public override void Deserialize(IDataReader reader) { fightId = reader.ReadDouble(); fighterMovementInformations = new Types.CharacterMinimalPlusLookAndGradeInformations(); fighterMovementInformations.Deserialize(reader); inMain = reader.ReadBoolean(); }
public override void Deserialize(IDataReader reader) { fightId = reader.ReadDouble(); fighterMovementInformations = new Types.CharacterMinimalPlusLookAndGradeInformations(); fighterMovementInformations.Deserialize(reader); inMain = reader.ReadBoolean(); }
public override void Deserialize(IDataReader reader) { fightId = reader.ReadDouble(); var limit = reader.ReadUShort(); charactersDescription = new Types.CharacterMinimalPlusLookAndGradeInformations[limit]; for (int i = 0; i < limit; i++) { charactersDescription[i] = new Types.CharacterMinimalPlusLookAndGradeInformations(); charactersDescription[i].Deserialize(reader); } }
public override void Deserialize(IDataReader reader) { fightId = reader.ReadDouble(); var limit = reader.ReadUShort(); charactersDescription = new Types.CharacterMinimalPlusLookAndGradeInformations[limit]; for (int i = 0; i < limit; i++) { charactersDescription[i] = new Types.CharacterMinimalPlusLookAndGradeInformations(); charactersDescription[i].Deserialize(reader); } }
public override void Deserialize(IDataReader reader) { fightId = reader.ReadDouble(); var limit = reader.ReadUShort(); var mainFighters_ = new Types.CharacterMinimalPlusLookAndGradeInformations[limit]; for (int i = 0; i < limit; i++) { mainFighters_[i] = new Types.CharacterMinimalPlusLookAndGradeInformations(); mainFighters_[i].Deserialize(reader); } mainFighters = mainFighters_; limit = reader.ReadUShort(); var reserveFighters_ = new Types.CharacterMinimalPlusLookAndGradeInformations[limit]; for (int i = 0; i < limit; i++) { reserveFighters_[i] = new Types.CharacterMinimalPlusLookAndGradeInformations(); reserveFighters_[i].Deserialize(reader); } reserveFighters = reserveFighters_; }
public PrismFightDefenderAddMessage(double fightId, Types.CharacterMinimalPlusLookAndGradeInformations fighterMovementInformations, bool inMain) { this.fightId = fightId; this.fighterMovementInformations = fighterMovementInformations; this.inMain = inMain; }
public PrismFightDefenderAddMessage(double fightId, Types.CharacterMinimalPlusLookAndGradeInformations fighterMovementInformations, bool inMain) { this.fightId = fightId; this.fighterMovementInformations = fighterMovementInformations; this.inMain = inMain; }