Update() private method

private Update ( ) : void
return void
コード例 #1
0
 public void Update()
 {
     if (IsRunning && !IsFinished)
     {
         _tween.Update();
     }
 }
コード例 #2
0
        public void Update()
        {
            if (KeyboardManager.Instance.IsKeyDown(Keys.Escape))
            {
                GameCore.Instance.Exit();
            }

            _tween.Update();
        }
コード例 #3
0
        public void Update()
        {
            if (KeyboardManager.Instance.IsKeyJustPressed(Keys.Space))
            {
                _tweenSequence.GoToNext();
                while (_tweenSequence.CurrentTween != null && !(_tweenSequence.CurrentTween is TweenSleep))
                {
                    _tweenSequence.GoToNext();
                }
            }
            else if (KeyboardManager.Instance.IsKeyDown(Keys.Escape))
            {
                GameCore.Instance.SceneManager.SetScene(new IngameScene());
            }

            _tweenSequence.Update();
        }
コード例 #4
0
 public void Update()
 {
     if (KeyboardManager.Instance.IsKeyDown(Keys.Escape))
     {
         GameCore.Instance.SceneManager.SetScene(new IngameScene());
     }
     else if (KeyboardManager.Instance.IsKeyDown(Keys.Space))
     {
         _tween.GoToNext();
         _tween.GoToNext();
         _tween.GoToNext();
         _tween.GoToNext();
         _tween.GoToNext();
         _tween.GoToNext();
         _tween.GoToNext();
     }
     else
     {
         _tween.Update();
     }
 }
コード例 #5
0
 public void Update()
 {
     _tween.Update();
 }