コード例 #1
0
ファイル: PolyTubeSO.cs プロジェクト: xiaodelea/frame3Sharp
        override protected void UpdateGeometry_internal()
        {
            // generate mesh tube
            TubeGenerator meshGen = new TubeGenerator()
            {
                Vertices = new List <Vector3d>(curve.Vertices), Capped = true,
                Polygon  = polygon,
                Frame    = new Frame3f(Vector3f.Zero, Vector3f.AxisY)
            };

            meshGen.Generate();
            Mesh newMesh = meshGen.MakeUnityMesh(false);

            meshGO.SetMesh(newMesh);

            // apparently this is expensive?
            if (DeferRebuild == false)
            {
                meshGO.GetComponent <MeshCollider>().sharedMesh = meshGO.GetComponent <MeshFilter>().sharedMesh;
            }

            // expand local bounds
            add_to_bounds(newMesh.bounds.min);
            add_to_bounds(newMesh.bounds.max);
        }
コード例 #2
0
ファイル: MeshTubePreview.cs プロジェクト: tomleetv/gsCore
        void update_geometry()
        {
            if (bUpdatePending == false && curve_timestamp == curve.Timestamp)
            {
                return;
            }
            if (curve.VertexCount < 2)
            {
                return;
            }

            // generate mesh tube
            TubeGenerator meshGen = new TubeGenerator()
            {
                Vertices = new List <Vector3d>(curve.Vertices), Capped = true,
                Polygon  = polygon
                           //, Frame = new Frame3f(Vector3f.Zero, Vector3f.AxisY)
            };

            meshGen.Generate();
            meshObject.SetMesh(meshGen.MakeUnityMesh(false));

            bUpdatePending  = false;
            curve_timestamp = curve.Timestamp;
        }
コード例 #3
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        void validate_tube_meshes()
        {
            Polygon2d circle = Polygon2d.MakeCircle(Radius, Slices);

            for (int i = 0; i < CurveSet.Length; ++i)
            {
                TubeGenerator gen = new TubeGenerator(CurveSet[i].curve, circle)
                {
                    NoSharedVertices = false
                };
                gen.Generate();
                CurveSet[i].tubeMeshGO = GameObjectFactory.CreateMeshGO("tube_" + i.ToString(),
                                                                        gen.MakeUnityMesh(), false, true);
                CurveSet[i].tubeMeshGO.SetMaterial(curveMaterial, true);
                parentGO.AddChild(CurveSet[i].tubeMeshGO, false);
            }
        }
コード例 #4
0
ファイル: GCodeToTubeMeshes.cs プロジェクト: qubick/gsSlicer
        void append_path_mesh(PolyLine3d pathLine)
        {
            TubeGenerator tubegen = new TubeGenerator()
            {
                Vertices         = new List <Vector3d>(pathLine.Vertices),
                Polygon          = TubeProfile,
                ClosedLoop       = false,
                Capped           = true,
                NoSharedVertices = true
            };
            DMesh3        tubeMesh = tubegen.Generate().MakeDMesh();
            List <DMesh3> layerList;

            if (LayerMeshes.TryGetValue(ActivePath[0].z, out layerList) == false)
            {
                layerList = new List <DMesh3>();
                LayerMeshes[ActivePath[0].z] = layerList;
            }
            layerList.Add(tubeMesh);
        }
コード例 #5
0
ファイル: PolyTubeSO.cs プロジェクト: xiaodelea/frame3Sharp
        override protected void Create_internal(fMaterial useMaterial)
        {
            if (polygon == null)
            {
                polygon = Polygon2d.MakeCircle(0.3f, 8);
            }

            // generate mesh tube
            TubeGenerator meshGen = new TubeGenerator()
            {
                Vertices = new List <Vector3d>(curve.Vertices), Capped = true,
                Polygon  = polygon,
                Frame    = new Frame3f(Vector3f.Zero, Vector3f.AxisY)
            };

            meshGen.Generate();
            Mesh m = meshGen.MakeUnityMesh(false);

            meshGO = UnityUtil.CreateMeshGO("tube_mesh", m, useMaterial, true);
            AppendNewGO(meshGO, RootGameObject, false);
        }
コード例 #6
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        public DMesh3 MakeElementsMesh(Polygon2d spanProfile, Polygon2d loopProfile)
        {
            var result = new DMesh3();

