protected override void OnShow() { writer.enabled = true; writer.ResetToBeginning(); if (dataList.Count > 0) { string text = dataList[index].SpeakList[dataIndex]; if (text.Length > 60) { addText = text.Substring(60, text.Length - 60); text = text.Substring(0, 60); } nameLabel.text = dataList[index].name; speakLabel.text = text; } else if (data != null) { string[] sArray = data.SpeakList[data.index].Split(':'); string[] sArray2 = sArray[1].Split('*'); string text = sArray2[0]; if (text.Length > 60) { addText = text.Substring(60, text.Length - 60); text = text.Substring(0, 60); } nameLabel.text = sArray2[1]; //m_Sprite.spriteName = sArray[0]; speakLabel.text = text; } IEnumeratorManager.Instance.StartCoroutine(SetAcitveSpeakLabel_Delay()); }
private void ShowTextAfterTp() { writer.enabled = true; canUseE = true; if (data.cout > 0) { //if (dataList[0].spriteName != eventSpriteName) //{ // eventSpriteName = dataList[0].spriteName; //} string text = data.SpeakList[data.index]; if (text.Contains("*")) { string[] sArrary = text.Split('*'); text = sArrary[0]; } if (text.Length > 60) { addText = text.Substring(60, text.Length - 61); text = text.Substring(0, 60); } //nameLabel.text = dataList[index].name; speakLabel.text = text; } //else if (data != null) //{ // string text = data.SpeakList[data.index]; // if (text.Length > 40) // { // addText = text.Substring(40, text.Length - 41); // text = text.Substring(0, 40); // } // //nameLabel.text = data.name; // speakLabel.text = text; //} if (bg_GameObject.activeSelf == false) { bg_GameObject.SetActive(true); TweenAlpha ta = bg_GameObject.GetComponent <TweenAlpha>(); ta.enabled = true; ta.ResetToBeginning(); } writer.ResetToBeginning(); IEnumeratorManager.Instance.StartCoroutine(SetAcitveSpeakLabel_Delay()); curData = data; }
protected override void OnShow() { AudioManager.Instance.PlayEffect_Source("waterAudio"); AudioClip audioClip = ResourcesManager.Instance.LoadAudioClip(effectAudioName); if (audioClip != null) { typeWriter.printOneCharHader = PlayEffectAduio; } else { typeWriter.printOneCharHader = null; } typeWriter.gameObject.SetActive(false); typeWriter.enabled = false; typeWriter.ResetToBeginning(); UILabel label = typeWriter.GetComponent <UILabel>(); if (positionEnum == SubtitlePositionEnum.bottom) { label.transform.localPosition = new Vector3(label.transform.localPosition.x, -375, label.transform.localPosition.z); } else if (positionEnum == SubtitlePositionEnum.top) { label.transform.localPosition = new Vector3(label.transform.localPosition.x, 409.78f, label.transform.localPosition.z); } label.text = data.SpeakList[data.Index]; typeWriter.charsPerSecond = perChar; typeWriter.enabled = true; typeWriter.gameObject.SetActive(true); handerIsActive = false; }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.A)) { label.text = "目的 [n]探索激光显微技术(laser capture microdissection system, LCM)捕获口腔上皮细胞," + "并进行STR-DNA分型检测的方法。方法 用VERITAS显微切割仪红外低能激光显微捕获一定数量口腔上皮细胞," + "进行Profiler Plus试剂盒STR复合扩增,检测DNA基因型。" + "结果 7~8个口腔上皮细胞能成功获得STR-DNA分型。3~4个口腔上皮细胞不能成功获得STR-DNA分型。" + "结论 激光显微捕获作为一种分离单个细胞的新技术,对于微量口腔上皮细胞的STR-DNA分型是可行的。特异性高\n" + @"首次报导的PCR所用的DNA聚合酶是大肠杆菌的DNAPolymerase I的Klenow大片段,其酶活性在90℃会变性失活,需每次PCR循环都要重新加入Klenow大片段,同时引物是在37℃延伸(聚合)易产生模板—引物之间的碱基错配、致特异性较差,1988年Saiki等从温泉水中分离到的水生嗜热杆菌中提取的热稳定的Taq DNA聚合酶,在热变性处理时不被灭活,不必在每次循环扩增中再加入新酶,可以在较高温度下连续反应,显著地提高PCR产物的特异性,序列分析证明其扩增的DNA序列与原模板DNA一致。 扩增过程中,单核苷酸的错误参入程度很低、其错配率一般只有约万分之一,足可以提供特异性分析,选用各型病毒相对的特异寡核苷酸引物。