public Texture Get(TrialItem type) { switch (type) { case TrialItem.A: return(GetA()); case TrialItem.B: return(GetB()); case TrialItem.X: return(GetX()); case TrialItem.Y: return(GetY()); } return(null); }
public TrialType(TrialItem cue, TrialItem probe) { this.cue = cue; this.probe = probe; }
private Texture[] LoadTextureGroup(string category, TrialItem type) { var path = CategoryRoot + "/" + category + "/" + type.ToString(); return(Resources.LoadAll(path, typeof(Texture)).Cast <Texture>().ToArray()); }