private void Platforms_Click(object sender, RoutedEventArgs e) { var window = new PlatformsWindow() { Owner = this }; window.ConfigurePlatforms(GameDatabase.Instance); }
private void ButtonConfigEmulator_Click(object sender, RoutedEventArgs e) { var window = new PlatformsWindow() { Owner = this }; window.ConfigurePlatforms(GameDatabase.Instance); Model.OnPropertyChanged("AvailableEmulators"); }