounceOptions.bounceForce == Sizes.Small)
                        {
                            horizontalForce /= -1.4;
                        }
                        else if (UFE.config.wallBounceOptions.bounceForce == Sizes.Medium)
                        {
                            horizontalForce /= -1.2;
                        }
                        else if (UFE.config.wallBounceOptions.bounceForce == Sizes.High)
                        {
                            horizontalForce *= -1;
                        }
                    }

                    wallBounceTimes++;

                    if (verticalForce > 0 || !IsGrounded())
                    {
                        if (moveSetScript.basicMoves.airWallBounce.animMap[0].clip != null)
                        {
                            controlScript.currentHitAnimation = moveSetScript.basicMoves.airWallBounce.name;
                        }
                    }
                    else
                    {
                        if (controlScript.currentHit.knockOutOnWallBounce)
                        {
                            moveSetScript.PlayBasicMove(moveSetScript.basicMoves.standingWallBounceKnockdown);
                            controlScript.currentHitAnimation = moveSetScript.basicMoves.standingWallBounceKnockdown.name;
                        }
                        else
                        {
                            moveSetScript.PlayBasicMove(moveSetScript.basicMoves.standingWallBounce);
                            controlScript.currentHitAnimation = moveSetScript.basicMoves.standingWallBounce.name;
                        }
                    }

                    if (UFE.config.wallBounceOptions.bouncePrefab != null)
                    {
                        GameObject pTemp = UFE.SpawnGameObject(UFE.config.wallBounceOptions.bouncePrefab, transform.position, Quaternion.identity, Mathf.RoundToInt(UFE.config.wallBounceOptions.bounceKillTime * UFE.config.fps));
                        pTemp.transform.rotation = UFE.config.wallBounceOptions.bouncePrefab.transform.rotation;
                        if (UFE.config.wallBounceOptions.sticky)
                        {
                            pTemp.transform.parent = transform;
                        }
                        //pTemp.transform.localPosition = Vector3.zero;
                    }

                    if (UFE.config.wallBounceOptions.shakeCamOnBounce)
                    {
                        controlScript.shakeCameraDensity = UFE.config.wallBounceOptions._shakeDensity;
                    }

                    UFE.PlaySound(UFE.config.wallBounceOptions.bounceSound);
                    isWallBouncing = true;
                }

                worldTransform.Translate((horizontalForce * UFE.fixedDeltaTime), 0, 0);
            }

            if (move == null || (move != null && !move.ignoreGravity))
            {
                if ((verticalForce < 0 && !IsGrounded()) || verticalForce > 0)
                {
                    verticalForce -= appliedGravity * UFE.fixedDeltaTime;
                    worldTransform.Translate((moveDirection * UFE.fixedDeltaTime) * controlScript.myInfo.physics._jumpDistance, (verticalForce * UFE.fixedDeltaTime), 0);
                }
                else if (verticalForce < 0 &&
                         IsGrounded() &&
                         controlScript.currentSubState != SubStates.Stunned)
                {
                    verticalForce = 0;
                }
            }
        }

        Fix64 minDist = opWorldTransform.position.x - UFE.config.cameraOptions._maxDistance;
        Fix64 maxDist = opWorldTransform.position.x + UFE.config.cameraOptions._maxDistance;

        worldTransform.position = new FPVector(FPMath.Clamp(worldTransform.position.x, minDist, maxDist), worldTransform.position.y, worldTransform.position.z);

        worldTransform.position = new FPVector(
            FPMath.Clamp(worldTransform.position.x,
                         UFE.config.selectedStage._leftBoundary,
                         UFE.config.selectedStage._rightBoundary),
            FPMath.Max(worldTransform.position.y, UFE.config.selectedStage._groundHeight),
            worldTransform.position.z);

        if (controlScript.currentState == PossibleStates.Down)
        {
            return;
        }

        if (IsGrounded() && controlScript.currentState != PossibleStates.Down)
        {
            if (verticalTotalForce != 0)
            {
                if (groundBounceTimes < UFE.config.groundBounceOptions._maximumBounces &&
                    controlScript.currentSubState == SubStates.Stunned &&
                    UFE.config.groundBounceOptions.bounceForce != Sizes.None &&
                    verticalForce <= -UFE.config.groundBounceOptions._minimumBounceForce &&
                    controlScript.currentHit.groundBounce)
                {
                    if (controlScript.currentHit.overrideForcesOnGroundBounce)
                    {
                        if (controlScript.currentHit.resetGroundBounceHorizontalPush)
                        {
                            horizontalForce = 0;
                        }
                        if (controlScript.currentHit.resetGroundBounceVerticalPush)
                        {
                            verticalForce = 0;
                        }

