public static HOT ( U9HOTweenTransition, hoTweenMethod, object target, float duration, Holoville parms ) : U9HOTweenTransition, | ||
hoTweenMethod | U9HOTweenTransition, | /// HOTween method. /// |
target | object | /// Target. /// |
duration | float | /// Duration. /// |
parms | Holoville | /// Parameters. /// |
return | U9HOTweenTransition, |
/// <summary> /// Creates a transition which disappears the block and spawns a score label in its place, which will itself disappear after some time. /// </summary> /// <returns>The disappear transition.</returns> /// <param name="score">Score.</param> public U9Transition CreateDisappearTransition(int score) { U9Transition scorePopupTransition = null; //U9Transition blockDisappearTransition = U9T.HOT (iTween.ScaleTo, squareSprite.gameObject, iTween.Hash ("scale", Vector3.zero, "time", 0.25f, "easetype", iTween.EaseType.easeInOutQuad )); //U9Transition bDT = U9T.HOT (HOTween.To, Scaling, 0.25f, new TweenParms().Prop("localScale", Vector3.zero, false).Ease(EaseType.EaseInOutQuad)); U9Transition bDLT = U9T.LT(LeanTween.scale, squareGO, Vector3.zero, 0.25f, iTween.Hash("ease", LeanTweenType.easeInOutQuad)); if (score > 0) { /*GameObject popupScoreInstance = (GameObject)Instantiate(scorePrefab[score-3], transform.position, Quaternion.identity); * popupScoreInstance.transform.parent = transform; * popupScoreInstance.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f); * * int materialIn = 5*(score-3); * for(int i = materialIn; i < 5 + materialIn; i++) * { * if(scoreMaterial[i].color == color) * { * Color newColor = new Color(scoreMaterial[i].color.r, scoreMaterial[i].color.g, scoreMaterial[i].color.b, 0); * popupScoreInstance.renderer.material.color = newColor; * break; * } * } * * U9Transition ScaleIn = U9T.LT (LeanTween.scale, popupScoreInstance, new Vector3(53f, 53f, 53f), 1f, iTween.Hash("ease", LeanTweenType.linear)); * U9Transition FadeIn = U9T.HOT (HOTween.To, popupScoreInstance.renderer.material, 0.35f, new TweenParms().Prop("color", new Color(color.r, color.g, color.b, 1), false).Ease(EaseType.EaseInOutQuad)); * U9Transition FadeOut = U9T.HOT (HOTween.To, popupScoreInstance.renderer.material, 0.55f, new TweenParms().Prop("color", new Color(color.r, color.g, color.b, 0), false).Ease(EaseType.EaseInOutQuad).Delay(0.65f)); * * ScaleIn.Begin(); * FadeIn.Begin(); * FadeOut.Begin();*/ PopupScoreLabel popupScoreLabelInstance = (PopupScoreLabel)Instantiate(popupScoreLabelPrefab, transform.position, Quaternion.identity); popupScoreLabelInstance.transform.parent = transform; popupScoreLabelInstance.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f); popupScoreLabelInstance.Score = score; Color c = new Color(color.r, color.g, color.b, 0); popupScoreLabelInstance.Color = c; U9Transition ScaleIn = U9T.LT(LeanTween.scale, popupScoreLabelInstance.gameObject, new Vector3(0.6f, 0.6f, 0.6f), 1f, iTween.Hash("ease", LeanTweenType.linear)); U9Transition FadeIn = U9T.HOT(HOTween.To, popupScoreLabelInstance.GetComponent <UILabel>(), 0.35f, new TweenParms().Prop("color", new Color(color.r, color.g, color.b, 1), false).Ease(EaseType.EaseInOutQuad)); U9Transition FadeOut = U9T.HOT(HOTween.To, popupScoreLabelInstance.GetComponent <UILabel>(), 0.55f, new TweenParms().Prop("color", new Color(color.r, color.g, color.b, 0), false).Ease(EaseType.EaseInOutQuad).Delay(0.65f)); ScaleIn.Begin(); FadeIn.Begin(); FadeOut.Begin(); //U9Transition FadeIn = U9T.LT (LeanTween.alpha, popupScoreLabelInstance, 1.0f, 0.35f, iTween.Hash("ease", LeanTweenType.easeInCubic)); Destroy(popupScoreLabelInstance, 5.0f); } bDLT.Ended += (transition) => { Destroy(gameObject, 4.0f); }; return(new InstantTransition(U9T.S(bDLT))); }