void OnTriggerStay2D(Collider2D collider2d) { var e = new TriggerStay2DEvent(egoComponent, collider2d.gameObject.GetComponent <EgoComponent>(), collider2d); EgoEvents <TriggerStay2DEvent> .AddEvent(e); }
void OnTriggerStay2D( Collider2D collider2d ) { var e = new TriggerStay2DEvent(egoComponent, collider2d.gameObject.GetComponent<EgoComponent>(), collider2d); EgoEvents<TriggerStay2DEvent>.AddEvent( e ); }