static void AddNode() { TrixelChunk newChunk = new TrixelChunk(rng.Next()); nodes.Add(new ChunkNode(newChunk)); Console.WriteLine("Added node " + (nodes.Count - 1) + " with id " + nodes[nodes.Count - 1].GetHashCode()); }
public ChunkNode(TrixelChunk chunk) { this.chunk = chunk; connections = new Connection[5]; }