Asteroids in Unity3d. A simple portfolio piece. Unity 2019.22 LTS
Using:
- Prime[31] RecyclerKit for object pooling (changed a little bit)
- Prime[31] MessageKit
- Kenny Assets Future Font
- Dissolve Shader found here: https://gist.github.com/benloong/b25066cb140398b402f2ad8295a28d42
Everything else is by me (if I add sounds and forget to update this md, this probably isn't the case anymore!)
- No space ships
- No levels; the game runs continuously and asteroids spawn faster and faster
- Asteroids don't provide scores - instead they drop targets which give scores
- Ammo limits
See AsteroidManager to adjust score, size, speed and spawn behaviour of asteroids. See the player prefab to adjust handling