コード例 #1
0
ファイル: Jax.cs プロジェクト: Sakamaki-Izayoi/Huabian
        private double GetBonusDmg(Obj_AI_Base Target)
        {
            double DmgItem = 0;

            if (Sheen.IsOwned() && ((Sheen.IsReady() && W.IsReady()) || Player.HasBuff("Sheen")) && Player.BaseAttackDamage > DmgItem)
            {
                DmgItem = Player.BaseAttackDamage;
            }
            if (Trinity.IsOwned() && ((Trinity.IsReady() && W.IsReady()) || Player.HasBuff("Sheen")) && Player.BaseAttackDamage * 2 > DmgItem)
            {
                DmgItem = Player.BaseAttackDamage * 2;
            }
            return(((W.IsReady() || Player.HasBuff("JaxEmpowerTwo")) ? W.GetDamage(Target) : 0) + (RCount == 2 ? R.GetDamage(Target) : 0) + Player.GetAutoAttackDamage(Target, true) + Player.CalcDamage(Target, Damage.DamageType.Physical, DmgItem));
        }
コード例 #2
0
ファイル: Nasus.cs プロジェクト: ManeXy/MasterSeries
        private double GetBonusDmg(Obj_AI_Base Target)
        {
            double DmgItem = 0;

            if (Sheen.IsOwned() && ((Sheen.IsReady() && Q.IsReady()) || Player.HasBuff("Sheen")) && Player.BaseAttackDamage > DmgItem)
            {
                DmgItem = Player.BaseAttackDamage;
            }
            if (Iceborn.IsOwned() && ((Iceborn.IsReady() && Q.IsReady()) || Player.HasBuff("ItemFrozenFist")) && Player.BaseAttackDamage * 1.25 > DmgItem)
            {
                DmgItem = Player.BaseAttackDamage * 1.25;
            }
            if (Trinity.IsOwned() && ((Trinity.IsReady() && Q.IsReady()) || Player.HasBuff("Sheen")) && Player.BaseAttackDamage * 2 > DmgItem)
            {
                DmgItem = Player.BaseAttackDamage * 2;
            }
            return((Q.IsReady() ? Q.GetDamage(Target) : 0) + Player.GetAutoAttackDamage(Target, Q.IsReady() ? false : true) + Player.CalcDamage(Target, Damage.DamageType.Physical, DmgItem));
        }
コード例 #3
0
ファイル: Nasus.cs プロジェクト: happymaj00r/Port
        private static double GetBonusDmg(Obj_AI_Base target)
        {
            var dmgItem = 0d;

            if (Sheen.IsOwned() && (Sheen.IsReady() || Player.HasBuff("Sheen")))
            {
                dmgItem = Player.BaseAttackDamage;
            }
            if (Iceborn.IsOwned() && (Iceborn.IsReady() || Player.HasBuff("ItemFrozenFist")))
            {
                dmgItem = Player.BaseAttackDamage * 1.25;
            }
            if (Trinity.IsOwned() && (Trinity.IsReady() || Player.HasBuff("Sheen")))
            {
                dmgItem = Player.BaseAttackDamage * 2;
            }
            return((Q.IsReady() ? Q.GetDamage(target) : 0) + Player.GetAutoAttackDamage(target, true) +
                   (dmgItem > 0 ? Player.CalcDamage(target, Damage.DamageType.Physical, dmgItem) : 0));
        }
コード例 #4
0
ファイル: Jax.cs プロジェクト: happymaj00r/Port
        private static double GetBonusDmg(Obj_AI_Base target)
        {
            var dmgItem = 0d;

            if (Sheen.IsOwned() && (Sheen.IsReady() || Player.HasBuff("Sheen")))
            {
                dmgItem = Player.BaseAttackDamage;
            }
            if (Trinity.IsOwned() && (Trinity.IsReady() || Player.HasBuff("Sheen")))
            {
                dmgItem = Player.BaseAttackDamage * 2;
            }
            var dmgR  = 0d;
            var pBuff = Player.GetBuffCount("JaxRelentlessAssaultAS");

            if (R.Level > 0 && !(target is Obj_AI_Turret) && (pBuff == 2 || pBuff >= 5))
            {
                dmgR = R.GetDamage(target);
            }
            return(dmgR + (W.IsReady() || HaveW ? W.GetDamage(target) : 0) + Player.GetAutoAttackDamage(target, true) +
                   (dmgItem > 0 ? Player.CalcDamage(target, Damage.DamageType.Physical, dmgItem) : 0));
        }
コード例 #5
0
ファイル: Jax.cs プロジェクト: loggo090/LeagueSharp
        private double GetBonusDmg(Obj_AI_Base target)
        {
            double dmgItem = 0;

            if (Sheen.IsOwned() && (Sheen.IsReady() || Player.HasBuff("Sheen")) && Player.BaseAttackDamage > dmgItem)
            {
                dmgItem = Player.BaseAttackDamage;
            }
            if (Trinity.IsOwned() && (Trinity.IsReady() || Player.HasBuff("Sheen")) &&
                Player.BaseAttackDamage * 2 > dmgItem)
            {
                dmgItem = Player.BaseAttackDamage * 2;
            }
            double dmgR  = 0;
            var    pBuff = Player.Buffs.FirstOrDefault(i => i.DisplayName == "JaxRelentlessAssaultAS");

            if (R.Level > 0 && !(target is Obj_AI_Turret) && pBuff != null && (pBuff.Count == 2 || pBuff.Count >= 5))
            {
                dmgR = R.GetDamage(target);
            }
            return(dmgR + (W.IsReady() || HaveW ? W.GetDamage(target) : 0) + Player.GetAutoAttackDamage(target, true) +
                   (dmgItem > 0 ? Player.CalcDamage(target, Damage.DamageType.Physical, dmgItem) : 0));
        }