public ScriptGame GetScriptGameCache_Script(GameObject obj, bool forceCreate) { TriggerDetailBehaviour r = obj.GetComponent <TriggerDetailBehaviour>(); return(MapDataAt(r.Data.refMap).GetScriptGameCache_Script(r.Data, forceCreate)); }
public ScriptGame GetScriptGameCache_NPC_Ingame(TriggerDetailBehaviour r, bool forceCreate) { return(MapDataAt(r.Data.refMap).GetScriptGameCache_NPC_Ingame(r.Data, forceCreate)); }