public override void Deserialize(IDataReader reader)
 {
     fightId = reader.ReadDouble();
     fighterMovementInformations = new Types.CharacterMinimalPlusLookAndGradeInformations();
     fighterMovementInformations.Deserialize(reader);
     inMain = reader.ReadBoolean();
 }
Beispiel #2
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 public override void Deserialize(IDataReader reader)
 {
     fightId = reader.ReadDouble();
     fighterMovementInformations = new Types.CharacterMinimalPlusLookAndGradeInformations();
     fighterMovementInformations.Deserialize(reader);
     inMain = reader.ReadBoolean();
 }
 public override void Deserialize(IDataReader reader)
 {
     fightId = reader.ReadDouble();
     var limit = reader.ReadUShort();
     charactersDescription = new Types.CharacterMinimalPlusLookAndGradeInformations[limit];
     for (int i = 0; i < limit; i++)
     {
          charactersDescription[i] = new Types.CharacterMinimalPlusLookAndGradeInformations();
          charactersDescription[i].Deserialize(reader);
     }
 }
        public override void Deserialize(IDataReader reader)
        {
            fightId = reader.ReadDouble();
            var limit = reader.ReadUShort();

            charactersDescription = new Types.CharacterMinimalPlusLookAndGradeInformations[limit];
            for (int i = 0; i < limit; i++)
            {
                charactersDescription[i] = new Types.CharacterMinimalPlusLookAndGradeInformations();
                charactersDescription[i].Deserialize(reader);
            }
        }
Beispiel #5
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        public override void Deserialize(IDataReader reader)
        {
            fightId = reader.ReadDouble();
            var limit         = reader.ReadUShort();
            var mainFighters_ = new Types.CharacterMinimalPlusLookAndGradeInformations[limit];

            for (int i = 0; i < limit; i++)
            {
                mainFighters_[i] = new Types.CharacterMinimalPlusLookAndGradeInformations();
                mainFighters_[i].Deserialize(reader);
            }
            mainFighters = mainFighters_;
            limit        = reader.ReadUShort();
            var reserveFighters_ = new Types.CharacterMinimalPlusLookAndGradeInformations[limit];

            for (int i = 0; i < limit; i++)
            {
                reserveFighters_[i] = new Types.CharacterMinimalPlusLookAndGradeInformations();
                reserveFighters_[i].Deserialize(reader);
            }
            reserveFighters = reserveFighters_;
        }
Beispiel #6
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 public PrismFightDefenderAddMessage(double fightId, Types.CharacterMinimalPlusLookAndGradeInformations fighterMovementInformations, bool inMain)
 {
     this.fightId = fightId;
     this.fighterMovementInformations = fighterMovementInformations;
     this.inMain = inMain;
 }
 public PrismFightDefenderAddMessage(double fightId, Types.CharacterMinimalPlusLookAndGradeInformations fighterMovementInformations, bool inMain)
 {
     this.fightId = fightId;
     this.fighterMovementInformations = fighterMovementInformations;
     this.inMain = inMain;
 }