// Use this for initialization void Start() { board = boardObject.GetComponent <TutorialBoard> (); textChanger = textObject.GetComponent <ChangeText> (); StartCoroutine("Play"); StartCoroutine("OtherThingsChange"); }
void Start() { board = boardObject.GetComponent <TutorialBoard> (); rigid = GetComponent <Rigidbody2D> (); transform.position = board.getNodePos(0, 2); }