public void IncreaseTurret2Damage()
 {
     if (gC.cashMoney >= turret2Script.upgradeDamage)
     {
         turret2Script.UpgradeDamage();
     }
 }
Ejemplo n.º 2
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 public void IncreaseTurret2Damage()
 {
     if (gC.researchPoints >= turret2Script.upgradeDamage && turret2Script.damageUpgradedTimes <= 2)
     {
         turret2Script.UpgradeDamage();
         turret2Script.UpgradeRange();
     }
     openWindow         = false;
     pauseMovement      = true;
     transform.position = turret2Script.gameObject.transform.position;
 }