// Use this for initialization
 void Start()
 {
     board       = boardObject.GetComponent <TutorialBoard> ();
     textChanger = textObject.GetComponent <ChangeText> ();
     StartCoroutine("Play");
     StartCoroutine("OtherThingsChange");
 }
 void Start()
 {
     board = boardObject.GetComponent <TutorialBoard> ();
     rigid = GetComponent <Rigidbody2D> ();
     transform.position = board.getNodePos(0, 2);
 }