/// <summary> /// The Unity Start() method. /// </summary> public void Start() { Debug.LogWarning("Unique ID: " + SystemInfo.deviceUniqueIdentifier); // A Name is provided to the Game Object so it can be found by other Scripts instantiated as prefabs in the // scene. gameObject.name = "Reconstruction4DController"; ARCoreRoot.SetActive(false); ARKitRoot.SetActive(false); _ResetStatus(); pointCloudBuilder = new PointCloudBuilder(10); trajectoryBuilder = new TrajectoryBuilder(10); }
private void Awake() { Instance = this; }