                        Fix64 addedH = controlScript.currentHit._groundBouncePushForce.x;
                        Fix64 addedV = controlScript.currentHit._groundBouncePushForce.y;

                        AddForce(new FPVector(addedH, addedV, 0), controlScript.mirror);
                    }
                    else
                    {
                        if (UFE.config.groundBounceOptions.bounceForce == Sizes.Small)
                        {
                            AddForce(new FPVector(0, (-verticalForce / 2.4), 0), 1);
                        }
                        else if (UFE.config.groundBounceOptions.bounceForce == Sizes.Medium)
                        {
                            AddForce(new FPVector(0, (-verticalForce / 1.8), 0), 1);
                        }
                        else if (UFE.config.groundBounceOptions.bounceForce == Sizes.High)
                        {
                            AddForce(new FPVector(0, (-verticalForce / 1.2), 0), 1);
                        }
                    }

                    groundBounceTimes++;

                    if (!isGroundBouncing)
                    {
                        controlScript.stunTime += airTime + UFE.config.knockDownOptions.air._knockedOutTime;

                        if (moveSetScript.basicMoves.groundBounce.animMap[0].clip != null)
                        {
                            controlScript.currentHitAnimation = moveSetScript.basicMoves.groundBounce.name;
                            moveSetScript.PlayBasicMove(moveSetScript.basicMoves.groundBounce);
                        }

                        if (UFE.config.groundBounceOptions.bouncePrefab != null)
                        {
                            GameObject pTemp = UFE.SpawnGameObject(UFE.config.groundBounceOptions.bouncePrefab, transform.position, Quaternion.identity, Mathf.RoundToInt(UFE.config.groundBounceOptions.bounceKillTime * UFE.config.fps));
                            pTemp.transform.rotation = UFE.config.groundBounceOptions.bouncePrefab.transform.rotation;
                            if (UFE.config.groundBounceOptions.sticky)
                            {
                                pTemp.transform.parent = transform;
                            }
                            //pTemp.transform.localPosition = Vector3.zero;
                        }
                        if (UFE.config.groundBounceOptions.shakeCamOnBounce)
                        {
                            controlScript.shakeCameraDensity = UFE.config.groundBounceOptions._shakeDensity;
                        }
                        UFE.PlaySound(UFE.config.groundBounceOptions.bounceSound);
                        isGroundBouncing = true;
                    }
                    return;
                }
                verticalTotalForce          = 0;
                airTime                     = 0;
                moveSetScript.totalAirMoves = 0;
                currentAirJumps             = 0;

                BasicMoveInfo airAnimation  = null;
                string        downAnimation = "";

                isGroundBouncing  = false;
                groundBounceTimes = 0;

                Fix64 animationSpeed = 0;
                Fix64 delayTime      = 0;
                if (controlScript.currentMove != null && controlScript.currentMove.hitAnimationOverride)
                {
                    return;
                }
                if (controlScript.currentSubState == SubStates.Stunned)
                {
                    if (moveSetScript.IsAnimationPlaying(moveSetScript.basicMoves.airRecovery.name))
                    {
                        controlScript.stunTime     = 0;
                        controlScript.currentState = PossibleStates.Stand;
                    }
                    else
                    {
                        controlScript.stunTime = UFE.config.knockDownOptions.air._knockedOutTime + UFE.config.knockDownOptions.air._standUpTime;

