コード例 #1
0
ファイル: DBFiller.cs プロジェクト: bsed/Freecon-Galactic
        /// <summary>
        /// receivingPlayers get mines in cargo, owningPlayers get the mines added to the receivingSystems (deployed in space)
        /// </summary>
        /// <param name="receivingPlayers"></param>
        /// <param name="receivingSystems"></param>
        /// <param name="owningPlayers"></param>
        void AddMines(IEnumerable <Player> receivingPlayers, IEnumerable <PSystem> receivingSystems, IEnumerable <Player> owningPlayers, CargoSynchronizer cargoSynchronizer, GalaxyManager galaxyManager, LocalIDManager galaxyIDManager, StructureManager structureManager, LocatorService locatorService)
        {
            foreach (Player p in receivingPlayers)
            {
                for (int i = 0; i < _config.CARGO_NumMines; i++)
                {
                    TransactionAddStatefulCargo t = new TransactionAddStatefulCargo(p.GetActiveShip(), new StatefulCargo(galaxyIDManager.PopFreeID(), StatefulCargoTypes.DefensiveMine), true);
                    cargoSynchronizer.RequestTransaction(t);
                }
            }


            if (owningPlayers.Count() < 2)
            {
                return;
            }

            var itr = new CyclicalIterator <Player>(owningPlayers);

            itr.MoveNext();

            foreach (var system in galaxyManager.Systems)
            {
                for (int i = 0; i < _config.NumMinesPerSystem; i++)
                {
                    int ownerID = itr.Current.Id;
                    var mine    = new DefensiveMine(Rand.Random.Next(-system.AreaSize / 100, system.AreaSize / 100), Rand.Random.Next(-system.AreaSize / 100, system.AreaSize / 100), galaxyIDManager.PopFreeID(), ownerID, system.Id, locatorService.PlayerLocator);
                    structureManager.RegisterObject(mine);
                    system.AddStructure(mine);

                    itr.MoveNext();
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// Converts from Constructables, if ready, to a cargo object, adding the cargo object to the factory's cargo.
        /// </summary>
        /// <param name="f"></param>
        /// <returns></returns>
        async Task _handleFactoryConstruction(Factory f)
        {
            CargoTransaction tr = null;

            switch (f.CompletedPendingInstantiation)
            {
            case Constructables.Null:
                tr = null;
                break;

            case Constructables.LaserTurret:
            {
                CargoLaserTurret t = new CargoLaserTurret(_galaxyIDManager.PopFreeID(), 666, new LaserWeaponStats());
                tr = new TransactionAddStatefulCargo(f, t, false);
                _cargoSynchronizer.RequestTransaction(tr);
                await tr.ResultTask;
                break;
            }
            }


            if (tr != null && tr.ResultTask.Result == CargoResult.Success)
            {
                f.CompletedPendingInstantiation = Constructables.Null;
            }
        }
コード例 #3
0
ファイル: DBFiller.cs プロジェクト: bsed/Freecon-Galactic
        public void AddModulesToShip(IShip ship, int numMods, CargoSynchronizer cargoSynchronizer, LocalIDManager galaxyIDManager)
        {
            for (int i = 0; i < numMods; i++)
            {
                Module m        = null;
                int    moduleID = galaxyIDManager.PopFreeID();
                byte   level    = (byte)Rand.Random.Next(1, 4);
                int    modnum   = Rand.Random.Next(1, 11);
                {
                    switch (modnum)
                    {
                    case 1:
                        m = new EnergyRegenModule(moduleID, level);
                        break;

                    case 2:
                        m = new ThrustModule(moduleID, level);
                        break;

                    case 3:
                        m = new MaxShieldModule(moduleID, level);
                        break;

                    case 4:
                        m = new ShieldRegenModule(moduleID, level);
                        break;

                    case 5:
                        m = new MaxEnergyModule(moduleID, level);
                        break;

                    case 6:
                        m = new DamageModule(moduleID, level);
                        break;

                    case 7:
                        m = new DefenseModule(moduleID, level);
                        break;

                    case 8:
                        m = new TurnRateModule(moduleID, level);
                        break;

                    case 9:
                        m = new LateralThrustModule(moduleID, level);
                        break;

                    case 10:
                        m = new TopSpeedModule(moduleID, level);
                        break;
                    }
                }
                TransactionAddStatefulCargo str = new TransactionAddStatefulCargo(ship, m, true);
                str.OnCompletion += ship.CargoAdded;
                cargoSynchronizer.RequestTransaction(str);
            }
        }
コード例 #4
0
ファイル: DBFiller.cs プロジェクト: bsed/Freecon-Galactic
        async Task AddCargoToPlayerShips(IEnumerable <IShip> ships, ILocalIDManager galaxyIDManager, GalaxyRegistrationManager registrationManager, CargoSynchronizer cargoSynchronizer)
        {
            //Making this into a grand test of transaction sequences, there's really no reason to put this all into one sequence
            CargoTransactionSequence cs = new CargoTransactionSequence();

            foreach (var s in ships)
            {
                for (int i = 0; i < _config.CARGO_NumTurrets; i++)//Sending ship state over a network might be painful while this is here...
                {
                    CargoLaserTurret            c = new CargoLaserTurret(galaxyIDManager.PopFreeID(), 666, new LaserWeaponStats());
                    TransactionAddStatefulCargo t = new TransactionAddStatefulCargo(s, c, true);
                    cs.Add(t);

