} // end of TwitchManager Update() /// <summary> /// Force all active twitches to immediately terminate. /// </summary> static public void KillAllTwitches() { Twitch <float> .KillAllTwitches(); Twitch <Vector2> .KillAllTwitches(); Twitch <Vector3> .KillAllTwitches(); Twitch <Vector4> .KillAllTwitches(); Twitch <Matrix> .KillAllTwitches(); }