コード例 #1
0
        /// <summary>
        /// Leaves the game if gold inactivity timer is tripped
        /// </summary>
        internal bool GoldInactiveLeaveGame()
        {
            if (_leaveGameTimer.IsRunning && _leaveGameTimer.ElapsedMilliseconds < 12000)
            {
                return(true);
            }

            // Fixes a race condition crash. Zomg!
            Thread.Sleep(5000);

            if (!ZetaDia.IsInGame || !ZetaDia.Me.IsValid || ZetaDia.IsLoadingWorld)
            {
                _isLeavingGame      = false;
                _leaveGameInitiated = false;
                Logger.Log(TrinityLogLevel.Info, LogCategory.GlobalHandler, "GoldInactiveLeaveGame called but not in game!");
                return(false);
            }

            if (!BotMain.IsRunning)
            {
                return(false);
            }

            if (!_isLeavingGame && !_leaveGameInitiated)
            {
                // Exit the game and reload the profile
                PlayerMover.LastRestartedGame = DateTime.UtcNow;
                Logger.Log(TrinityLogLevel.Info, LogCategory.UserInformation, "Gold Inactivity timer tripped - Anti-stuck measures exiting current game.");
                // Reload this profile
                ProfileManager.Load(ProfileManager.CurrentProfile.Path);
                Trinity.ResetEverythingNewGame();
                _isLeavingGame = true;
                return(true);
            }

            if (!_leaveGameInitiated && _isLeavingGame)
            {
                _leaveGameTimer.Start();
                ZetaDia.Service.Party.LeaveGame(true);
                Logger.Log(TrinityLogLevel.Info, LogCategory.GlobalHandler, "GoldInactiveLeaveGame initiated LeaveGame");
                return(true);
            }

            if (DateTime.UtcNow.Subtract(PlayerMover.LastRestartedGame).TotalSeconds <= 12)
            {
                Logger.Log(TrinityLogLevel.Info, LogCategory.GlobalHandler, "GoldInactiveLeaveGame waiting for LeaveGame");
                return(true);
            }

            _isLeavingGame      = false;
            _leaveGameInitiated = false;
            Logger.Log(TrinityLogLevel.Info, LogCategory.GlobalHandler, "GoldInactiveLeaveGame finished");

            return(false);
        }
コード例 #2
0
        // Actually deal with a stuck - find an unstuck point etc.
        public static Vector3 UnstuckHandler(Vector3 vMyCurrentPosition, Vector3 vOriginalDestination)
        {
            if (Trinity.Settings.Advanced.DisableAllMovement)
            {
                return(Vector3.Zero);
            }

            // Update the last time we generated a path
            LastGeneratedStuckPosition = DateTime.UtcNow;
            Navigator.Clear();

            // If we got stuck on a 2nd/3rd/4th "chained" anti-stuck route, then return the old move to target to keep movement of some kind going
            if (TimesReachedStuckPoint > 0)
            {
                vSafeMovementLocation = Vector3.Zero;

                // Reset the path and allow a whole "New" unstuck generation next cycle
                TimesReachedStuckPoint = 0;
                // And cancel unstucking for 9 seconds so DB can try to navigate
                CancelUnstuckerForSeconds = (9 * TotalAntiStuckAttempts);
                if (CancelUnstuckerForSeconds < 20)
                {
                    CancelUnstuckerForSeconds = 20;
                }
                LastCancelledUnstucker = DateTime.UtcNow;
                Logger.Log(TrinityLogLevel.Verbose, LogCategory.UserInformation, "Clearing old route and trying new path find to: " + LastMoveToTarget.ToString());
                Navigator.MoveTo(LastMoveToTarget, "original destination", false);
                return(vSafeMovementLocation);
            }
            // Only try an unstuck 10 times maximum in XXX period of time
            if (Vector3.Distance(vOriginalDestination, vMyCurrentPosition) >= V.F("Unstucker.MaxDistance"))
            {
                Logger.Log(TrinityLogLevel.Verbose, LogCategory.UserInformation, "You are " + Vector3.Distance(vOriginalDestination, vMyCurrentPosition).ToString() + " distance away from your destination.");
                Logger.Log(TrinityLogLevel.Verbose, LogCategory.UserInformation, "This is too far for the unstucker, and is likely a sign of ending up in the wrong map zone.");
                TotalAntiStuckAttempts = 20;
            }

            if (TotalAntiStuckAttempts <= 10)
            {
                Logger.Log(TrinityLogLevel.Info, LogCategory.UserInformation, "Your bot got stuck! Trying to unstuck (attempt #{0} of 10 attempts) {1} {2} {3} {4}",
                           TotalAntiStuckAttempts.ToString(),
                           "Act=\"" + ZetaDia.CurrentAct + "\"",
                           "questId=\"" + ZetaDia.CurrentQuest.QuestSNO + "\"",
                           "stepId=\"" + ZetaDia.CurrentQuest.StepId + "\"",
                           "worldId=\"" + ZetaDia.CurrentWorldId + "\""
                           );