            validate_topology();

            foreach (EdgeSpan span in Spans)
            {
                DCurve3 curve   = span.ToCurve(Mesh);
                var     tubegen = new TubeGenerator(curve, spanProfile);
                MeshEditor.Append(result, tubegen.Generate().MakeDMesh());
            }

            foreach (EdgeLoop loop in Loops)
            {
                DCurve3 curve   = loop.ToCurve(Mesh);
                var     tubegen = new TubeGenerator(curve, loopProfile);
                MeshEditor.Append(result, tubegen.Generate().MakeDMesh());
            }

            return(result);
        }
コード例 #7
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        public DMesh3 Make3DTubes(Interval1i layer_range, double merge_tol, double tube_radius)
        {
            Polygon2d tube_profile = Polygon2d.MakeCircle(tube_radius, 8);
            Frame3f   frame        = Frame3f.Identity;

            DMesh3 full_mesh = new DMesh3();

            foreach (int layer_i in layer_range)
            {
                PlanarSlice slice = Slices[layer_i];
                frame.Origin = new Vector3f(0, 0, slice.Z);
                foreach (GeneralPolygon2d gpoly in slice.Solids)
                {
                    List <Polygon2d> polys = new List <Polygon2d>()
                    {
                        gpoly.Outer
                    }; polys.AddRange(gpoly.Holes);
                    foreach (Polygon2d poly in polys)
                    {
                        Polygon2d simpPoly = new Polygon2d(poly);
                        simpPoly.Simplify(merge_tol, 0.01, true);
                        if (simpPoly.VertexCount < 3)
                        {
                            Util.gBreakToDebugger();
                        }
                        TubeGenerator tubegen = new TubeGenerator(simpPoly, frame, tube_profile)
                        {
                            NoSharedVertices = true
                        };
                        DMesh3 tubeMesh = tubegen.Generate().MakeDMesh();
                        MeshEditor.Append(full_mesh, tubeMesh);
                    }
                }
            }

            return(full_mesh);
        }
コード例 #8
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        public static void test_tube_generator()
        {
            Polygon2d  circle_path = Polygon2d.MakeCircle(50, 64);
            PolyLine2d arc_path    = new PolyLine2d(circle_path.Vertices.Take(circle_path.VertexCount / 2));
            Polygon2d  irreg_path  = new Polygon2d();

            for (int k = 0; k < circle_path.VertexCount; ++k)
            {
                irreg_path.AppendVertex(circle_path[k]);
                k += k / 2;
            }
            PolyLine2d irreg_arc_path = new PolyLine2d(irreg_path.Vertices.Take(circle_path.VertexCount - 1));

            Polygon2d square_profile = Polygon2d.MakeCircle(7, 32);

            square_profile.Translate(4 * Vector2d.One);
            //square_profile[0] = 20 * square_profile[0].Normalized;

            bool no_shared = true;

            WriteGeneratedMesh(
                new TubeGenerator(circle_path, Frame3f.Identity, square_profile)
            {
                WantUVs = true, NoSharedVertices = no_shared
            },
                "tubegen_loop_standarduv.obj");

            WriteGeneratedMesh(
                new TubeGenerator(irreg_path, Frame3f.Identity, square_profile)
            {
                WantUVs = true, NoSharedVertices = no_shared
            },
                "tubegen_irregloop_standarduv.obj");

            WriteGeneratedMesh(
                new TubeGenerator(arc_path, Frame3f.Identity, square_profile)
            {
                WantUVs = true, NoSharedVertices = no_shared
            },
                "tubegen_arc_standarduv.obj");

            WriteGeneratedMesh(
                new TubeGenerator(irreg_arc_path, Frame3f.Identity, square_profile)
            {
                WantUVs = true, NoSharedVertices = no_shared
            },
                "tubegen_irregarc_standarduv.obj");