                        // Hit Clips
                        if (moveSetScript.IsAnimationPlaying(moveSetScript.basicMoves.getHitKnockBack.name) &&
                            moveSetScript.basicMoves.getHitKnockBack.animMap[1].clip != null)
                        {
                            airAnimation  = moveSetScript.basicMoves.getHitKnockBack;
                            downAnimation = moveSetScript.GetAnimationString(airAnimation, 2);
                        }
                        else if (moveSetScript.IsAnimationPlaying(moveSetScript.basicMoves.getHitHighKnockdown.name) &&
                                 moveSetScript.basicMoves.getHitHighKnockdown.animMap[1].clip != null)
                        {
                            airAnimation           = moveSetScript.basicMoves.getHitHighKnockdown;
                            downAnimation          = moveSetScript.GetAnimationString(airAnimation, 2);
                            controlScript.stunTime = UFE.config.knockDownOptions.high._knockedOutTime + UFE.config.knockDownOptions.high._standUpTime;
                        }
                        else if (moveSetScript.IsAnimationPlaying(moveSetScript.basicMoves.getHitMidKnockdown.name) &&
                                 moveSetScript.basicMoves.getHitMidKnockdown.animMap[1].clip != null)
                        {
                            airAnimation           = moveSetScript.basicMoves.getHitMidKnockdown;
                            downAnimation          = moveSetScript.GetAnimationString(airAnimation, 2);
                            controlScript.stunTime = UFE.config.knockDownOptions.highLow._knockedOutTime + UFE.config.knockDownOptions.highLow._standUpTime;
                        }
                        else if (moveSetScript.IsAnimationPlaying(moveSetScript.basicMoves.getHitSweep.name) &&
                                 moveSetScript.basicMoves.getHitSweep.animMap[1].clip != null)
                        {
                            airAnimation           = moveSetScript.basicMoves.getHitSweep;
                            downAnimation          = moveSetScript.GetAnimationString(airAnimation, 2);
                            controlScript.stunTime = UFE.config.knockDownOptions.sweep._knockedOutTime + UFE.config.knockDownOptions.sweep._standUpTime;
                        }
                        else if (moveSetScript.IsAnimationPlaying(moveSetScript.basicMoves.getHitCrumple.name) &&
                                 moveSetScript.basicMoves.getHitCrumple.animMap[1].clip != null)
                        {
                            airAnimation  = moveSetScript.basicMoves.getHitCrumple;
                            downAnimation = moveSetScript.GetAnimationString(airAnimation, 2);

                            // Stage Clips
                        }
                        else if (moveSetScript.IsAnimationPlaying(moveSetScript.basicMoves.standingWallBounceKnockdown.name) &&
                                 moveSetScript.basicMoves.standingWallBounceKnockdown.animMap[1].clip != null)
                        {
                            airAnimation           = moveSetScript.basicMoves.standingWallBounceKnockdown;
                            downAnimation          = moveSetScript.GetAnimationString(airAnimation, 2);
                            controlScript.stunTime = UFE.config.knockDownOptions.wallbounce._knockedOutTime + UFE.config.knockDownOptions.wallbounce._standUpTime;
                        }
                        else if (moveSetScript.IsAnimationPlaying(moveSetScript.basicMoves.airWallBounce.name) &&
                                 moveSetScript.basicMoves.airWallBounce.animMap[1].clip != null)
                        {
                            airAnimation           = moveSetScript.basicMoves.airWallBounce;
                            downAnimation          = moveSetScript.GetAnimationString(airAnimation, 2);
                            controlScript.stunTime = UFE.config.knockDownOptions.wallbounce._knockedOutTime + UFE.config.knockDownOptions.wallbounce._standUpTime;

                            // Fall Clips
                        }
                        else if (moveSetScript.IsAnimationPlaying(moveSetScript.basicMoves.fallingFromAirHit.name) &&
                                 moveSetScript.basicMoves.fallingFromAirHit.animMap[1].clip != null)
                        {
                            airAnimation  = moveSetScript.basicMoves.fallingFromAirHit;
                            downAnimation = moveSetScript.GetAnimationString(airAnimation, 2);
                        }
                        else if (moveSetScript.IsAnimationPlaying(moveSetScript.basicMoves.fallingFromGroundBounce.name) &&
                                 moveSetScript.basicMoves.fallingFromGroundBounce.animMap[1].clip != null)
                        {
                            airAnimation  = moveSetScript.basicMoves.fallingFromGroundBounce;
                            downAnimation = moveSetScript.GetAnimationString(airAnimation, 2);
                        }
                        else
                        {
                            if (moveSetScript.basicMoves.fallDown.animMap[0].clip == null)
                            {
                                Debug.LogError("Fall Down From Air Hit animation not found! Make sure you have it set on Character -> Basic Moves -> Fall Down From Air Hit");
                            }

                            airAnimation  = moveSetScript.basicMoves.fallDown;
                            downAnimation = moveSetScript.GetAnimationString(airAnimation, 1);
                        }

                        controlScript.currentState = PossibleStates.Down;
                    }
                }
                else if (controlScript.currentState != PossibleStates.Stand)
                {
                    if (moveSetScript.basicMoves.landing.animMap[0].clip != null &&
                        (controlScript.currentMove == null ||
                         (controlScript.currentMove != null && controlScript.currentMove.cancelMoveWheLanding)))
                    {
                        controlScript.isAirRecovering = false;
                        airAnimation  = moveSetScript.basicMoves.landing;
                        moveDirection = 0;
                        isLanding     = true;
                        controlScript.KillCurrentMove();
                        delayTime = (Fix64)controlScript.myInfo.physics.landingDelay / (Fix64)UFE.config.fps;
                        UFE.DelaySynchronizedAction(ResetLanding, delayTime);

