private static void setUnlockedMinionsAndTowers(bool[] unlockedScienceNodes) { //for the time being, I sat all the tower and minions as available unlockedMinions = new bool[TypeIdGenerator.getMinionCount()]; unlockedTowers = new bool[TypeIdGenerator.getTowerCount()]; for (int i = 0; i < unlockedScienceNodes.Length; ++i) { if (unlockedScienceNodes[i]) { ScienceNode.scienceNodeInst[TypeIdGenerator.getScienceNodeTypes(i)].unlock(); } } }