private void HideHandPet() { GameObject go = U3DUtil.FindChildDeep(m_Skin.tRoot.gameObject, "1002@skin"); if (go) { go.SetActive(false); } }
private void DelHandPet() { GameObject go = U3DUtil.FindChildDeep(m_Skin.tRoot.gameObject, "1002@skin"); Vector3 pos = Vector3.zero; if (go) { pos = go.transform.position; pos.z = -0.5f; //go.SetActive(false); Object.Destroy(go, 0.5f); } }