private void HideHandPet()
    {
        GameObject go = U3DUtil.FindChildDeep(m_Skin.tRoot.gameObject, "1002@skin");

        if (go)
        {
            go.SetActive(false);
        }
    }
    private void DelHandPet()
    {
        GameObject go  = U3DUtil.FindChildDeep(m_Skin.tRoot.gameObject, "1002@skin");
        Vector3    pos = Vector3.zero;

        if (go)
        {
            pos   = go.transform.position;
            pos.z = -0.5f;
            //go.SetActive(false);
            Object.Destroy(go, 0.5f);
        }
    }