public static spawn ( GameObject go, Vector3 position = default(Vector3), Quaternion rotation = default(Quaternion) ) : GameObject | ||
go | GameObject | Go. |
position | Vector3 | |
rotation | Quaternion | |
return | GameObject |
public static spawn ( GameObject go, Vector3 position = default(Vector3), Quaternion rotation = default(Quaternion) ) : GameObject | ||
go | GameObject | Go. |
position | Vector3 | |
rotation | Quaternion | |
return | GameObject |