IEnumerator runClueSpawner() { while (!mazeBlueprintReady) { yield return(new WaitForSeconds(3.0F)); } for (int i = 0; i < totalClue; i++) { generateClueLocation(); } for (int i = 0; i < maxClueSpawnedTogether; i++) { TreasureClueSpawner.addClueTypeToSpawn(0); } StartCoroutine(runSpawnClues()); }
public static void notifyClueCollected(int clueType) { TreasureClueSpawner.clueSpawned--; TreasureClueSpawner.addClueTypeToSpawn(clueType); }