コード例 #1
0
        public void Awake()
        {
            TxtBtnBuyNum.text = ProductGemModel.ProductPrice.ToString();
            ImgProduct.sprite = Resources.Load <Sprite>(ProductGemModel.ProductSprite);
            switch (ProductGemModel.ProductID)
            {
            case 1:
                ImgProduct.LocalScale(0.5f, 0.5f, 0.5f);
                break;

            case 2:
                ImgProduct.LocalScale(0.5f, 0.5f, 0.5f);
                break;

            case 3:
                ImgProduct.LocalScale(0.8f, 0.8f, 0.8f);
                break;

            default:
                ImgProduct.LocalScale(Vector3.one);
                break;
            }

            TxtProductNum.text = ProductGemModel.ProductNum.ToString();
            if (ProductGemModel.ProductBouns > 0)
            {
                TxtBonus.Show();
                TxtBonus.text = "Bonus +" + ProductGemModel.ProductBouns.ToString() + "%";
            }
            else
            {
                TxtBonus.Hide();
            }
            if (ProductGemModel.ProductPurpleSprite.Length > 0)
            {
                ImgShopLabelPurple.Show();
                TxtShopPurple.Show();
                ImgShopLabelPurple.sprite = Resources.Load <Sprite>(ProductGemModel.ProductPurpleSprite);
                TxtShopPurple.text        = ProductGemModel.ProductPurpleDesc;
            }
            else
            {
                ImgShopLabelPurple.Hide();
                TxtShopPurple.Hide();
            }

            BtnBuy.OnClickAsObservable().Subscribe(_ =>
            {
                // 打开购买界面

                // 增加钻石
                GameData.GemCount = GameData.GemCount + ProductGemModel.ProductNum;

                // 更新UI
                UIMgr.GetPanel <UIShopGemPanel>().UpdateTopStautsValue();

                // 跳转到成功界面
                UIMgr.OpenPanel <UIDataUpdateSucceedPanel>(new UIDataUpdateSucceedPanelData
                {
                    SuccessModel = new DataUpdateSuccessModel
                    {
                        StrTitle  = "购买成功",
                        StrDesc   = "成功购买 " + ProductGemModel.ProductNum + " 颗钻石!",
                        IsSucceed = true
                    }
                });
            });
        }
コード例 #2
0
ファイル: UIShopGold.cs プロジェクト: DiazGames/downTownRPG
        private void Awake()
        {
            TxtBtnBuyNum.text = ProductGoldModel.ProductGoldPrice.ToString();
            ImgProduct.sprite = Resources.Load <Sprite>(ProductGoldModel.ProductGoldSprite);
            switch (ProductGoldModel.ProductGoldID)
            {
            case 1:
                ImgProduct.LocalScale(0.5f, 0.5f, 0.5f);
                break;

            case 2:
                ImgProduct.LocalScale(0.5f, 0.5f, 0.5f);
                break;

            case 3:
                ImgProduct.LocalScale(0.8f, 0.8f, 0.8f);
                break;

            default:
                ImgProduct.LocalScale(Vector3.one);
                break;
            }

            TxtProductNum.text = ProductGoldModel.ProductGoldNum.ToString();
            if (ProductGoldModel.ProductGoldBouns > 0)
            {
                TxtBonus.Show();
                TxtBonus.text = "Bonus +" + ProductGoldModel.ProductGoldBouns.ToString() + "%";
            }
            else
            {
                TxtBonus.Hide();
            }
            if (ProductGoldModel.ProductGoldPurpleSprite.Length > 0)
            {
                ImgShopLabel.Show();
                TxtShopLabel.Show();
                ImgShopLabel.sprite = Resources.Load <Sprite>(ProductGoldModel.ProductGoldPurpleSprite);
                TxtShopLabel.text   = ProductGoldModel.ProductGoldPurpleDesc;
            }
            else
            {
                ImgShopLabel.Hide();
                TxtShopLabel.Hide();
            }

            BtnBuy.OnClickAsObservable().Subscribe(_ =>
            {
                if (GameData.GemCount >= ProductGoldModel.ProductGoldPrice)
                {
                    // 减少钻石
                    GameData.GemCount = GameData.GemCount - ProductGoldModel.ProductGoldPrice;
                    // 增加金币
                    GameData.GoldCount = GameData.GoldCount + ProductGoldModel.ProductGoldNum;
                    // 更新UI
                    UIMgr.GetPanel <UIShopGoldPanel>().UpdateTopStautsValue();
                    // 跳转到成功界面
                    UIMgr.OpenPanel <UIDataUpdateSucceedPanel>(new UIDataUpdateSucceedPanelData
                    {
                        SuccessModel = new DataUpdateSuccessModel
                        {
                            StrTitle  = "购买成功",
                            StrDesc   = "成功购买 " + ProductGoldModel.ProductGoldNum + "\n 枚金币!",
                            IsSucceed = true
                        }
                    });
                }
                else
                {
                    // 跳转到钻石不足界面
                    UIMgr.OpenPanel <UIDataUpdateSucceedPanel>(new UIDataUpdateSucceedPanelData
                    {
                        SuccessModel = new DataUpdateSuccessModel
                        {
                            StrTitle  = "购买失败",
                            StrDesc   = "钻石不足,请先购买钻石哦~",
                            IsSucceed = true
                        }
                    });
                }
            });
        }