/// <summary> /// Calculates the overall triangle count of the generated mesh in the scene. /// </summary> private void CalculateTrianglesCount() { if (isCovered) { netTrianglesCount.text = (rowsSlider.value * columnsSlider.value * triangleCount).ToString(); return; } if (continuousLine) { netTrianglesCount.text = (rowsSlider.value * tubeGeneratorNet.GetTriangleCount()).ToString(); } else { netTrianglesCount.text = (rowsSlider.value * columnsSlider.value * triangleCount).ToString(); } }