コード例 #1
0
ファイル: go_Game.cs プロジェクト: tintenderete/BoardWar
    public void NewGame()
    {
        ListCellManager.listCell   = new List <CellManager>();
        ListPieceManager.listPiece = new List <PieceManager>();

        PieceFactory factory = ScriptableObject.CreateInstance <PieceFactory> ();

        BoardTableEditor editor = new BoardTableEditor(7, 7, factory);

        editor.SetPointerInLine(0);
        editor.PushPiece(3, "Archer", (int)Player.colors.Blue);
        editor.PushPiece(1, "Boss", (int)Player.colors.Blue);
        editor.PushPiece(3, "Archer", (int)Player.colors.Blue);
        editor.SetPointerInLine(1);
        editor.PushPiece(7, "Warrior", (int)Player.colors.Blue);

        editor.SetPointerInLine(5);
        editor.PushPiece(7, "Warrior", (int)Player.colors.Red);
        editor.SetPointerInLine(6);
        editor.PushPiece(3, "Archer", (int)Player.colors.Red);
        editor.PushPiece(1, "Boss", (int)Player.colors.Red);
        editor.PushPiece(3, "Archer", (int)Player.colors.Red);

        /*
         * BoardTableEditor editor = new BoardTableEditor (2, 2, factory);
         * editor.SetPointerInLine (0);
         * editor.PushPiece (1, "Archer", (int)Player.colors.Blue);
         * editor.PushPiece (1, "Boss", (int)Player.colors.Blue);
         * editor.SetPointerInLine (1);
         * editor.PushPiece (1, "Archer", (int)Player.colors.Red);
         * editor.PushPiece (1, "Boss", (int)Player.colors.Red);
         *
         */
        turnManager = new TurnManager();

        game = new Game(editor.GetBoard(), turnManager);

        MakeListsManager.MakeLists(game);

        turnManager.SetGame(game);

        turnManager.AddStep(new NewTurn());
        turnManager.AddStep(new PlayerPlay());
        turnManager.AddStep(new UpdateScene());
        turnManager.AddStep(new UpdateGame());
        turnManager.AddStep(new Winner());
        turnManager.AddStep(new Menu());
    }