public void IncreaseTurret2Damage() { if (gC.cashMoney >= turret2Script.upgradeDamage) { turret2Script.UpgradeDamage(); } }
public void IncreaseTurret2Damage() { if (gC.researchPoints >= turret2Script.upgradeDamage && turret2Script.damageUpgradedTimes <= 2) { turret2Script.UpgradeDamage(); turret2Script.UpgradeRange(); } openWindow = false; pauseMovement = true; transform.position = turret2Script.gameObject.transform.position; }