コード例 #1
0
 private void Awake()
 {
     canvasGroup.alpha = 0;
     collapseButton.onPointerClick.AddListener(_ =>
     {
         if (!isCollapsed)
         {
             isCollapsed         = true;
             collapseIcon.sprite = expandSprite;
             contentHolder.Leave();
         }
         else
         {
             isCollapsed         = false;
             collapseIcon.sprite = compressSprite;
             contentHolder.Enter();
         }
     });
     autoplayRadioGroup.onSelect.AddListener(it =>
     {
         var value = bool.Parse(it);
         if (value)
         {
             game.State.Mods.Add(Mod.Auto);
         }
         else
         {
             game.State.Mods.Remove(Mod.Auto);
         }
     });
     decreaseMoreButton.onPointerClick.AddListener(it => ChangeGameNoteOffset(-0.05f));
     decreaseButton.onPointerClick.AddListener(it => ChangeGameNoteOffset(-0.01f));
     increaseButton.onPointerClick.AddListener(it => ChangeGameNoteOffset(+0.01f));
     increaseMoreButton.onPointerClick.AddListener(it => ChangeGameNoteOffset(+0.05f));
     game.onGameLoaded.AddListener(it =>
     {
         if (game.State.Mode != GameMode.Calibration)
         {
             Destroy(gameObject);
         }
         else
         {
             offset = game.Level.Record.RelativeNoteOffset;
             UpdateOffsetText();
             canvasGroup.alpha = 1;
             transitionElement.UseCurrentStateAsDefault();
             transitionElement.Enter();
             contentHolder.UseCurrentStateAsDefault();
             contentHolder.Enter();
             game.onGameCompleted.AddListener(_ => transitionElement.Leave());
             game.onGameAborted.AddListener(_ => transitionElement.Leave());
             game.onGameRetried.AddListener(_ => transitionElement.Leave());
             autoplayRadioGroup.Select("true", false);
             game.State.Mods.Add(Mod.Auto);
             transform.RebuildLayout();
         }
     });
 }
コード例 #2
0
ファイル: ModSpan.cs プロジェクト: zipfried/Cytoid
 public void UpdateMods(HashSet <Mod> mods)
 {
     foreach (Transform child in layoutGroup.transform)
     {
         var pill = child.GetComponent <ModPill>();
         pill.isStatic = true;
         child.gameObject.SetActive(mods.Contains(pill.mod));
     }
     layoutGroup.transform.RebuildLayout();
     parentTransitionElement.UseCurrentStateAsDefault();
 }