                        if (airAnimation.autoSpeed)
                        {
                            animationSpeed = moveSetScript.GetAnimationLength(airAnimation.name) / delayTime;
                        }
                    }

                    if (controlScript.currentState != PossibleStates.Crouch)
                    {
                        controlScript.currentState = PossibleStates.Stand;
                    }
                }

                if (airAnimation != null)
                {
                    if (downAnimation != "")
                    {
                        moveSetScript.PlayBasicMove(airAnimation, downAnimation);
                    }
                    else
                    {
                        moveSetScript.PlayBasicMove(airAnimation);
                    }

                    if (animationSpeed != 0)
                    {
                        moveSetScript.SetAnimationSpeed(airAnimation.name, animationSpeed);
                    }
                }
            }

            if (controlScript.currentSubState != SubStates.Stunned &&
                !controlScript.isBlocking && !controlScript.blockStunned &&
                move == null &&
                !isTakingOff &&
                !isLanding &&
                controlScript.currentState == PossibleStates.Stand)
            {
                if (moveDirection > 0 && controlScript.mirror == -1 ||
                    moveDirection < 0 && controlScript.mirror == 1)
                {
                    if (moveSetScript.basicMoves.moveForward.animMap[0].clip == null)
                    {
                        Debug.LogError("Move Forward animation not found! Make sure you have it set on Character -> Basic Moves -> Move Forward");
                    }
                    if (!moveSetScript.IsAnimationPlaying(moveSetScript.basicMoves.moveForward.name))
                    {
                        moveSetScript.PlayBasicMove(moveSetScript.basicMoves.moveForward);
                    }
                }
                else if (moveDirection > 0 && controlScript.mirror == 1 ||
                         moveDirection < 0 && controlScript.mirror == -1)
                {
                    if (moveSetScript.basicMoves.moveBack.animMap[0].clip == null)
                    {
                        Debug.LogError("Move Back animation not found! Make sure you have it set on Character -> Basic Moves -> Move Back");
                    }
                    if (!moveSetScript.IsAnimationPlaying(moveSetScript.basicMoves.moveBack.name))
                    {
                        moveSetScript.PlayBasicMove(moveSetScript.basicMoves.moveBack);
                    }
                }
            }
        }
        else if (verticalForce > 0 || !IsGrounded())
        {
            if (move != null && controlScript.currentState == PossibleStates.Stand)
            {
                controlScript.currentState = PossibleStates.NeutralJump;
            }
            if (move == null && verticalForce / verticalTotalForce > 0 && verticalForce / verticalTotalForce <= 1)
            {
                if (isGroundBouncing)
                {
                    return;
                }

                if (moveDirection == 0)
                {
                    controlScript.currentState = PossibleStates.NeutralJump;
                }
                else
                {
                    if (moveDirection > 0 && controlScript.mirror == -1 ||
                        moveDirection < 0 && controlScript.mirror == 1)
                    {
                        controlScript.currentState = PossibleStates.ForwardJump;
                    }

                    if (moveDirection > 0 && controlScript.mirror == 1 ||
                        moveDirection < 0 && controlScript.mirror == -1)
                    {
                        controlScript.currentState = PossibleStates.BackJump;
                    }
                }

                BasicMoveInfo airAnimation = moveSetScript.basicMoves.jumpStraight;
                if (controlScript.currentSubState == SubStates.Stunned)
                {
                    if (isWallBouncing && moveSetScript.basicMoves.airWallBounce.animMap[0].clip != null)
                    {
                        airAnimation = moveSetScript.basicMoves.airWallBounce;
                    }
                    else if (moveSetScript.basicMoves.getHitKnockBack.animMap[0].clip != null &&
                             FPMath.Abs(horizontalForce) > UFE.config.comboOptions._knockBackMinForce &&
                             UFE.config.comboOptions._knockBackMinForce > 0)
                    {
                        airAnimation = moveSetScript.basicMoves.getHitKnockBack;
                        airTime     *= (Fix64)2;
                    }
                    else
                    {
                        if (moveSetScript.basicMoves.getHitAir.animMap[0].clip == null)
                        {
                            Debug.LogError("Get Hit Air animation not found! Make sure you have it set on Character -> Basic Moves -> Get Hit Air");
                        }