PCR能一次确定病毒的多重感染。如用HPV11和HPV16型病毒引物检测病妇宫颈刮片细胞可以发现部分病人存在HPV11和HPV16两型的双重感染。 高度敏感 理论上PCR可以按2n倍数扩增DNA十亿倍以上,实际应用已证实可以将极微量的靶DNA成百万倍以上地扩增到足够检测分析量的DNA。能从100万个细胞中检出一个靶细胞,或对诸如病人口液等只含一个感染细胞的标本或仅含0.01pg的感染细胞的特异性片段样品中均可检测。 无放射性 一般在2小时内约可完成30次以上的循环扩增,加上用电泳分析。只需3 - 4小时便可完成,不用分离提纯病毒,DNA粗制品及总RNA均可作为反应起始物,可直接用临床标本如血液、体液、尿液、洗液、脱落毛发、细胞、活体组织等粗制的DNA的提取液来扩增检测,省去费时繁杂的提纯程序,扩增产物用一般电泳分析即可,不一定用同位素,无放射性易于推广。 简便 扩增产物可直接供作序列分析和分子克隆,摆脱繁琐的基因方法,可直接从RNA或染色体DNA中或部分DNA已降解的样品中分离目的基因,省去常规方法中须先进行克隆后再作序列分析的冗繁程序。已固定的和包埋的组织或切片亦可检测。如在PCR引物端事先构建一个内切酶位点,扩增的靶DNA可直接克隆到M13,PUC19等相应酶切位点的载体中。 可扩增物质 先按通常方法用寡脱氧胸苷引物和逆转录酶将mRNA转变成单链cDNA,再将得到的单链cDNA进行PCR扩增,即使mRNA转录片段只有100ngcDNA中的0.01 %,也能经PCR扩增1ng有242碱基对长度的特异片段,有些外显子分散在一段很长的DNA中,难以将整段DNA大分子扩增和做序列分析。若以mRNA作模板,则可将外显子集中,用PCR一次便完成对外显子的扩增并进行序列分析。"; typewriter.ResetToBeginning(); } if (Input.GetKeyDown(KeyCode.B)) { //scrollView.UpdatePosition(); //scrollView.OnPan(new Vector2(0f, 1000f)); } if (label.height != lastHeight) { scrollView.ResetPosition(); scrollView.SetDragAmount(0f, 1f, false); lastHeight = label.height; } }
public void Play() { Debug.Log("talk In"); if (typewritter.isActive) { typewritter.Finish(); Debug.Log("talk"); } else { _idx++; if (_idx < dic_sample.Count) { lb_typer.text = dic_sample[_idx].arg; typewritter.ResetToBeginning(); setSprite(); } else { colTalk.enabled = false; spriteClear(); DissMiss(); } } }
public void NextSpeech() { if (CommuCurrentSpeech < targetCustomer.CommuMax) { if (EndMessage) { CommuCurrentSpeech++; UISetting(); NowFirstTalking = true; typeEffect.ResetToBeginning(); StartCoroutine("BossPopUpSprite"); EndMessage = false; targetCustomer.CommuCurrentIndex++; } else { typeEffect.Finish(); EndMessage = true; } } else { if (EndMessage) { CustomerSpeech.SpeechStart(true); CustomerSpeech.BossItemGiv(targetCustomer); CustomerSpeech.BossItemGiv(targetCustomer); StopTime.StartCoroutine("TimeFlow"); TimeManager.nowFlow = true; UIVisible(false); CommuCurrentSpeech = 0; NowFirstTalking = false; EndMessage = false; } else { typeEffect.Finish(); EndMessage = true; } } }
public void ShowChatInfo(string info) { if (info != null) { mChatInfo.text = info; SetVisible(true); mTypewriterEffect.ResetToBeginning(); mTypewriterEffect.enabled = true; mTweener.Restart(); } }
public void show(DavinciController.ActionCallback callback) { //labelTurn.text = nickName + "[99ff00] TURN [-]"; isNext = true; if (effect == null) { effect = labelTurn.gameObject.GetComponent <TypewriterEffect>(); } effect.ResetToBeginning(); this.callback = callback; this.gameObject.SetActive(true); }
static public int ResetToBeginning(IntPtr l) { try { TypewriterEffect self = (TypewriterEffect)checkSelf(l); self.ResetToBeginning(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int ResetToBeginning(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); TypewriterEffect obj = (TypewriterEffect)ToLua.CheckObject(L, 1, typeof(TypewriterEffect)); obj.ResetToBeginning(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void StartTypewriting(UILabel label) { if (writingLabel != null) { writingEffect.Finish(); } lastHeight = 0f; writingLabel = label; writingScrollView = writingLabel.transform.parent.GetComponent <UIScrollView>(); writingEffect = writingLabel.GetComponent <TypewriterEffect>(); writingEffect.ResetToBeginning(); btnMask.SetActive(true); EventDelegate.Add(writingEffect.onFinished, OnEndTypewriting, true); }