                Logger.Log(TrinityLogLevel.Verbose, LogCategory.UserInformation, "(destination=" + vOriginalDestination.ToString() + ", which is " + Vector3.Distance(vOriginalDestination, vMyCurrentPosition).ToString() + " distance away)");

                /*
                 * Unstucker position
                 */
                //vSafeMovementLocation = NavHelper.FindSafeZone(true, TotalAntiStuckAttempts, vMyCurrentPosition);
                vSafeMovementLocation = NavHelper.SimpleUnstucker();

                // Temporarily log stuff
                if (TotalAntiStuckAttempts == 1 && Trinity.Settings.Advanced.LogStuckLocation)
                {
                    FileStream LogStream = File.Open(Path.Combine(FileManager.LoggingPath, "Stucks - " + Trinity.Player.ActorClass.ToString() + ".log"), FileMode.Append, FileAccess.Write, FileShare.Read);
                    using (StreamWriter LogWriter = new StreamWriter(LogStream))
                    {
                        LogWriter.WriteLine(DateTime.UtcNow.ToString() + ": Original Destination=" + LastMoveToTarget.ToString() + ". Current player position when stuck=" + vMyCurrentPosition.ToString());
                        LogWriter.WriteLine("Profile Name=" + ProfileManager.CurrentProfile.Name);
                    }
                    LogStream.Close();
                }
                // Now count up our stuck attempt generations
                TotalAntiStuckAttempts++;
                return(vSafeMovementLocation);
            }

            TimesReachedMaxUnstucks++;
            TotalAntiStuckAttempts     = 1;
            vSafeMovementLocation      = Vector3.Zero;
            LastPosition               = Vector3.Zero;
            TimesReachedStuckPoint     = 0;
            TimeLastRecordedPosition   = DateTime.MinValue;
            LastGeneratedStuckPosition = DateTime.MinValue;
            // int iSafetyLoops = 0;
            if (TimesReachedMaxUnstucks == 1)
            {
                Navigator.Clear();
                GridSegmentation.Reset();
                Logger.Log(TrinityLogLevel.Info, LogCategory.Movement, "Anti-stuck measures now attempting to kickstart DB's path-finder into action.");
                Navigator.MoveTo(vOriginalDestination, "original destination", false);
                CancelUnstuckerForSeconds = 40;
                LastCancelledUnstucker    = DateTime.UtcNow;
                return(vSafeMovementLocation);
            }
            if (TimesReachedMaxUnstucks == 2)
            {
                Logger.Log(TrinityLogLevel.Info, LogCategory.Movement, "Anti-stuck measures failed. Now attempting to reload current profile.");

                Navigator.Clear();

                ProfileManager.Load(Zeta.Bot.ProfileManager.CurrentProfile.Path);
                Logger.Log(TrinityLogLevel.Info, LogCategory.UserInformation, "Anti-stuck successfully reloaded current profile, DemonBuddy now navigating again.");
                return(vSafeMovementLocation);

                // Didn't make it to town, so skip instantly to the exit game system
                //iTimesReachedMaxUnstucks = 3;
            }
            // Exit the game and reload the profile
            if (Trinity.Settings.Advanced.AllowRestartGame && DateTime.UtcNow.Subtract(LastRestartedGame).TotalMinutes >= 5)
            {
                LastRestartedGame = DateTime.UtcNow;
                string sUseProfile = Trinity.FirstProfile;
                Logger.Log(TrinityLogLevel.Info, LogCategory.UserInformation, "Anti-stuck measures exiting current game.");
                // Load the first profile seen last run
                ProfileManager.Load(!string.IsNullOrEmpty(sUseProfile)
                                        ? sUseProfile
                                        : Zeta.Bot.ProfileManager.CurrentProfile.Path);
                Thread.Sleep(1000);
                Trinity.ResetEverythingNewGame();
                ZetaDia.Service.Party.LeaveGame(true);
                // Wait for 10 second log out timer if not in town
                if (!ZetaDia.IsInTown)
                {
                    Thread.Sleep(15000);
                }
            }
            else
            {
                Logger.Log(TrinityLogLevel.Info, LogCategory.UserInformation, "Unstucking measures failed. Now stopping Trinity unstucker for 12 minutes to inactivity timers to kick in or DB to auto-fix.");
                CancelUnstuckerForSeconds = 720;
                LastCancelledUnstucker    = DateTime.UtcNow;
                return(vSafeMovementLocation);
            }
            return(vSafeMovementLocation);
        }