            // append tube border around each hole of input mesh
            DMesh3            inMesh   = TestUtil.LoadTestInputMesh("n_holed_bunny.obj");
            Polygon2d         bdrycirc = Polygon2d.MakeCircle(0.25, 6);
            MeshBoundaryLoops loops    = new MeshBoundaryLoops(inMesh);

            foreach (EdgeLoop loop in loops)
            {
                DCurve3       curve = loop.ToCurve().ResampleSharpTurns();
                TubeGenerator gen   = new TubeGenerator(curve, bdrycirc)
                {
                    NoSharedVertices = false
                };
                MeshEditor.Append(inMesh, gen.Generate().MakeDMesh());
            }
            TestUtil.WriteTestOutputMesh(inMesh, "boundary_tubes.obj");
        }
コード例 #9
0
        public static void test_basic_generators()
        {
            TrivialDiscGenerator disc_gen = new TrivialDiscGenerator();

            disc_gen.Generate();
            WriteGeneratedMesh(disc_gen, "meshgen_Disc.obj");

            TrivialRectGenerator rect_gen = new TrivialRectGenerator();

            rect_gen.Generate();
            WriteGeneratedMesh(rect_gen, "meshgen_Rect.obj");

            GriddedRectGenerator gridrect_gen = new GriddedRectGenerator();

            gridrect_gen.Generate();
            WriteGeneratedMesh(gridrect_gen, "meshgen_GriddedRect.obj");

            PuncturedDiscGenerator punc_disc_gen = new PuncturedDiscGenerator();

            punc_disc_gen.Generate();
            WriteGeneratedMesh(punc_disc_gen, "meshgen_PuncturedDisc.obj");

            TrivialBox3Generator box_gen = new TrivialBox3Generator();
            Frame3f f = Frame3f.Identity;

            f.Rotate(Quaternionf.AxisAngleD(Vector3f.AxisY, 45.0f));
            f.Rotate(Quaternionf.AxisAngleD(Vector3f.AxisZ, 45.0f));
            box_gen.Box = new Box3d(f.Origin, f.X, f.Y, f.Z, new Vector3d(3, 2, 1));
            box_gen.Generate();
            WriteGeneratedMesh(box_gen, "meshgen_TrivialBox_shared.obj");
            box_gen.NoSharedVertices = true;
            box_gen.Generate();
            WriteGeneratedMesh(box_gen, "meshgen_TrivialBox_noshared.obj");


            RoundRectGenerator roundrect_gen = new RoundRectGenerator();

            roundrect_gen.Width = 2;
            roundrect_gen.Generate();
            WriteGeneratedMesh(roundrect_gen, "meshgen_RoundRect.obj");


            GridBox3Generator gridbox_gen = new GridBox3Generator();

            gridbox_gen.Generate();
            WriteGeneratedMesh(gridbox_gen, "meshgen_GridBox_shared.obj");
            gridbox_gen.NoSharedVertices = true;
            gridbox_gen.Generate();
            WriteGeneratedMesh(gridbox_gen, "meshgen_GridBox_noshared.obj");

            Sphere3Generator_NormalizedCube normcube_gen = new Sphere3Generator_NormalizedCube();

            normcube_gen.Generate();
            WriteGeneratedMesh(normcube_gen, "meshgen_Sphere_NormalizedCube_shared.obj");
            normcube_gen.NoSharedVertices = true;
            normcube_gen.Box = new Box3d(new Frame3f(Vector3f.One, Vector3f.One), Vector3d.One * 1.3);
            normcube_gen.Generate();
            WriteGeneratedMesh(normcube_gen, "meshgen_Sphere_NormalizedCube_noshared.obj");


            TubeGenerator tube_gen = new TubeGenerator()
            {
                Vertices = new List <Vector3d>()
                {
                    Vector3d.Zero, Vector3d.AxisX, 2 * Vector3d.AxisX, 3 * Vector3d.AxisX
                },
                Polygon = Polygon2d.MakeCircle(1, 16)
            };

            tube_gen.Generate();
            WriteGeneratedMesh(tube_gen, "meshgen_TubeGenerator.obj");

            tube_gen.Polygon.Translate(Vector2d.One);
            tube_gen.CapCenter = Vector2d.One;
            tube_gen.Generate();
            WriteGeneratedMesh(tube_gen, "meshgen_TubeGenerator_shifted.obj");
        }
コード例 #10
0
        public static void quick_test()
        {
            DMesh3         mesh    = StandardMeshReader.ReadMesh("c:\\scratch\\block.obj");
            DMeshAABBTree3 spatial = new DMeshAABBTree3(mesh, true);