// 根据当前索引来更新显示文本(直接打印机显示文字效果) void UpdateText(int text_idx) { if (text_idx >= talkContentsList.Count) { return; } int lang_id = talkContentsList[text_idx]; // string str = Lang.STR(lang_id); string str = "test"; descLab.text = str; descTypeEffect.ResetToBeginning(); }
IEnumerator EndAnim() { yield return(null); switch (ClickCount) { case 1: Type1.enabled = true; firstSlide = false; break; case 2: Ending1.SetTrigger("StartCartoon1"); Type2.enabled = true; break; case 3: Ending2.SetTrigger("StartCartoon2"); Type3.enabled = true; break; case 4: Type4.enabled = true; break; case 5: Text5.text = "[앞으로는 얼굴 볼일 없게 합시다잉]"; Type5.enabled = true; Type5.ResetToBeginning(); break; case 7: Text6.text = "라임은 빚을 모두 갚았습니다!...fin"; Type6.enabled = true; Type6.ResetToBeginning(); Ending3.SetTrigger("StartCartoon3"); break; case 8: takedNum = 0; StartCoroutine("EndScreenFadeOut"); break; } }
private IEnumerator DoAddMessage(string name, string msg, StoryDirector.POS tail_dir, StoryDirector.MSG_TYPE msg_type) { typewriter = null; Transform table_t = GetCtrl(UI.TBL_MESSAGE); string prefab_name = "StoryMessageItem0"; if (msg_type == StoryDirector.MSG_TYPE.MONOLOGUE) { prefab_name = "StoryMessageItem1"; } Transform message_item_t = Realizes(prefab_name, table_t, true); message_item_t.SetSiblingIndex(0); UIWidget message_item_w = message_item_t.GetComponent <UIWidget>(); lastMessageItem = message_item_t; balloon = base.GetComponent <UISprite>(message_item_t, (Enum)UI.SPR_BALLOON); tailLeft = FindCtrl(message_item_t, UI.SPR_TAIL_L); tailRight = FindCtrl(message_item_t, UI.SPR_TAIL_R); tailCenter = FindCtrl(message_item_t, UI.SPR_TAIL_C); nameLabel = base.GetComponent <UILabel>(message_item_t, (Enum)UI.LBL_NAME); messageLabel = base.GetComponent <UILabel>(message_item_t, (Enum)UI.LBL_MESSAGE); initBaseHeight = message_item_w.height; messageLabel.text = " "; initMessageHeight = messageLabel.height; messageHeight = initMessageHeight; string temp = string.Empty; if (messageLabel.Wrap(msg, out temp)) { msg = WordWrap.Convert(messageLabel, msg); } SetLastMessageFocus(true); SetMessageDragEnabled(false); if (msg_type == StoryDirector.MSG_TYPE.NORMAL) { if (tailLeft != null && tail_dir != StoryDirector.POS.LEFT) { tailLeft.get_gameObject().SetActive(false); } if (tailRight != null && tail_dir != StoryDirector.POS.RIGHT) { tailRight.get_gameObject().SetActive(false); } if (tailCenter != null && tail_dir != StoryDirector.POS.CENTER) { tailCenter.get_gameObject().SetActive(false); } nameLabel.text = name; } UIWidget next_arrow_w = base.GetComponent <UIWidget>((Enum)UI.SPR_NEXT); next_arrow_w.get_gameObject().SetActive(false); List <UITweener> tweens = new List <UITweener>(); message_item_t.GetComponentsInChildren <UITweener>(tweens); while (tweens.Find((UITweener o) => o.get_enabled()) != null) { yield return((object)null); } SoundManager.PlaySystemSE(SoundID.UISE.POPUP, 1f); messageLabel.text = msg; typewriter = messageLabel.get_gameObject().AddComponent <TypewriterEffect>(); typewriter.charsPerSecond = StoryDirector.SPEED_TYPEWRITER; typewriter.ResetToBeginning(); while (typewriter.isActive) { yield return((object)null); } yield return((object)null); next_arrow_w.get_gameObject().SetActive(true); Vector3[] message_corners = message_item_w.worldCorners; Vector3[] next_arrow_corners = next_arrow_w.worldCorners; ((UIRect)next_arrow_w).SetAnchor(null); next_arrow_w.cachedTransform.set_position(new Vector3((next_arrow_corners[0].x + next_arrow_corners[2].x) * 0.5f, message_corners[0].y - (next_arrow_corners[1].y - next_arrow_corners[0].y) * 0.5f, next_arrow_corners[0].z)); SetMessageDragEnabled(true); Object.Destroy(typewriter); typewriter = null; messageHeight = 0; messageNum++; coroutine = null; }
