void Awake() { GameManagerInstance = this; List <GameObject> PlayerTurnEntities = new List <GameObject>(); PlayerTurnEntities.Add(Player); List <GameObject> EnemyTurnEntities = new List <GameObject>(); EnemyTurnEntities.Add(Enemy); EnemyTurnEntities.Add(EnemyB); Turn PlayerTurn = new Turn(PlayerTurnEntities, (int)TurnSignals.Done); Turn EnemyTurn = new Turn(EnemyTurnEntities, (int)TurnSignals.Done); TurnManager.AddTurn(PlayerTurn); TurnManager.AddTurn(EnemyTurn); }