            Vector3d rayCenter = new Vector3d(0, 0, 1);
            Frame3f  rayFrame  = new Frame3f(rayCenter, Vector3d.AxisZ);

            List <Frame3f> frames = new List <Frame3f>();

            // how far into surface we will inset
            float SurfaceOffset = 0.01f;

            double step = 2.5f;

            for (double angle = 0; angle < 360; angle += step)
            {
                double dx    = Math.Cos(angle * MathUtil.Deg2Rad),
                       dy    = Math.Sin(angle * MathUtil.Deg2Rad);
                Vector3d dir = dx * (Vector3d)rayFrame.X + dy * (Vector3d)rayFrame.Y;
                Ray3d    ray = new Ray3d(rayFrame.Origin, dir.Normalized);

                Frame3f hitFrame;
                if (MeshQueries.RayHitPointFrame(mesh, spatial, ray, out hitFrame))
                {
                    frames.Add(hitFrame);
                }
            }

            int N = frames.Count;

            for (int k = 0; k < N; ++k)
            {
                Frame3f f    = frames[k];
                int     prev = (k == 0) ? N - 1 : k - 1;
                int     next = (k + 1) % N;
                //Vector3f dv = frames[(k + 1) % frames.Count].Origin - f.Origin;
                Vector3f dv = frames[next].Origin - frames[prev].Origin;
                dv.Normalize();
                f.ConstrainedAlignAxis(0, dv, f.Z);

                f.Origin = f.Origin + SurfaceOffset * f.Z;

                frames[k] = f;
            }

            //Frame3f f = frames[0];
            //Vector3f dv = (frames[1].Origin - frames[0].Origin).Normalized;
            //f.ConstrainedAlignAxis(1, dv, f.Z);
            //for (int k = 1; k < frames.Count; ++k) {
            //    f.Origin = frames[k].Origin;
            //    f.AlignAxis(2, frames[k].Z);
            //    frames[k] = f;
            //}


            List <Vector3d> vertices = frames.ConvertAll((ff) => { return((Vector3d)ff.Origin); });

            TubeGenerator tubegen = new TubeGenerator()
            {
                Vertices         = vertices,
                Polygon          = Polygon2d.MakeCircle(0.05, 16),
                NoSharedVertices = false
            };
            DMesh3 tubeMesh = tubegen.Generate().MakeDMesh();

            TestUtil.WriteTestOutputMeshes(new List <IMesh>()
            {
                mesh, tubeMesh
            }, "curve_tube.obj");


            SimpleQuadMesh stripMeshY = new SimpleQuadMesh();
            double         w = 0.1;
            int            preva = -1, prevb = -1;

            for (int k = 0; k < N; ++k)
            {
                Vector3d pa = frames[k].Origin + w * (Vector3d)frames[k].Y;
                Vector3d pb = frames[k].Origin - w * (Vector3d)frames[k].Y;
                int      a  = stripMeshY.AppendVertex(pa);
                int      b  = stripMeshY.AppendVertex(pb);
                if (preva != -1)
                {
                    stripMeshY.AppendQuad(preva, prevb, b, a);
                }
                preva = a; prevb = b;
            }
            stripMeshY.AppendQuad(preva, prevb, 1, 0);
            SimpleQuadMesh.WriteOBJ(stripMeshY, TEST_OUTPUT_PATH + "quadstripy.obj", WriteOptions.Defaults);



            SimpleQuadMesh stripMeshZ = new SimpleQuadMesh();

            preva = -1; prevb = -1;
            double wz = 0.1;

            for (int k = 0; k < N; ++k)
            {
                Vector3d pa = frames[k].Origin + wz * (Vector3d)frames[k].Z;
                Vector3d pb = frames[k].Origin - wz * (Vector3d)frames[k].Z;
                int      a  = stripMeshZ.AppendVertex(pa);
                int      b  = stripMeshZ.AppendVertex(pb);
                if (preva != -1)
                {
                    stripMeshZ.AppendQuad(preva, prevb, b, a);
                }
                preva = a; prevb = b;
            }
            stripMeshZ.AppendQuad(preva, prevb, 1, 0);
            SimpleQuadMesh.WriteOBJ(stripMeshZ, TEST_OUTPUT_PATH + "quadstripz.obj", WriteOptions.Defaults);
        }