                    registrationManager.RegisterObject(c);
                }

                TransactionAddStatelessCargo tr = new TransactionAddStatelessCargo(s, StatelessCargoTypes.AmbassadorMissile, _config.CARGO_NumMissiles, true);
                cs.Add(tr);

                tr = new TransactionAddStatelessCargo(s, StatelessCargoTypes.HellHoundMissile, _config.CARGO_NumMissiles, true);
                cs.Add(tr);
                tr = new TransactionAddStatelessCargo(s, StatelessCargoTypes.MissileType1, _config.CARGO_NumMissiles, true);
                cs.Add(tr);
                tr = new TransactionAddStatelessCargo(s, StatelessCargoTypes.MissileType2, _config.CARGO_NumMissiles, true);
                cs.Add(tr);
                tr = new TransactionAddStatelessCargo(s, StatelessCargoTypes.MissileType3, _config.CARGO_NumMissiles, true);
                cs.Add(tr);
                tr = new TransactionAddStatelessCargo(s, StatelessCargoTypes.MissileType4, _config.CARGO_NumMissiles, true);
                cs.Add(tr);

                tr = new TransactionAddStatelessCargo(s, StatelessCargoTypes.Biodome, _config.CARGO_NumBiodomes, true);
                cs.Add(tr);
            }
            cargoSynchronizer.RequestAtomicTransactionSequence(cs);
            await cs.ResultTask;

            if (cs.ResultTask.Result != CargoResult.Success)
            {
                ConsoleManager.WriteLine(cs.ResultTask.Result.ToString());
            }
            return;
        }
コード例 #5
0
        PurchaseResult GenerateSaleTransactionSequence(IShip sellingShip, Port purchasingPort, HashSet <int> statefulCargoIDs, ref List <CargoTransaction> transactionsToSchedule, ref float totalPrice)
        {
            var cargoToSell = sellingShip.Cargo.GetStatefulCargo(statefulCargoIDs.ToList());

            if (cargoToSell.Count != statefulCargoIDs.Count)
            {
                return(PurchaseResult.CargoNotInHolds);
            }

            totalPrice += purchasingPort.Cargo.GetPrice(cargoToSell, PortTradeDirection.ShipSaleToPort);


            foreach (var i in statefulCargoIDs)
            {
                var fromShip = new TransactionRemoveStatefulCargo(sellingShip, StatefulCargoTypes.Null, i, true);
                var toPort   = new TransactionAddStatefulCargo(purchasingPort, null, true);

                transactionsToSchedule.Add(fromShip);
                transactionsToSchedule.Add(toPort);
            }

            return(PurchaseResult.Success);
        }
コード例 #6
0
ファイル: DBFiller.cs プロジェクト: bsed/Freecon-Galactic
        async Task FillPorts(GalaxyManager galaxyManager, LocalIDManager galaxyIDManager, CargoSynchronizer cargoSynchronizer)
        {
            var ports = galaxyManager.GetAllAreas().Where(a => a.AreaType == AreaTypes.Port);
            CargoTransaction lastTransaction = null;

            foreach (var p in ports)
            {
                var port = p as Port;
                foreach (var s in _config.PortConfig.StatefulCargoCounts)
                {
                    StatefulCargo sc;
                    for (int i = 0; i < s.Value; i++)//Yes, this loop is lazy, but it's 11:30PM...
                    {
                        //TODO: make a StatefulCargoFactory
                        switch (s.Key)
                        {
                        case StatefulCargoTypes.Barge:
                        {
                            sc = new CargoShip(galaxyIDManager.PopFreeID(), 666, ShipStats[ShipTypes.Barge]);
                            break;
                        }

                        case StatefulCargoTypes.BattleCruiser:
                        {
                            sc = new CargoShip(galaxyIDManager.PopFreeID(), 666, ShipStats[ShipTypes.BattleCruiser]);
                            break;
                        }

                        case StatefulCargoTypes.Penguin:
                        {
                            sc = new CargoShip(galaxyIDManager.PopFreeID(), 666, ShipStats[ShipTypes.Penguin]);
                            break;
                        }

                        case StatefulCargoTypes.Reaper:
                        {
                            sc = new CargoShip(galaxyIDManager.PopFreeID(), 666, ShipStats[ShipTypes.Reaper]);
                            break;
                        }

                        case StatefulCargoTypes.LaserTurret:
                        {
                            sc = new CargoLaserTurret(galaxyIDManager.PopFreeID(), 666, new LaserWeaponStats());
                            break;
                        }

                        default:
                        {
                            sc = new StatefulCargo(galaxyIDManager.PopFreeID(), s.Key);
                            break;
                        }
                        }


                        CargoTransaction tr = new TransactionAddStatefulCargo(port, sc, true);
                        cargoSynchronizer.RequestTransaction(tr);
                        lastTransaction = tr;
                    }
                }

                foreach (var s in _config.PortConfig.StatelessCargoCounts)
                {
                    var tr = new TransactionAddStatelessCargo(port, s.Key, s.Value, true);
                    cargoSynchronizer.RequestTransaction(tr);
                    lastTransaction = tr;
                }

                foreach (var s in _config.PortConfig.ModuleCounts)
                {
                    Module m  = ModuleFactory.CreateModule(s.Key, galaxyIDManager.PopFreeID(), 1);
                    var    tr = new TransactionAddStatefulCargo(port, m, true);
                    cargoSynchronizer.RequestTransaction(tr);
                    lastTransaction = tr;
                }
            }
            if (lastTransaction != null)
            {
                await lastTransaction.ResultTask;
            }
        }