                        airAnimation = moveSetScript.basicMoves.getHitAir;
                    }
                    if (overrideStunAnimation != null)
                    {
                        airAnimation = overrideStunAnimation;
                    }
                }
                else if (controlScript.isAirRecovering &&
                         (moveSetScript.basicMoves.airRecovery.animMap[0].clip != null))
                {
                    airAnimation = moveSetScript.basicMoves.airRecovery;
                }
                else
                {
                    if (moveSetScript.basicMoves.jumpForward.animMap[0].clip != null && controlScript.currentState == PossibleStates.ForwardJump)
                    {
                        airAnimation = moveSetScript.basicMoves.jumpForward;
                    }
                    else if (moveSetScript.basicMoves.jumpBack.animMap[0].clip != null && controlScript.currentState == PossibleStates.BackJump)
                    {
                        airAnimation = moveSetScript.basicMoves.jumpBack;
                    }
                    else
                    {
                        if (moveSetScript.basicMoves.jumpStraight.animMap[0].clip == null)
                        {
                            Debug.LogError("Jump animation not found! Make sure you have it set on Character -> Basic Moves -> Jump Straight");
                        }

                        airAnimation = moveSetScript.basicMoves.jumpStraight;
                    }
                }

                if (!overrideAirAnimation && !moveSetScript.IsAnimationPlaying(airAnimation.name))
                {
                    moveSetScript.PlayBasicMove(airAnimation);

                    if (airAnimation.autoSpeed)
                    {
                        moveSetScript.SetAnimationNormalizedSpeed(airAnimation.name, (moveSetScript.GetAnimationLength(airAnimation.name) / airTime));
                    }
                }
            }
            else if (move == null && verticalForce / verticalTotalForce <= 0)
            {
                BasicMoveInfo airAnimation = moveSetScript.basicMoves.fallStraight;
                if (isGroundBouncing && moveSetScript.basicMoves.fallingFromGroundBounce.animMap[0].clip != null)
                {
                    airAnimation = moveSetScript.basicMoves.fallingFromGroundBounce;
                }
                else if (isWallBouncing && moveSetScript.basicMoves.airWallBounce.animMap[0].clip != null)
                {
                    airAnimation = moveSetScript.basicMoves.airWallBounce;
                }
                else
                {
                    if (controlScript.currentSubState == SubStates.Stunned)
                    {
                        if (moveSetScript.basicMoves.getHitKnockBack.animMap[0].clip != null &&
                            FPMath.Abs(horizontalForce) > UFE.config.comboOptions._knockBackMinForce &&
                            UFE.config.comboOptions._knockBackMinForce > 0)
                        {
                            airAnimation = moveSetScript.basicMoves.getHitKnockBack;
                        }
                        else
                        {
                            airAnimation = moveSetScript.basicMoves.getHitAir;
                            if (moveSetScript.basicMoves.fallingFromAirHit.animMap[0].clip != null)
                            {
                                airAnimation = moveSetScript.basicMoves.fallingFromAirHit;
                            }
                            else if (moveSetScript.basicMoves.getHitAir.animMap[0].clip == null)
                            {
                                Debug.LogError("Air Juggle animation not found! Make sure you have it set on Character -> Basic Moves -> Air Juggle");
                            }
                        }
                        if (overrideStunAnimation != null)
                        {
                            airAnimation = overrideStunAnimation;
                        }
                    }
                    else if (controlScript.isAirRecovering &&
                             (moveSetScript.basicMoves.airRecovery.animMap[0].clip != null))
                    {
                        airAnimation = moveSetScript.basicMoves.airRecovery;
                    }
                    else
                    {
                        if (moveSetScript.basicMoves.fallForward.animMap[0].clip != null && controlScript.currentState == PossibleStates.ForwardJump)
                        {
                            airAnimation = moveSetScript.basicMoves.fallForward;
                        }
                        else if (moveSetScript.basicMoves.fallBack.animMap[0].clip != null && controlScript.currentState == PossibleStates.BackJump)
                        {
                            airAnimation = moveSetScript.basicMoves.fallBack;
                        }
                        else
                        {
                            if (moveSetScript.basicMoves.fallStraight.animMap[0].clip == null)
                            {
                                Debug.LogError("Fall animation not found! Make sure you have it set on Character -> Basic Moves -> Fall Straight");
                            }

                            airAnimation = moveSetScript.basicMoves.fallStraight;
                        }
                    }
                }

                if (!overrideAirAnimation && !moveSetScript.IsAnimationPlaying(airAnimation.name))
                {
                    moveSetScript.PlayBasicMove(airAnimation);

                    if (airAnimation.autoSpeed)
                    {
                        moveSetScript.SetAnimationNormalizedSpeed(airAnimation.name, (moveSetScript.GetAnimationLength(airAnimation.name) / airTime));
                    }
                }
            }
        }
        if (horizontalForce == 0 && verticalForce == 0)
        {
            moveDirection = 0;
        }
    }