private IEnumerator OpenQuestion() { sm.SetBGM("puzzle"); //恢复默认位置 QLabel.transform.localPosition = Vector3.zero; QLabel.GetComponent <UILabel>().text = "Question " + reasoningEvent.num; QLabel.SetActive(false); //3 Question框打开 questionContainer.SetActive(true); float t = 0, alpha = 0; while (t < 1) { t = Mathf.MoveTowards(t, 1, 1 / 0.5f * Time.deltaTime); float scale = 2 - t; if (t < 0.5) { alpha = t * 2; } questionContainer.transform.localScale = new Vector3(scale, scale, 1); questionContainer.GetComponent <UIWidget>().alpha = alpha; yield return(null); } yield return(new WaitForSeconds(0.2f)); //显示question 并闪烁 QLabel.SetActive(true); for (int i = 0; i < 4; i++) { QLabel.GetComponent <UILabel>().color = Color.gray; yield return(new WaitForSeconds(0.1f)); QLabel.GetComponent <UILabel>().color = Color.white; yield return(new WaitForSeconds(0.1f)); } //移动Qustion到指定位置 t = 0; while (t < 1) { t = Mathf.MoveTowards(t, 1, 1 / 0.2f * Time.deltaTime); float x = t * -360; QLabel.transform.localPosition = new Vector3(x, QLabel.transform.localPosition.y); yield return(null); } //4 题目显示 questionLabel.GetComponent <UILabel>().text = reasoningEvent.question; questionLabel.SetActive(true); TypewriterEffect te = questionLabel.GetComponent <TypewriterEffect>(); te.ResetToBeginning(); while (te.isActive) { yield return(null); } yield return(new WaitForSeconds(0.5f)); //5 选项依次显示 StartCoroutine(ifevi ? ShowEvidence() : ShowChoice()); //6 *血条展示 hpmpManager.gameObject.SetActive(true); hpmpManager.ShowBar(true, false); }
void Start() { m_LeftEffect.ResetToBeginning(); m_RightEffect.ResetToBeginning(); }
void DialogUpdate(Local.StringLocalDialogInfo info) { string Name = info.NPCNameRIGHT; //string talkername = ""; if (Name.Equals("0")) { Name = ""; } if (Name.Contains("PLAYER")) { Name = Name.Replace("PLAYER", NetData.instance.Nickname); } //오른쪽 if (string.IsNullOrEmpty(Name) || info.TalkPosition == 0) { Labels[(int)labelT.MyName].gameObject.SetActive(false); } else { Labels[(int)labelT.MyName].gameObject.SetActive(true); Labels[(int)labelT.MyName].text = Name; } if (info.TalkPosition == 2) // right { Labels[(int)labelT.MyName].depth = 5; } else { Labels[(int)labelT.MyName].depth = -5; } Name = info.NPCNameLEFT; if (Name.Equals("0")) { Name = ""; } if (Name.Contains("PLAYER")) { Name = Name.Replace("PLAYER", NetData.instance.Nickname); } //왼쪽 if (string.IsNullOrEmpty(Name) || info.TalkPosition == 0) { Labels[(int)labelT.TargetName].gameObject.SetActive(false); } else { Labels[(int)labelT.TargetName].gameObject.SetActive(true); Labels[(int)labelT.TargetName].text = Name; } if (info.TalkPosition == 1) // left { Labels[(int)labelT.TargetName].depth = 5; } else { Labels[(int)labelT.TargetName].depth = -5; } string talk = info.String; if (talk.Contains("\\\\\n")) { talk = talk.Replace("\\\\\n", "\n"); } else if (talk.Contains("\\\\n")) { talk = talk.Replace("\\\\n", "\n"); } else if (talk.Contains("\\\n")) { talk = talk.Replace("\\\n", "\n"); } else if (talk.Contains("\\n")) { talk = talk.Replace("\\n", "\n"); } typewriterEffect.ResetToBeginning(SceneManager.instance.IsPlaySoundFx, string.Format("{0}", talk)); }