public ScriptGame GetScriptGameCache_Script(GameObject obj, bool forceCreate)
    {
        TriggerDetailBehaviour r = obj.GetComponent <TriggerDetailBehaviour>();

        return(MapDataAt(r.Data.refMap).GetScriptGameCache_Script(r.Data, forceCreate));
    }
 public ScriptGame GetScriptGameCache_NPC_Ingame(TriggerDetailBehaviour r, bool forceCreate)
 {
     return(MapDataAt(r.Data.refMap).GetScriptGameCache_NPC_Ingame(r.Data, forceCreate));
 }