public void Click() { if (!Typewriter.isActive) { showIndex++; if (showIndex < talkInfoList.Count) { ShowTalk(talkInfoList[showIndex]); } else { this.gameObject.SetActive(false); PlayerManager.UnLock(); if (nextScene != null) { SceneManager.LoadScene(nextScene); nextScene = null; } } } else { Typewriter.OnFinish(); } }